Jeffery "Jeff" Gardiner is a developer who worked at Bethesda Softworks as a producer on Fallout 3 and all of its add-ons, as the lead producer of Fallout 4 and the project lead of Fallout 76 and its updates, including Wastelanders.[1] He left the company after almost 16 years in August 2021.[2]
Biography[edit]
Gardiner graduated from the State University of New York at Oswego with a Bachelor of Arts in Creative Writing and from American Intercontinental with a Master of Science in Information Technology.[Ext 1]
Career[edit]
Gardiner was a producer on Fallout 3 and a lead producer on Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, Mothership Zeta, and Fallout 4. He was project lead on Fallout 76 and the updates: Wild Appalachia, Nuclear Winter, Wastelanders, The Legendary Run, One Wasteland for All, Steel Dawn, Locked & Loaded, and Steel Reign.[Ext 1]
He also helped edit the Fallout 3 Official Game Guide.
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| 2002 | 2002 | Midway Home Entertainment, Inc. | Designer |
| 2005 | 2005 | Activision Publishing, Inc. | Lead Designer, Additional Game Story |
| October 2005 | 2021 | Bethesda Softworks | Producer, Project Lead, Senior Producer, Lead Producer, Additional Production |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2008 | Fallout 3 | Producer |
| 2008-2009 | Fallout 3 Official Game Guide | Editor-in-Chief |
| 2010 | Fallout: New Vegas | Special Thanks |
| 2015 | Fallout 4 | Lead Producer |
| 2018 | Fallout 76 | Project Lead |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2002 | Defender | Designer |
| 2005 | Fantastic Four | Lead Designer, Additional Game Story |
| 2006 | The Elder Scrolls IV: Oblivion | Additional Production |
| 2006 | The Elder Scrolls IV: Knights of the Nine | Lead Producer |
| 2007 | The Elder Scrolls IV: Shivering Isles | Lead Producer |
| 2011 | Brink | Special Thanks |
| 2011 | The Elder Scrolls V: Skyrim | Senior Producer |
| 2016 | The Elder Scrolls V: Skyrim - Special Edition | Senior Producer |
Quotes[edit]
The Fallout franchise is one of legend. A world set in an alternative timeline, full of both horror and humor. A world where nearly anything goes, where solving problems is not a straight line, a world in which nothing is black and white.
The move into three dimensions, a first-person perspective and real time forever changed the way the game would be perceived. And now, with Fallout 76, we are moving into another dimension. One in which every other human you interact with is another player, experiencing their own story, in their own way, in their own home.
I'm excited to explore this vision with you, our amazing fans. The thrill of participating in events with your friends. The fear of stumbling on someone deep in the forest when on your own, wounded and low on ammo. The discovery of creatures of local legend. The thrill of hunting down a wanted murderer.
This game will tell you stories like none other. Set out into Appalachia and lose yourself in your new home, which you now share with others. And if you stumble across a vault dweller playing a banjo in their camp on the side of an irradiated river, wave at them—that's probably me.”— Fallout 76 Vault Dweller's Survival Guide foreword
“If you’re a casual player, you’ll get hours of new content, a compelling story, plus all of the above.” The DLC, the game’s second piece after Operation: Anchorage, was set in Pittsburgh for several reasons, we were told. “Pittsburgh has a special resonance with several of our team members,” Gardiner added.
“Plus, it was fun to build large buildings that aren’t completely bombed out, as the city itself escaped direct bombardment during the war. It’s
also relatively close to Washington, DC. Pittsburgh also fit thematically with the notion of exploring a Raider society, which the player will now finally be able to do.””— VG247 InterviewInterviews[edit]
The following is a list of interviews conducted with Gardiner:
