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Fallout Wiki

Jeff Gardiner

Jeffery "Jeff" Gardiner is a developer who worked at Bethesda Softworks as a producer on Fallout 3 and all of its add-ons, as the lead producer of Fallout 4 and the project lead of Fallout 76 and its updates, including Wastelanders.[1] He left the company after almost 16 years in August 2021.[2]

Biography[edit]

Gardiner graduated from the State University of New York at Oswego with a Bachelor of Arts in Creative Writing and from American Intercontinental with a Master of Science in Information Technology.[Ext 1]

Career[edit]

Gardiner was a producer on Fallout 3 and a lead producer on Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, Mothership Zeta, and Fallout 4. He was project lead on Fallout 76 and the updates: Wild Appalachia, Nuclear Winter, Wastelanders, The Legendary Run, One Wasteland for All, Steel Dawn, Locked & Loaded, and Steel Reign.[Ext 1]

He also helped edit the Fallout 3 Official Game Guide.

Employment History[edit]

FromToCompanyRole
20022002Midway Home Entertainment, Inc.Designer
20052005Activision Publishing, Inc.Lead Designer, Additional Game Story
October 20052021Bethesda SoftworksProducer, Project Lead, Senior Producer, Lead Producer, Additional Production

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2008Fallout 3 Fallout 3Producer
2008-2009Fallout 3 Official Game GuideEditor-in-Chief
2010Fallout: New Vegas Fallout: New VegasSpecial Thanks
2015Fallout 4 Fallout 4Lead Producer
2018Fallout 76 Fallout 76Project Lead

Other Work[edit]

YearTitleCredited
2002DefenderDesigner
2005Fantastic FourLead Designer, Additional Game Story
2006The Elder Scrolls IV: OblivionAdditional Production
2006The Elder Scrolls IV: Knights of the NineLead Producer
2007The Elder Scrolls IV: Shivering IslesLead Producer
2011BrinkSpecial Thanks
2011The Elder Scrolls V: SkyrimSenior Producer
2016The Elder Scrolls V: Skyrim - Special EditionSenior Producer

Quotes[edit]

I've been playing video games too long to admit. Years ago, I was blessed with my first job as a game designer. And then I was blessed again to be employed at Bethesda Game Studios to finish up TES IV: Oblivion and then move on to our take on the iconic Fallout universe with Fallout 3.
The Fallout franchise is one of legend. A world set in an alternative timeline, full of both horror and humor. A world where nearly anything goes, where solving problems is not a straight line, a world in which nothing is black and white.
The move into three dimensions, a first-person perspective and real time forever changed the way the game would be perceived. And now, with Fallout 76, we are moving into another dimension. One in which every other human you interact with is another player, experiencing their own story, in their own way, in their own home.
I'm excited to explore this vision with you, our amazing fans. The thrill of participating in events with your friends. The fear of stumbling on someone deep in the forest when on your own, wounded and low on ammo. The discovery of creatures of local legend. The thrill of hunting down a wanted murderer.
This game will tell you stories like none other. Set out into Appalachia and lose yourself in your new home, which you now share with others. And if you stumble across a vault dweller playing a banjo in their camp on the side of an irradiated river, wave at them—that's probably me.
Fallout 76 Vault Dweller's Survival Guide foreword
The content works well for both camps,” said Jeff Gardiner, lead producer on the 360 and PC content. “If you’re a ‘completist,’ you’ll find not only new Raider Armor, weapons like the AutoAxe, and a new set of power armor, but also be able to experience a new part of Fallout that has been hinted about both in Fallout 3 and the canon as a whole.

“If you’re a casual player, you’ll get hours of new content, a compelling story, plus all of the above.” The DLC, the game’s second piece after Operation: Anchorage, was set in Pittsburgh for several reasons, we were told. “Pittsburgh has a special resonance with several of our team members,” Gardiner added.

“Plus, it was fun to build large buildings that aren’t completely bombed out, as the city itself escaped direct bombardment during the war. It’s

also relatively close to Washington, DC. Pittsburgh also fit thematically with the notion of exploring a Raider society, which the player will now finally be able to do.”
VG247 Interview

Interviews[edit]

The following is a list of interviews conducted with Gardiner:

External Links[edit]

References[edit]