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Ballistic Weave

But the creme de la creme is ballistic polymer weave. Light weight, serious stopping power, and it looks just like normal clothing.Tinker Tom

Ballistic Weave is an armor mod that allows improved defensive stats to certain clothing items, including outfits, clothing that can be worn under armor and a small number of hats.[Pub 1]

This crafting ability can be learned from Tinker Tom after performing certain quests for the Railroad faction. Once this skill is learned, one can upgrade any applicable clothing item at an Armor Workbench.

Obtaining the skill[edit]

Progress through the initial Railroad faction quests until P.A.M. offers a series of minor Jackpot missions to secure DIA caches. These only become available after completing Boston After Dark and Mercer Safehouse.

After completing the first or second jackpot mission, Drummer Boy will tell the Sole Survivor that they need to speak to Tinker Tom, who will inform them about the Ballistic Fiber technology found in the DIA cache. At this point, the Ballistic Weave is unlocked at any armor workbench and Tom will sell some armored gear of his own.

Upgrade chart[edit]

Mod Form ID Damage Resist

Damage Resistance (DR) Energy Damage Radiation Damage

Description Armorer Perk Required Adhesive Ballistic Fiber Fiberglass
Ballistic Weave 0020DE42 Damage Resistance (DR)30 Energy Damage30 Improves Damage and Energy Resistance. None 4 8 6
Ballistic Weave MkII 0022DC82 Damage Resistance (DR)45 Energy Damage45 Improves Damage and Energy Resistance. Rank 1 5 9 7
Ballistic Weave MkIII 0022DC83 Damage Resistance (DR)65 Energy Damage65 Improves Damage and Energy Resistance. Rank 2 6 10 8
Ballistic Weave MkIV 0022DC84 Damage Resistance (DR)90 Energy Damage90 Improves Damage and Energy Resistance. Rank 3 7 11 9
Ballistic Weave MkV 0022DC85 Damage Resistance (DR)110 Energy Damage110 Improves Damage and Energy Resistance. Rank 4 8 12 10
Institute Killer Weave 00226714 Damage Resistance (DR)20 Energy Damage20 Grants 10% bonus damage against Institute members and synths. None

Upgradable clothing[edit]

The following is a list of all clothing that can be upgraded, and if the item can either be worn underneath armor pieces or as a hat.

