Alan Nanes is a developer who worked at Bethesda Softworks.
Biography[edit]
Nanes studied English at the University of Maryland from 1987 to 1991.[Ext 1]
Career[edit]
Prior to started at Bethesda in February 2002, Nanes worked as a Gamestop Store Manager and a computer operator. Aside from the Fallout games, he also worked on Morrowind, Oblivion, Skyrim, The Elder Scrolls: Blades, and Starfield. He is also the Design Director on Elder Scrolls VI.[Ext 1] Nanes mentioned that he spent a year in Bethesda's QA department before being moved to the design team.[Dev 1]
Fallout Series[edit]
Nanes worked as a quest designer, and writer on Fallout 3, Fallout 4, and the mobile version of Fallout Shelter. He also contributed to Fallout: The Board Game, and contributed additional writing for Fallout 76 and its update Wastelanders.[Ext 1]
- Fallout 3
On Fallout 3, he was the lead designer on Broken Steel, and alongside Brian Chapin handled the narrative for the DLC.[Dev 2] He also contributed to Operation: Anchorage, and Mothership Zeta.[Ext 1] He also worked on the quests in the base game of Fallout 3.[Dev 3] and wrote for the Fallout 3 Official Game Guide.
- Fallout Shelter
Nanes wrote some of the quests for Fallout Shelter.[Dev 4]
- Fallout 4
On Fallout 4, he worked on companion design and the Brotherhood of Steel. Additionally, he worked on Automatron and was the lead designer on Nuka-World.[Ext 1]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| 2001 | Present | Bethesda Softworks | Designer |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2008 | Fallout 3 | Quest Designer & Writer |
| 2008-2009 | Fallout 3 Official Game Guide | Additional Writing |
| 2009 | Operation: Anchorage | Designer |
| 2009 | Broken Steel | Lead Designer |
| 2009 | Mothership Zeta | Designer |
| 2015 | Fallout Shelter | Quest Designer & Writer |
| 2015 | Fallout 4 | Quest Designer & Writer |
| 2016 | Nuka-World | Lead Quest Designer[1] |
| 2017 | Fallout: The Board Game | Bethesda Development Playtester |
| 2018 | Fallout 76 | Quest Designer & Writer |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2002 | The Elder Scrolls III: Morrowind | Game of the Year Edition QA Lead Special Thanks |
| 2006 | The Elder Scrolls IV: Oblivion | Quest Designer |
| 2011 | The Elder Scrolls V: Skyrim | Quest Designer & Writer |
Notes[edit]
They are mentioned in the Fallout: The Roleplaying Game special thanks section.
Interviews[edit]
References[edit]
- ↑ Inside the Vault - Alan Nanes
- ↑ "The last hurdle for Broken Steel was actually raising the level cap. The conundrum was not only how to continue the quest where the player dies, but how to make the game challenging for the player who has maxed out six of their skills and has Tesla Armor and a Gatling Laser. Al Nanes and Brian Chapin have done wonders with the story, while Jeff Browne and Bruce Nesmith have stepped up and created a game that will definitely challenge even the most veteran Fallout 3 players."
(Creating Downloadable Content Diary (March 2009) - ↑ Alan Nanes - Planet Fallout Interview (May 2009)
- ↑ "You guys should try out Fallout Shelter on PC. It was fun to write some of the quests for that - hope you enjoy them! #FalloutShelter"
Fallout Shelter Developer Statements; Alan Nanes: Quest Writing Credit, 2016 July 15
- Bethesda Softworks employees
- Fallout 3 designers and writers
- Fallout 4 designers and writers
- Fallout 76 designers and writers
- Fallout: The Board Game designers and writers
- Fallout: The Board Game quality assurance
- Fallout: The Roleplaying Game designers and writers
- Fallout: New California developers
- Alan Nanes
