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Joshua Sawyer

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i love designin da video games— Josh Sawyer[Dev 1]

Joshua "Josh" Sawyer is a video game designer active in the role playing game genre. Sawyer was the lead designer of Van Buren until November 2003. At Obsidian Entertainment, he was the lead designer and project director of Fallout: New Vegas.

Biography[edit]

Sawyer was born and grew up in Wisconsin. He graduated from Lawrence University with a Bachelors in history with a minor in theatre in 1998.[Dev 2][Ext 1]

His father is Gerald P. Sawyer, an American artist most well known for the Bronze Fonz.[Ext 2]

Career[edit]

On the back of web design he did during college, Sawyer started working on the Interplay Entertainment web team. Eventually Feargus Urquhart allowed him to work part-time as a junior designer on Icewind Dale,[Dev 2] eventually working as a lead designer on the cancelled Project Jefferson (Baldur's Gate III) and Icewind Dale II.[Dev 3]

After Chris Avellone left the project, Sawyer took over as the lead designer for Van Buren, but left the project and Black Isle on November 11, 2003.[Ext 3][Dev 3] Burnout and a loss in confidence in Van Buren were key considerations for the decision; Sawyer said: "It's happened enough to me recently that I lost faith. I couldn't devote any more of myself to something that I believed was doomed."[Dev 4]

He moved onto Midway to work on Gauntlet: Seven Sorrows, but departed July 15, 2005, to join Obsidian Entertainment to work on Neverwinter Nights II.[Ext 4] He worked on several projects at Obsidian, including Fallout: New Vegas.

Fallout Series[edit]

Sawyer worked on Van Buren and Fallout: New Vegas.

Van Buren

For Van Buren, Sawyer was originally the lead system designer prior to being promoted to lead designer after Avellone left the project.[Dev 5] He wrote the New Canaan and Burham Springs design documents, and took the large amount of material Avellone left, and tried to narrow the focus of the project.[Dev 6] Additionally, an early design for vehicles was written by Sawyer, but it was changed after he left.[Dev 7]

Fallout New Vegas

For Fallout: New Vegas, Sawyer is credited as the Project Director.[1] He wrote and performed several songs for the game: "Cobwebs and Rainbows," "Home on the Wastes," "New Vegas Valley," and "Streets of New Reno." Sawyer was the system designer for the base game, and directed both Honest Hearts and Gun Runners' Arsenal.

He also wrote various characters such as Joshua Graham. Arcade Gannon, Chief Hanlon, and Daniel, amongst others.[Dev 8][Dev 9] He also tuned every weapon, and had to re-tune all of the automatic weapons because they felt unsatisfying to use. He used TestJoshWeapons and a spreadsheet to try to balance the weapons and ensure that there were weapons at each tier for certain concepts, such as having a "Cowboy" or "Military Style" weapon available at each tier.[Ext 1] Jason Fader credits him with balancing all creatures in the game,[Dev 10] as well as balancing Deathclaws to be as tough as they are in game.[Dev 11]

Other[edit]

Sawyer is also included in the "Special Thanks" section of the All Roads graphic novel.[2]

On December 29, 2011, Sawyer released his personal mod, JSawyer, on his blogspot Diogenes Lamp. The mod fixed some major oversights made by the developers with statistics such as karma values and what weapons certain perks effect as well as making Fallout: New Vegas, in general, harder. This inspired various JSawyer derivatives and forks such as JSawyer Ultimate Edition and Vigor.

In 2004, Sawyer created an unofficial pen and paper role-playing game based on Fallout.

Employment History[edit]

FromToCompanyRole
March 1999November 2003Black Isle StudiosLead Designer
November 2003July 2005Midway Home EntertainmentLead Designer
July 2005PresentObsidian EntertainmentDesign Director

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2003Van Buren Van BurenLead Designer
2010Fallout: New Vegas Fallout: New VegasLead Designer
Project Director
Additional songs
2010Dead Money Dead MoneyWeapon Design
2011Honest Hearts Honest HeartsProject Director
2011Old World Blues Old World BluesWeapon Design
2011Lonesome Road Lonesome RoadWeapon Design
2011Gun Runners' Arsenal Gun Runners' ArsenalProject Director

Other Work[edit]

YearTitleCredited
1999Planescape: TormentWeb Master
2000Icewind DaleDesigner
2002Icewind Dale IILead Designer
2004J.E. Sawyer's Fallout RPG J.E. Sawyer's Fallout RPGCreator
2006Neverwinter Nights 2Design Lead
2007Neverwinter Nights 2: Mask of the BetrayerAdditional Design
2010Alpha ProtocolAdditional Design
2015Pillars of EternityLead Designer
Project Director
2015Pillars of Eternity: The White MarchLead Designer
Project Director
2018Pillars of Eternity II: DeadfireProject Director
2019The Outer WorldsDesign Director
2022PentimentDirector

Interviews[edit]

The following is a list of interviews conducted with Sawyer:

Articles[edit]

The following is a list of blog posts, presentations and articles posted by Sawyer:

Other Fallout-related articles found on his blog: Diogene's Lamp:

Notes[edit]

Joshua Sawyer's online usernames include J.E. Sawyer or JESawyer, as well as rope kid, Orpheus, or baby goat.[3]

Behind the Scenes[edit]

Gallery[edit]

Videos[edit]

Pillars of Eternity, Fallout New Vegas, Divinity Original Sin with Josh Sawyer
Process for Developing Locations and Characters in Fallout New Vegas
Josh Sawyer on Icewind Dale and Neverwinter Nights
Josh Sawyer on Fallout New Vegas
Reputation Overload The Evolution of RPG Reputation Mechanics
Josh Sawyer Twitch Charity Stream - Fallout New Vegas Part 2

References[edit]

  1. Fallout: New Vegas Credits
  2. All Roads Special Thanks
  3. Are you secretly Treyster or Gabriel on the Bethesda Fallout forums? They seem akin to your talking style/view points.
    Joshua Sawyer: "I'm not secretly anyone. Online, I usually J.E. Sawyer or JESawyer as my username, but occasionally rope kid, Orpheus, or baby goat."
    (Joshua Sawyer on Formspring)(Wayback Machine on Joshua Sawyer's Formspring)
Developer Statements External
  1. 1.0 1.1 The Evolution of RPG Mechanics: From Die Rolls to Hit Volumes by Joshua Sawyer
  2. Sawyer on Bluesky
  3. J.E. Sawyer bolts Black Isle
  4. J.E. Sawyer off Gauntlet: Seven Sorrows
  5. RPGDot interview with J.E. Sawyer: RPGDot: If you could do any game, regardless of money and developing time, what would it be?
    J.E. Sawyer: "An adventure game based off of Norton Juster's Phantom Tollbooth children's book. I'd also like to make a rules-light Delta Green RPG, a light-future Earth adventure/RPG with strong art deco and art nouveau visual themes, and a pre-Fallout "Resource Wars" game set in collapsing Europe (during the U.K.'s invasions of the Middle East)."
  6. Joshua Sawyer on Something Awful Forums
  7. Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 4:51:20)
    Joshua Sawyer: "'Did I get to meet any of the celebrity guest voice actors?' Yeah, I got to meet... uh, Zach Levi, I got to meet Matthew Perry, I got to meet Kris Kristofferson. I think maybe that was about it? I didn't meet Michael Dorn. I think I may have briefly met Felicia Day at the Fallout: New Vegas party, like the launch party in Vegas, but not for any extensive period of time."