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Category:Shading

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The main article for this category is Shading.
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Subcategories

This category has only the following subcategory.

L

  • Shading languages (15 P)

Pages in category "Shading"

The following 35 pages are in this category, out of 35 total. This list may not reflect recent changes.

 

  • Shading

A

  • Ambient occlusion

B

  • Blinn–Phong reflection model
  • Bloom (shader effect)

C

  • Cel shading
  • Computer graphics lighting

D

  • Deferred shading
  • Diffuse reflection

G

  • Gooch shading
  • Gouraud shading

H

  • HLSL2GLSL

L

  • Lambertian reflectance
  • List of common shading algorithms

O

  • Oren–Nayar reflectance model

P

  • Per-pixel lighting
  • Phong reflection model
  • Phong shading

R

  • Rasterisation
  • Ray tracing (graphics)
  • Ray-traced ambient occlusion

S

  • Screen space ambient occlusion
  • Screen space directional occlusion
  • Self-shadowing
  • Shade (shadow)
  • Shadeop
  • Shader
  • Shading coefficient
  • Shadow mapping
  • Shadow volume
  • Solar gain
  • Specular highlight
  • Spherical harmonic lighting

U

  • Unified shader model

V

  • Vertex normal

Z

  • Zebra analysis
Retrieved from "https://en.wikipedia.org/w/index.php?title=Category:Shading&oldid=1325839296"
Last edited on 5 December 2025, at 14:06

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