Bryan Brigner is a developer who worked at Bethesda Softworks on Fallout 4 as an additional level designer. He also worked on Fallout 76 as a level designer.
Career[edit]
Fallout Series[edit]
Brigner is credited with additional level design for Fallout 4,[1] and for level design in Fallout 76.[2] He was one of three level designers on Nuka-World.[Ext 1]
- Fallout 4
For Fallout 4, he worked on bunkers, Kendall Hospital and the Vault-Tec Regional HQ. He also created navmesh for "a large percentage of the game world," placed and created editor markup for several player settlement locations, designed and scripted radio tower gameplay, and scripted a quest-related recurring message to assist hearing impaired players.[Ext 2]
For Nuka-World, he built and maintained dozens of exterior encounter locations, and implemented combat scenarios.[Ext 1]
- Fallout 76
For Fallout 76, Brigner helped create 25 locations including Valley Galleria, Watoga Civic Center, Morgantown High School, Bailey Family Cabin, and Berkeley Springs. He also utilized environmental storytelling and scripting to assist Quest Deign, created navmesh, and designed, scripted, and placed NPC encounters around the game world.[Ext 3]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| May 2014 | August 2015 | Bethesda Softworks | Level Design Intern |
| September 2015 | June 2016 | Brink's | Vault Clerk |
| July 2016 | January 2023 | Bethesda Game Studios | Level Designer |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2015 | Fallout 4 | Additional Level Designer |
| 2018 | Fallout 76 | Level Designer |
