The Electrical Diagram is a world object in the Fallout: New Vegas DLC Dead Money.
Gameplay[edit]
The diagram is referenced as the activator for NVDLC01DogGalaDiagram "Electrical Diagram" [ACTI:0101226D].
Messages[edit]
You see a complicated diagram but don't understand what it means.
(Intelligence 7 or higher required)
This diagram shows the order in which the switches must be toggled to reroute power to various areas of the town, including the Bell Tower.
On quick glance, the diagram seems to have something to do with the switches immediately to the right of it.
(Intelligence 7)
Script[edit]
Scn NVDLC01DogGalaDiagramSCRIPT
DM 10/13/10 - Created
JF 10.29.10 - Added menu message in between to give player a better idea why xp
is gained when this is used, and to adhere to conventions.
int iButton
int bGotXP
Begin OnActivate
if (Player.GetActorValue Intelligence < 7)
; CFA 11.28 added an additional var set here to make sure got knowledge of diagram.
set NVDLC01DogDialogue.bKnowDiagram to 1
ShowMessage NVDLC01DogGalaDiagramNoSkillMsg;
elseif (Player.GetActorValue Intelligence >= 7)
; CFA 11.28 added an additional var set here to make sure got knowledge of diagram.
set NVDLC01DogDialogue.bKnowDiagram to 1
ShowMessage NVDLC01DogGalaDiagramMenuMsg;
endif
End
- ---------------------------------------------------------------------------------------------------------------------------------------
Begin GameMode
set iButton to GetButtonPressed
if (iButton == 0)
; Do nothing, used to exit out
elseif (iButton == 1)
; Player studied diagram
ShowMessage NVDLC01DogGalaDiagram02Msg
; CFA 11.28 added an additional var set here to make sure got knowledge of diagram.
set NVDLC01DogDialogue.bKnowDiagram to 1
; Only give xp once
if (bGotXP == 0)
RewardXP 70
set bGotXP to 1
endif
endif
End
Appearances[edit]
The Electrical Diagram appears in the Fallout: New Vegas DLC Dead Money.
Behind the Scenes[edit]
The diagram shows real-world schematics for guitar pick-ups.
