DEV Community

Ethrynto
Ethrynto

Posted on

C++ in Embedded Systems: Modern Practices for Resource-Constrained Environments

Embedded systems are the unsung heroes of modern technology. They’re the tiny brains inside your coffee maker, car engine, or fitness tracker, quietly doing their jobs with limited resources. These systems often have to make do with just a few kilobytes of memory, a modest processor, and a tight energy budget. For years, C has been the king of embedded programming because it’s lean and lets you get right down to the hardware. But as embedded systems get more complex, C++ has stepped into the spotlight, offering a mix of efficiency and modern programming goodies that can make life easier—and code better.
In this article, we’re going to explore how modern C++ (think C++11 and beyond) fits into embedded systems, especially when resources are scarce. We’ll cover the big challenges, spotlight some killer C++ features with real code examples, and share tips to keep your embedded projects humming along. Whether you’re tinkering with microcontrollers or building the next big thing, this guide’s got you covered.

Why C++ for Embedded Systems?

So, why pick C++ over C for embedded work? Here’s the rundown:

  1. - Performance: C++ lets you tweak hardware just like C, so you don’t lose that speed edge.
  2. - Abstractions That Don’t Cost You: Features like classes and templates clean up your code without bogging down the system—most of the heavy lifting happens at compile time.
  3. - Safety First: C++’s type system catches mistakes before they hit the hardware, which is a lifesaver when debugging on a tiny chip.
  4. - Standard Library Goodies: With C++11 and later, you get handy tools like std::array and std::chrono that play nice in embedded land.

But it’s not all sunshine. Embedded systems don’t have room for sloppy code—every byte and clock cycle matters. Let’s break down the hurdles and see how C++ helps us jump them.

The Big Challenges

Programming for embedded systems means dealing with some tough constraints:

  1. - Tiny Memory: A microcontroller might have 32 KB of flash and 2 KB of RAM. No room for waste here!
  2. - Weak Processors: These aren’t your beefy desktop CPUs—think low clock speeds and simple architectures.
  3. - Real-Time Demands: Some systems, like airbag controllers, need to react in microseconds, no excuses.
  4. -** Power Stinginess**: If it’s battery-powered, every operation needs to sip, not gulp, energy.

These limits mean we’ve got to be smart about how we use C++. Let’s dig into some modern C++ features that can help us out.

Modern C++ Features That Shine in Embedded

C++ has evolved a lot since the old days, and the newer standards (C++11, C++14, C++17, C++20) bring tools that are perfect for embedded work. Here’s how they can make a difference.

1. Smart Pointers: Memory Management Made Easy

Memory leaks are a nightmare in embedded systems—there’s no garbage collector to save you, and every byte counts. Enter smart pointers from C++11: they handle memory cleanup automatically.

  • std::unique_ptr: Owns one object and trashes it when done. Lightweight and perfect for most cases.
  • std::shared_ptr: Shares ownership with other pointers, but watch out—it’s heavier because of reference counting.

In super-tiny systems, std::shared_ptr might be overkill, so std::unique_ptr or even raw pointers (with discipline) are often the way to go.
Example: Using std::unique_ptr

#include <memory>

class Sensor {
public:
    void read() { /* Read sensor data */ }
};

void processSensor() {
    std::unique_ptr<Sensor> sensor = std::make_unique<Sensor>();
    sensor->read();
    // No cleanup needed—sensor gets deleted automatically
}
Enter fullscreen mode Exit fullscreen mode

Here, std::unique_ptr ensures the Sensor object vanishes when processSensor ends, keeping memory tight and tidy.

2. constexpr: Do It at Compile Time

Runtime is precious in embedded systems, so why not push work to compile time? That’s where constexpr comes in—it lets the compiler crunch numbers or set up data before the program even runs.
Example: Compile-Time Factorial

constexpr int factorial(int n) {
    return n <= 1 ? 1 : n * factorial(n - 1);
}

int main() {
    constexpr int fact5 = factorial(5);  // 120, computed at compile time
    // No runtime cost!
}
Enter fullscreen mode Exit fullscreen mode

The compiler figures out that fact5 is 120 and sticks it straight into the binary. No CPU cycles wasted at runtime—perfect for lookup tables or constants.

