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Fallout Wiki

Colin McComb is an American writer and game designer.

Biography[edit]

Colin McComb graduated from Lake Forest College in 1991 with a Bachelor of Arts in Philosophy with a concentration in classical, medieval and 19th century philosophy.[Ext 1]

He is married to American musician Robin Moulder.[Dev 1]

Career[edit]

After graduating with a degree in philosophy, McComb started working at TSR. He joined Black Isle Games because he was promised the lead design position on a Playstation Planescape game, however there were three Planescape games in production and McComb's Planescape game was cancelled. McComb then worked as the second designer on Planescape: Torment.

He left Black Isle in 2000, and worked as a freelance writer and game designer.[Dev 1] He also worked at inXile Entertainment, and became the president and narrative lead for 3lb Games in 2008.[Ext 1]

Fallout Series[edit]

For Fallout 2, McComb is credited with working on Broken Hills and San Francisco as well as editing dialogue.[Pub 1]

Employment History[edit]

FromToCompanyRole
19981999Interplay

Credits[edit]

Fallout Series[edit]

YearTitleCredited
1998Fallout 2 Fallout 2Designer
2010Fallout: New Vegas Fallout: New VegasSpecial Thanks[1]

Other Work[edit]

YearTitleCredited
1999Planescape: TormentDesigner

Notes[edit]

References[edit]

Publications
  1. "Colin McComb Broken Hills, San Francisco, and more dialog editing"
    Fallout 2 Official Strategies & Secrets, p. 338
Developer Statements External