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Fallout Wiki

Alan Nanes is a developer who worked at Bethesda Softworks.

Biography[edit]

Nanes studied English at the University of Maryland from 1987 to 1991.[Ext 1]

Career[edit]

Prior to started at Bethesda in February 2002, Nanes worked as a Gamestop Store Manager and a computer operator. Aside from the Fallout games, he also worked on Morrowind, Oblivion, Skyrim, The Elder Scrolls: Blades, and Starfield. He is also the Design Director on Elder Scrolls VI.[Ext 1] Nanes mentioned that he spent a year in Bethesda's QA department before being moved to the design team.[Dev 1]

Fallout Series[edit]

Nanes worked as a quest designer, and writer on Fallout 3, Fallout 4, and the mobile version of Fallout Shelter. He also contributed to Fallout: The Board Game, and contributed additional writing for Fallout 76 and its update Wastelanders.[Ext 1]

Fallout 3

On Fallout 3, he was the lead designer on Broken Steel, and alongside Brian Chapin handled the narrative for the DLC.[Dev 2] He also contributed to Operation: Anchorage, and Mothership Zeta.[Ext 1] He also worked on the quests in the base game of Fallout 3.[Dev 3] and wrote for the Fallout 3 Official Game Guide.

Fallout Shelter

Nanes wrote some of the quests for Fallout Shelter.[Dev 4]

Fallout 4

On Fallout 4, he worked on companion design and the Brotherhood of Steel. Additionally, he worked on Automatron and was the lead designer on Nuka-World.[Ext 1]

Employment History[edit]

FromToCompanyRole
2001PresentBethesda SoftworksDesigner

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2008Fallout 3 Fallout 3Quest Designer & Writer
2008-2009Fallout 3 Official Game GuideAdditional Writing
2009Operation: Anchorage Operation: AnchorageDesigner
2009Broken Steel Broken SteelLead Designer
2009Mothership Zeta Mothership ZetaDesigner
2015Fallout Shelter Fallout ShelterQuest Designer & Writer
2015Fallout 4 Fallout 4Quest Designer & Writer
2016Nuka-World Nuka-WorldLead Quest Designer[1]
2017Fallout: The Board Game Fallout: The Board GameBethesda Development
Playtester
2018Fallout 76 Fallout 76Quest Designer & Writer

Other Work[edit]

YearTitleCredited
2002The Elder Scrolls III: MorrowindGame of the Year Edition QA Lead
Special Thanks
2006The Elder Scrolls IV: OblivionQuest Designer
2011The Elder Scrolls V: SkyrimQuest Designer & Writer

Notes[edit]

They are mentioned in the Fallout: The Roleplaying Game special thanks section.

Interviews[edit]

References[edit]

Developer Statements
  1. Inside the Vault - Alan Nanes
  2. "The last hurdle for Broken Steel was actually raising the level cap. The conundrum was not only how to continue the quest where the player dies, but how to make the game challenging for the player who has maxed out six of their skills and has Tesla Armor and a Gatling Laser. Al Nanes and Brian Chapin have done wonders with the story, while Jeff Browne and Bruce Nesmith have stepped up and created a game that will definitely challenge even the most veteran Fallout 3 players."
    (Creating Downloadable Content Diary (March 2009)
  3. Alan Nanes - Planet Fallout Interview (May 2009)
  4. "You guys should try out Fallout Shelter on PC. It was fun to write some of the quests for that - hope you enjoy them! #FalloutShelter"
    Fallout Shelter Developer Statements; Alan Nanes: Quest Writing Credit, 2016 July 15
External