Dan Nanni is a developer who worked at Bethesda Softworks on Fallout 76 as a quest designer and writer, first listed in the updated credits with Wastelanders.
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| December 2002 | March 2004 | Vicious Cycle Software | Level Artist & Designer |
| April 2004 | March 2005 | TKO Software Dallas | Lead Designer & Scripter |
| March 2005 | July 2007 | Pandemic Studios | Game Designer |
| July 2007 | June 2009 | Ringling College of Art and Design | Story & Game Design Instructor |
| July 2009 | August 2011 | Guerrilla Games | Senior Multiplayer Designer |
| October 2011 | February 2012 | Microsoft | Senior Multiplayer Designer |
| February 2012 | August 2012 | Electronic Arts | Lead Designer |
| August 2012 | August 2014 | Visceral Games | Senior Designer |
| September 2014 | February 2018 | Boss Key Productions | Lead Designer |
| February 2018 | Present | Bethesda Game Studios Dallas | Lead Designer |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2020 | Fallout 76 | Quest Designer & Writer |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2005 | Star Wars: Battlefront II | Designer |
| 2008 | Mercenaries 2: World in Flames | Additional Designer |
| 2011 | Killzone 3 | Game Designer |
| 2013 | Battlefield 4 | Gameplay Designer |
| 2017 | LawBreakers | Lead Designer |
Expansion required
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