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Fallout Wiki

Mark Feather is a developer who worked at Bethesda Softworks on Fallout 76 as a gameplay programmer.

Biography[edit]

Feather graduated from Austin Community College in 2013 with an Associate of Applied Science in Game and Visualization Programming.[Ext 1]

Career[edit]

Feather worked with combat designers, and technical artists to create the AI and animation support for the new creatures found in Fallout 76 and built the multiplayer social systems found in the game, including the friends team and character services. This also included integrating the game client with platform services such as Xbox Live and Playstation Network, alongside failure and latency handling.[Ext 1]

Employment History[edit]

FromToCompanyRole
January 2009July 2009Aspyr MediaQuality Assurance
September 2012February 2015Sony Online EntertainmentUI Programmer
Quality Assurance
March 2015April 2019Bethesda Game Studios AustinGameplay Engineer

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2018Fallout 76 Fallout 76Gameplay Programmer

Other Work[edit]

YearTitleCredited
2009Guitar Hero World TourQA Analyst
2009DreamkillerQA Tester
2011DC Universe OnlineProgrammer
QA Analyst
2013Wizardry OnlineQA Analyst

References[edit]