Colin McComb is an American writer and game designer.
Biography[edit]
Colin McComb graduated from Lake Forest College in 1991 with a Bachelor of Arts in Philosophy with a concentration in classical, medieval and 19th century philosophy.[Ext 1]
He is married to American musician Robin Moulder.[Dev 1]
Career[edit]
After graduating with a degree in philosophy, McComb started working at TSR. He joined Black Isle Games because he was promised the lead design position on a Playstation Planescape game, however there were three Planescape games in production and McComb's Planescape game was cancelled. McComb then worked as the second designer on Planescape: Torment.
He left Black Isle in 2000, and worked as a freelance writer and game designer.[Dev 1] He also worked at inXile Entertainment, and became the president and narrative lead for 3lb Games in 2008.[Ext 1]
Fallout Series[edit]
For Fallout 2, McComb is credited with working on Broken Hills and San Francisco as well as editing dialogue.[Pub 1]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| 1998 | 1999 | Interplay |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 1998 | Fallout 2 | Designer |
| 2010 | Fallout: New Vegas | Special Thanks[1] |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 1999 | Planescape: Torment | Designer |
Notes[edit]
- Colin McComb is a name that can be found on graves in Fallout 2.[2]
References[edit]
- ↑ "Colin McComb Broken Hills, San Francisco, and more dialog editing"
Fallout 2 Official Strategies & Secrets, p. 338
