Mark Feather is a developer who worked at Bethesda Softworks on Fallout 76 as a gameplay programmer.
Biography[edit]
Feather graduated from Austin Community College in 2013 with an Associate of Applied Science in Game and Visualization Programming.[Ext 1]
Career[edit]
Feather worked with combat designers, and technical artists to create the AI and animation support for the new creatures found in Fallout 76 and built the multiplayer social systems found in the game, including the friends team and character services. This also included integrating the game client with platform services such as Xbox Live and Playstation Network, alongside failure and latency handling.[Ext 1]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| January 2009 | July 2009 | Aspyr Media | Quality Assurance |
| September 2012 | February 2015 | Sony Online Entertainment | UI Programmer Quality Assurance |
| March 2015 | April 2019 | Bethesda Game Studios Austin | Gameplay Engineer |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2018 | Fallout 76 | Gameplay Programmer |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2009 | Guitar Hero World Tour | QA Analyst |
| 2009 | Dreamkiller | QA Tester |
| 2011 | DC Universe Online | Programmer QA Analyst |
| 2013 | Wizardry Online | QA Analyst |
References[edit]
External