3. Templates: Generic Code, Embedded Style

Templates let you write code that works with any type, but they can bloat your binary if you’re not careful. In embedded systems, where code size matters, use them for small, critical stuff and keep instantiations in check.
Example: A Tiny FIFO Buffer

template <typename T, size_t Size>
class FifoBuffer {
    T buffer[Size];
    size_t head = 0, tail = 0;
public:
    void push(const T& item) {
        if ((head + 1) % Size != tail) {
            buffer[head] = item;
            head = (head + 1) % Size;
        }
    }
    T pop() {
        if (tail != head) {
            T item = buffer[tail];
            tail = (tail + 1) % Size;
            return item;
        }
        return T{};  // Default if empty
    }
};
Enter fullscreen mode Exit fullscreen mode

This FIFO can hold ints, floats, whatever—just specify the type and size. No runtime cost for flexibility, as long as you don’t go overboard with different versions.

4. Static Polymorphism: Skip the table

Dynamic polymorphism with virtualfunctions is slick, but it adds a table and runtime overhead. In embedded land, we often prefer static polymorphism with templates—same flexibility, no runtime hit.
Example: Static Polymorphism

template <typename SensorType>
class DataLogger {
    SensorType sensor;
public:
    void logData() {
        auto data = sensor.read();
        // Log it
    }
};
Enter fullscreen mode Exit fullscreen mode

No virtualnonsense here—just pure compile-time magic.

5. std::chrono for Real-Time Precision

Real-time systems need to keep time, and C++11’s std::chrono is a gem for that. It’s great for delays, timeouts, or scheduling.
Example: A Simple Delay

#include <chrono>
#include <thread>

void delayMs(int milliseconds) {
    std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
}
Enter fullscreen mode Exit fullscreen mode

Heads-up: sleep_for isn’t always precise enough for hard real-time stuff—hardware timers or interrupts might be your best bet there.

6. What to Avoid

Some C++ features don’t play nice in embedded systems:

  • Exceptions: They bulk up your code and can mess with timing. Disable them with -fno-exceptions in GCC.
  • RTTI: Run-time type info is rarely worth the space—turn it off with -fno-rtti.
  • Dynamic Allocation: new and delete can fragment memory. Stick to static allocation or custom pools.

7. Talking to Hardware

Embedded coding means chatting with hardware—think sensors, LEDs, or GPIO pins. C++ handles this with pointers and bitwise tricks.
Example: Reading a GPIO Pin

#include <cstdint>

volatile uint32_t* const GPIO_PORT = reinterpret_cast<uint32_t*>(0x40000000);

bool readPin(int pin) {
    uint32_t value = *GPIO_PORT;
    return (value & (1 << pin)) != 0;
}
Enter fullscreen mode Exit fullscreen mode

The volatile keyword keeps the compiler from optimizing away hardware reads. This is bread-and-butter embedded stuff.

8. Mixing It Up with Other Tools

C++ doesn’t live alone in embedded world. You might pair it with:

  • Assembly: For the nitty-gritty, use inline assembly or separate .asm files.
  • HDLs: In FPGA projects, C++ can team up with Verilog or VHDL for testing or integration.

A Real-World Taste: Temperature Monitor

Let’s tie this together with a quick example: a temperature monitor on a microcontroller. It reads a sensor, logs data, and flashes an LED if things get too hot.
Setup:

  • Microcontroller with 16 KB flash, 1 KB RAM.
  • I2C temperature sensor.
  • GPIO LED for alerts.

Code:

#include <array>
#include <chrono>
#include <thread>

constexpr size_t BUFFER_SIZE = 10;
std::array<float, BUFFER_SIZE> tempBuffer;
size_t bufferIndex = 0;

void readTemperature() {
    float temp = /* I2C read */;
    tempBuffer[bufferIndex % BUFFER_SIZE] = temp;
    bufferIndex++;
    if (temp > 30.0f) {
        // Set GPIO pin high to light LED
    }
}

int main() {
    while (true) {
        readTemperature();
        std::this_thread::sleep_for(std::chrono::seconds(1));
    }
}

Enter fullscreen mode Exit fullscreen mode

We use std::array for a fixed buffer, dodge dynamic allocation, and keep it simple. In a real setup, swap sleep_for for a timer interrupt.

