(Redirected from Damage reduction)
Damage Reduction reduces incoming damage by a set percentage, stacking multiplicatively with other effects. It modifies the damage after it has been reduced by the relevant Damage Resistance stat in Fallout 76.
Overview[edit]
If a player has Dodgy 3 (-30%) and Lone Wanderer 3 (-20%) equipped, an incoming attack will be reduced by 44%.
DMG<sub>f</sub> = DMG<sub>i</sub> * 0.70 * 0.80
Items[edit]
Armor[edit]
- Power Armor passive (-7% per part, stacking additively)
- Acrobat's armor (-50% per part, stacking additively) (Two parts = 100% reduction)
- Assassin's armor (-8% per part, stacking additively)
- Cavalier's sprinting armor (-15% per part, stacking additively)
- Cavalier's blocking weapon
- Exterminator's armor (-15% per part, stacking additively)
- Ghoul Slayer's armor (-15% per part, stacking additively)
- Hunter's armor (-15% per part, stacking additively)
- Mutant Slayer's armor (-15% per part, stacking additively)
- Troubleshooter's armor (-15% per part, stacking additively)
- Sentinel's armor (-15% per part, stacking additively)
- Zealot's armor (-15% per part, stacking additively)
Perks and mutations[edit]
- Dodgy (-10/20/30%)
- Hardy (-15/30/45% explosion only)
- Lone Wanderer (-10/15/20%)
- Blocker (-15/30/45% melee only)
- Empath mutation (-25% for teammates, +33% for player)
Magazines[edit]
- Astoundingly Awesome Tales #8
- Live & Love #9
- Scouts' Life #1
- Scouts' Life #2
- Scouts' Life #7
- Tesla Science Magazine #1
- Tesla Science Magazine #2
- U.S. Covert Operations Manual #3
Aid[edit]
Notes[edit]
- Every modifier except for Acrobat's is multiplicative, meaning a damage reduction value of 100% is not possible.
- Serendipity does not use damage reduction, instead it uses a unique resistance mechanic called Damage evasion.
- Damage evasion multiplies the incoming damage by 0, completely nullifying damage.
