Jesse Farrell is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as an area designer.
Biography[edit]
Jesse Farrell graduated from Rutgers University with a BS in Computer Science in 1999.[Ext 1]
Career[edit]
Farrel worked briefly as a QA Tester for Atlus U.S.A. Inc., before joining Obsidian Entertainment in 2006 where he started as a QA Manager, before working as a junior designer in 2007 before being promoted to a designer in 2010. He left Obsidian in 2013, and then joined inXile in 2014 before leaving and once again joining Obsidian again in November 2016.[Ext 1]
Fallout Series[edit]
Farrell is credited as an area designer on Fallout: New Vegas and its DLCs.[1]
Farrell designed the quest Crazy, Crazy, Crazy, partially designed Come Fly With Me,[Dev 1] as well as writing most of the characters at the REPCONN Test Site,[Dev 2] such as Chris Haversam,[Dev 3] and much of the content at Black Mountain.[Dev 4] He also designed and wrote for The King, Pacer, Rex, and other Freeside characters, as well as most of the Mojave Brotherhood of Steel members,[Dev 5] including Paladin Hardin and Elder McNamara of the Brotherhood of Steel.[Dev 6] He fleshed out and implemented Vault 22,[Dev 7] designed the fight in Oliver's Compound,[Dev 8] and was one of the individuals to work on Hoover Dam.[Dev 9] He also may have been responsible for setting up the encounters at the sacked caravans found during Heartache by the Number.[Dev 10]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| July 2004 | August 2004 | Atlus U.S.A., Inc. | Quality Assurance |
| May 2006 | May 2013 | Obsidian Entertainment | Designer / QA Manager |
| February 2014 | November 2016 | inXile Entertainment | Game Designer |
| November 2016 | Present | Obsidian Entertainment | Senior Level Designer |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2010 | Fallout: New Vegas | Area Designer |
| 2011 | Dead Money | Area Designer |
| 2011 | Honest Hearts | Area Designer |
| 2011 | Old World Blues | Area Designer |
| 2011 | Lonesome Road | Area Designer |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2004 | Shin Megami Tensei: Nocturne | U.S. Localization Quality Assurance |
| 2011 | Dungeon Siege III | System Designer |
| 2014 | South Park: The Stick of Truth | System Designer |
| 2018 | Pillars of Eternity II: Deadfire | Area Designer |
| 2019 | The Outer Worlds | Area Designer |
References[edit]
- ↑ Who designed Come Fly With Me? It ended up being one of my favorite quests.
Joshua Sawyer: A number of designers worked on it, primarily Jesse Farrell and Akil Hooper.
Josh Sawyer Formspring answers - ↑ Who wrote Davison? Even though it was a bit part, I liked that character a lot since it was the kind of thing you'd see in the first two Fallout games (ie talking heads with brief but memorable dialogue).
Joshua Sawyer: Strangely enough, that was one of the few minor characters John Gonzalez wrote. Jesse Farrell wrote most of the other characters in REPCONN Test Site.
Josh Sawyer Formspring answers - ↑ Who wrote Chris Haversam? One of those really memorable fallout-humor characters!!
Joshua Sawyer: I think it was Jesse Farrell.
Josh Sawyer Formspring answers - ↑ Q&A session with Josh Sawyer during a live charity stream. (reference begins at 8:27:31)
- ↑ Some of the BoS characters are considered "good" rather than neutral - what gives?
Joshua Sawyer: Jesse Farrell (who made most of the BoS characters) probably considers some of them to be good.
Josh Sawyer Formspring answers - ↑ Fallout: New Vegas Developer Statements - Miscellaneous; Joshua Sawyer: Game Credits, 2017 January 9
- ↑ Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/
Joshua Sawyer: I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.
Josh Sawyer Formspring answers - ↑ who desigined the fight in olivers compound?
Joshua Sawyer: Jesse Farrell.
Josh Sawyer Formspring answers - ↑ Whose idea was it to let the player have Yes Man punch Oliver off of Hoover Dam? I must say, that is supremely satisfying.
Joshua Sawyer: I'm not sure. It was probably Charlie Staples, Akil Hooper, or Jesse Farrell. They all worked on Hoover Dam.
Josh Sawyer Formspring answers - ↑ Was the non-Van Graff black combat armor that you find at the destroyed caravan intentional? Because I was relieved you can get cool-looking black combat armor without being affiliated with those Van Graff jerks...
Joshua Sawyer: No idea. I think Rob Lee or Jesse Farrell set those encounters up.
Josh Sawyer Formspring answers
