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The Omni add_skill() Upgrade in the LivinGrimoire AGI Software Design Pattern

The Omni add_skill() Upgrade in the LivinGrimoire AGI Software Design Pattern

Introduction

LivinGrimoire represents a cutting-edge AI architecture based on skill absorption with 1 line of code per skill.

A revolutionary update to LivinGrimoire’s skill system is the omni add_skill() upgrade—a game-changing refinement that removes complexity, letting skills categorize themselves on the fly.

The Problem: Manual Skill Assignment Slows Development

Previously, skill management in LivinGrimoire required explicit classification before integration:

  • Skill types (regular, aware, continuous) had to be manually assigned.
  • Skill lobes (logical, hardware, sensory-based) dictated where a skill should be placed.
  • Developers had to manually sort each skill, making the system less intuitive.

While flexible, this approach demanded unnecessary thinking from AI developers.

Now, instead of assigning skills to specific lobes or types, developers can simply add them, and the system handles everything internally.

Implementation in LivinGrimoire

Omni Skill Management at the AI Level

Skills are now auto-sorted by type using match-case, ensuring streamlined integration:

def add_skill(self, skill):
    """
    Automatically adds a skill to the correct category based on its type.
    No manual classification needed—just pass the skill and let the system handle it.
    """
    match skill.get_skill_type():
        case 1:
            self.add_regular_skill(skill)
        case 2:
            self.addSkillAware(skill)
        case 3:
            self.add_continuous_skill(skill)
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This ensures skills are dropped into the right system without intervention.

Brain-Level Skill Routing

Beyond basic classification, LivinGrimoire’s Brain class has been enhanced to intelligently distribute skills based on their associated lobe:

def add_skill(self, skill):
    """
    Adds a skill to the correct Chobit based on its skill_lobe attribute.
    Just pass the skill—the Brain handles where it belongs.
    """
    match skill.get_skill_lobe():
        case 1:
            self.logicChobit.add_skill(skill)
        case 2:
            self.hardwareChobit.add_skill(skill)
        case 3:
            self.ear.add_skill(skill)
        case 4:
            self.skin.add_skill(skill)
        case 5:
            self.eye.add_skill(skill)
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Now, cognitive, hardware, and sensory-processing skills are automatically routed to the correct AI unit without manual intervention.

Impact on LivinGrimoire’s AI Functionality

Thanks to the omni add_skill upgrade, LivinGrimoire achieves:

Faster AI development—skills are dropped in and auto-assigned.

Developer-friendly architecture—no more manual sorting or structural concerns.

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