Clothing Free Armor Slots Effect
Agatha's Dress Head Charisma +3
Architect's Winter Jacket Creation Club Head Perception +1
Armored Nuka-Cola Outfit Creation Club Head Charisma +1
Endurance +1
Damage Resistance (DR)15 Energy Damage2 Radiation Damage2
Armored Nuka-Cola Quantum Outfit Creation Club Head Charisma +1
Endurance +1
Damage Resistance (DR)15 Energy Damage2 Radiation Damage2
Army Fatigues All Strength +1
Agility +1
Atom Cats Jacket and Jeans Head and Legs Luck +2
Baseball Uniform All Strength +1
Agility +1
Bathrobe Head Charisma +2
Battered Fedora Hat Luck +1
Black Vest and Slacks Head Endurance +2
Cabot's Lab Coat Head Intelligence +1
Captain Cosmos Space Suit Creation Club Head Radiation Damage750
Casual Outfit Head Perception +1
Charisma +1
Checkered Shirt and Slacks Head Charisma +2
Child of Atom Rags (all variants) Head Endurance +2
Chinese Stealth Armor Creation Club None Damage Resistance (DR)60
Stealth field when crouched
Clean Blue Suit Head Charisma +2
Clean Grey Suit Head Charisma +2
Clean Striped Suit Head Charisma +2
Clean Tan Suit Head Charisma +2
Courser Uniform Head Perception +1
Endurance +1
Damage Resistance (DR)30 Energy Damage15 Radiation Damage15
De-Capitalist Unfinished Helmet Creation Club Helmet Charisma +1
Damage Resistance (DR)1 Radiation Damage15
Detective Coat Creation Club Head Damage Resistance (DR)14 Energy Damage27
Robot Damage reduced by 15%
Dirty Army Fatigues All Strength +1
Agility +1
Dirty Black Suit Head Charisma +2
Dirty Blue Suit Head Charisma +2
Dirty Grey Suit Head Charisma +2
Dirty Postman Uniform Head Endurance +1
Dirty Striped Suit Head Charisma +2
Dirty Tan Suit Head Charisma +2
Dirty Trench Coat Head Charisma +1
Endurance +1
DJ's Outfit Creation Club Head Charisma +1
Intelligence +1
Perception +1
Faded Trench Coat Head Perception +2
Farmhand Clothes Head Endurance +2
Father's Lab Coat Head Intelligence +2
Fatigues Head Agility +1
Feathered Dress Head Charisma +2
Felt Hat Creation Club Hat Charisma +1
Geneva's Ensemble Head Perception +1
Charisma +1
Graphic T-shirts Creation Club Head, Arms and Chest Damage Resistance (DR)1
Charisma +2
Greaser Jacket and Jeans Head and Legs Luck +2
Green Rag Hat Hat Energy Damage10
Green Shirt and Combat Boots All Charisma +1
Endurance +1
Hooded Rags None Endurance +2
Hunter's Long Coat Far Harbor Head Radiation Damage2
Institute Renegade Outfit Creation Club Head Perception +1
Damage Resistance (DR)50
Jack O' Lantern Mask Creation Club Helmet Charisma +1
Damage Resistance (DR)5
Lab Coat Head Intelligence +2
Laundered Blue Dress Head and Arms Charisma +2
Laundered Cream Dress Head and Arms Charisma +2
Laundered Denim Dress Head and Arms Charisma +2
Laundered Green Dress Head and Arms Charisma +2
Laundered Loungewear Head Charisma +1
Endurance +1
Laundered Pink Dress Head and Arms Charisma +2
Laundered Rose Dress Head and Arms Charisma +2
Legend of the Harbor Far Harbor Head Perception +2
Mirelurk/Bug Damage reduced by 15%
Longshoreman Outfit Head Energy Damage10
Lorenzo's Suit Head Charisma +2
MacCready's Duster Head Agility +1
Magician's Tuxedo Nuka-World Head Charisma +1
Endurance +1
Damage Resistance (DR)12 Energy Damage17
Maxson's Battlecoat Head Perception +1
Damage Resistance (DR)50
Mechanic Jumpsuit Head Intelligence +1
Perception +1
Mechanist's Armor Automatron Head Endurance +1
Damage Resistance (DR)72 Energy Damage72
Robot Damage reduced by 15%
Mercenary Outfit Creation Club Head Varies
Military Fatigues All Agility +2
Energy Damage5
Minuteman Outfit All Perception +1
Agility +1
Morgan's Space Suit Creation Club None Damage Resistance (DR)5 Energy Damage50 Radiation Damage1000
Newsboy Cap Hat Charisma +1
Nuka-Cola T-Shirt & Cargo Pants Creation Club Head Charisma +1
Endurance +1
Damage Resistance (DR)2 Energy Damage2 Radiation Damage2
Nuka-Cola T-Shirt & Leather Pants Creation Club Head Charisma +1
Endurance +1
Damage Resistance (DR)2 Energy Damage2 Radiation Damage2
Nuka-Cola Vest & Jeans Creation Club Head Charisma +1
Endurance +1
Damage Resistance (DR)5 Energy Damage2 Radiation Damage2
Nuka-World Jumpsuit Nuka-World Head Perception +1
Intelligence +1
Damage Resistance (DR)2 Radiation Damage5
Padded Blue Jacket Head Charisma +1
Endurance +1
Pastor's Vestments Head Charisma +1
Endurance +1
Patched Three-Piece Suit Head Perception +1
Charisma +1
Pint-Sized Slasher Costume Creation Club None Strength +1
Perception -1