Tips for Success

Here’s the cheat sheet:

  • Keep Memory Static: Pre-allocate everything you can.
  • Use constexpr and Templates Smartly: Save runtime, watch code size.
  • Ditch Exceptions and RTTI: Less baggage, more predictability.
  • Lean on the Standard Library: std::array, std::optional, etc., are your friends.
  • Test on Hardware: Emulators are great, but the real chip tells the truth.

Wrapping Up

C++ is a powerhouse for embedded systems, blending low-level control with modern perks. Smart pointers, constexpr, templates, and std::chrono let you write clean, efficient code that fits tight spaces. Just steer clear of the heavy stuff like exceptions, and you’re golden.
Next time you’re coding for that tiny microcontroller, give modern C++ a shot—it might just make your project faster, safer, and a whole lot more fun. Want to dig deeper? Check out “Real-Time C++” by Christopher Kormanyos or the Embedded C++ Standard online.

Happy coding!

Top comments (3)

Collapse
 
pgradot profile image
Pierre Gradot

I guess your point 1 contradicts point 6.3, to a certain extent. Smart pointers are made... well, help to avoid memory leaks for dynamically allocated data.

Furthermore, the real issue in embedded projects with dynamic memory allocation is fragmentation more than memory leaks. Indeed, these systems tend to be on for days / weeks / months without rebooting, hence without defragmenting. Whether fragmentation would a real issue depends on the way your application allocate and then deallocate data. But the real challenge is here (especially thanks to smart pointers as they prevent most of the memory leaks), and IMO the real reason to discourage dynamic allocation on embedded systems.

constexpr is really great! The latest versions are providing more and more constexpr stuffs, which is good for embedded systems.

Do you have any feedback about std:chrono memory footprint?

Collapse
 
ethrynto profile image
Ethrynto • Edited

Smart pointers like std::unique_ptr and std::shared_ptr are excellent tools for preventing memory leaks by ensuring that dynamically allocated memory is automatically deallocated when no longer needed. However, as you pointed out, the bigger challenge in embedded systems isn't just memory leaks—it's memory fragmentation. While smart pointers solve the leak problem, they don’t address fragmentation, which arises from the pattern of allocation and deallocation rather than whether memory is freed properly. In embedded systems, where dynamic memory allocation is often discouraged, the advice to avoid it (as in point 6.3) stems primarily from this fragmentation concern rather than leaks alone. If dynamic allocation is unavoidable, it should be approached with caution—perhaps using strategies like fixed-size blocks or memory pools—to minimize fragmentation risks.

I completely agree with your enthusiasm for constexpr—it’s a game-changer for embedded systems! By performing computations at compile time, constexpr reduces runtime overhead, which is invaluable in resource-constrained settings. The growing support for constexpr in recent C++ standards (e.g., C++20 and C++23) is especially exciting, enabling more complex operations—like those in standard library components—to shift to compile time. This trend is a huge win for embedded developers looking to optimize performance and minimize resource usage.

Now, to your question about std::chrono’s memory footprint: it’s designed to be lightweight, making it well-suited for embedded use. Most of std::chrono’s functionality—such as std::chrono::duration and std::chrono::time_point—is implemented as constexpr, meaning much of the work happens at compile time rather than runtime. These types are typically simple wrappers around integral values or small structs, so their runtime memory overhead is minimal, often just a few bytes depending on the underlying type (e.g., int64_t for nanosecond precision). That said, the exact footprint can vary slightly depending on your compiler and standard library implementation, so it’s worth checking your specific platform. In general, though, std::chrono shouldn’t impose a significant memory burden, aligning nicely with embedded system constraints.

(I apologize for any inaccuracies, as I wrote this using a translator.)

Collapse
 
pgradot profile image
Pierre Gradot

Have you tried to implement std::chrono on any MCU?

I remember overloading obscure internal undocumented functions with arm-none-eabi-gcc to get some "high level" features (from the stdlib) to work on STM32...

Some comments may only be visible to logged-in visitors. Sign in to view all comments.