I remember tons of ideas I had to make games, and honestly I would love to make a game or two, but each time I eventually abandoned the projects because I couldn't make a graphic at all, both 2D and 3D unfortunately
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Itch.io and Kenny assets has lots & free assets which can always be a good starting point and used as a placeholder.
oh well that's true, I think gamers have bad views over ready to use assets, but if I at least modify and edit them, probably will be acceptable enough
You can use opengameart.org. It has images, music, sound effects.
My latest game uses music + images from there badaboot.itch.io/memory.
oh thanks for the suggestion! Music part is one part that i can handle actually, I learned guitar and some stuff about music and sound effects in general in past years when monster virus attacked our world lol
@end3r got any advice?
There are plenty of approaches - you can look for free assets, or buy some, generate them procedurally, team up with a graphic designer, or use AI. Joining a jam is a perfect opportunity to try any of those and see which one works the best.
I am not an artist, but that doesn't exclude me from trying to improve my art. So it's about allocating time to practice. If I just sit back and say I'm not an artist, then I'm just a self-fulfilling prophecy. When I started game-dev I wasn't a game developer either, yet here I am making games. Art is the same way, if I carve out a bit of time every day with the intention of improving, after a little while, guess what, my art has improved.
Man, I feel this way too hard, not knowing art always stops me in my tracks.
i feel you :( but hey, we probably can manage to get good in art as well if we try our best i guess