Reduces detection from moving and 15% faster
Postman Uniform Head Charisma +1
Endurance +1
Ratty Skirt Head Charisma +2
Red Dress Head and Arms Charisma +2
Red Frock Coat Head Perception +1
Charisma +1
Reginald's Suit Head Charisma +3
Red Leather Trench Coat Head Charisma +1
Rex's suit Head
Robes of Atom's Devoted Far Harbor Head Damage Resistance (DR)25 Radiation Damage5
Special radiation resistance
Santa Costume Creation Club Head Endurance +2
Scavenger's Nuka-Cola Outfit Creation Club Head Charisma +1
Endurance +1
Damage Resistance (DR)5 Energy Damage2 Radiation Damage2
Sequin Dress Head and Arms Charisma +2
Sexy Santa Costume Creation Club Head Endurance +2
Shroud Outfit Creation Club Head Perception +1
Charisma +1
Energy Damage15 Radiation Damage15
Silver Dress Creation Club Head Charisma +2
Submariner Uniform Head Endurance +2
Summer Shorts Head, Arms and Legs Charisma +2
Surveyor Outfit Head Endurance +1
Perception +1
Suspenders and Slacks Head Endurance +2
Sweater Vest and Slacks Head Charisma +2
T-shirt and Slacks Head Charisma +2
Talon Company Armor Creation Club Head Damage Resistance (DR)30
Tattered Rags All Luck -1
Trilby Hat Hat Charisma +1
Tunnel Snakes Outfit Creation Club Head Damage Resistance (DR)2 Poison Damage30
Tuxedo Head Perception +1
Charisma +1
Utility Coveralls Head Carry Weight +5
Damage Resistance (DR)10
Yellow Trench Coat Head Charisma +1
Endurance +1

Notes[edit]

  • The player character must have the Armorer perk in order to apply this mod beyond the first level. Higher levels of the perk allow applying stronger versions of the mod, up to 110 Damage Resistance and 110 Energy Resistance on a single article of clothing.
  • All levels of this mod require varying amounts of crafting materials.
  • Learning this mod only requires doing one or more Jackpot missions for P.A.M.
  • The ability to make Ballistic Weave is very useful, if not essential if playing on Survival mode as the damage one receives is mitigated by applying the mod.
  • One wishing to join other factions should be able to safely learn this mod and move on, with the exception of those who have already reached "point of no return" missions with conflicting factions.
  • Many, but not all, companion's base outfits (and some hats) can be upgraded with the weave. If one wants to keep a companion in their original outfit but maintain protection at higher levels, this is one of the best options.
  • The strongest resistance that can be obtained on a single item is achieved by weaving the Mechanist's armor, an Automatron add-on armor set, with 182 Damage Resistance and 182 Energy Resistance. Weaving items that allow other armor slots can bring resistance levels higher than 300.

Bugs[edit]

  • PCPC Due to the dialogue flag setting, it is possible to miss the chance of learning this mod. Drummer Boy will keep saying that Tinker Tom wanted to see the Sole Survivor but Tinker Tom will not initiate the corresponding dialogue. Console command SetStage 5BC93 260 will fix this.
    • One may also get this mod without doing P.A.M.'s mission with the following console commands:
      Set RailroadClothingArmorModAvailable to 1
      Set RailroadClothingArmor_ChanceNone to 0
  • PCPC Playstation 4Playstation 4 Acquiring the weave may become impossible if one has already finished the game with the Minutemen.
  • PCPC Playstation 4Playstation 4 The clean black suit is supposed to be moddable, but is currently bugged in-game and prevents the player character from upgrading it on an armor workbench; the only solution for this is to use console commands. Tinker Tom may occasionally sell armored clean black suits, but these will only have the first level of Ballistic Weave and cannot be upgraded further.

References[edit]

Publications
  1. Fallout: The Roleplaying Game Rulebook p. 126: "Ballistic polymer weave is an armor mod which improves the defensive abilities of some clothing items. A layer of this tough artificial fabric can be used as a lining in a variety of garments, giving them a limited ability to resist impacts, bullets, and energy blasts."