More New Habits
Once more, it's been a long time since my last update. I know, I know. I said that I would update more often. Or at least I think I did? Or was that maybe a few years ago? Or was that a different site altogether?
Yeesh, am I behind.
In any case, I realized that I had absolutely nothing to do on my laptop a month or two back. Manga obviously didn't keep me occupied all week, when I'd already read them that weekend. So I developed a new hobby by downloading Visual Novels (largely created with Ren'Py, and naturally, free to download).
But just like manga, Visual Novels are also short, and only about two in five are worth replaying constantly. This is in large part because of the shallow worlds and storylines, and shortage of romanceable characters. Most people creating Visual Novels stick to two romance options, at most. Rarely we get the brave soul who will incorporate a third option, often in the form of a "secret" character.
I personally find this unacceptable. But then, I enjoy long, complicated stories with overarching story arcs, multiple characters to add flavor to the world and enrich the story, and the readers' experience.
Which is largely why I decided that I wanted to make my own.
Details can be found below.
Castle of the Minotaur is the working title of my Visual Novel.
[Setting]SETTING
The setting is an actual Castle named Leena, an enchanted, quasi-sentient location that has been known to demand blood sacrifices from its nobility. The enchantment placed on the Castle is actually somewhat similar to Howl's Moving Castle in that it is not really tied to any location. The Castle's "body" is stationary, as foreign diplomats are capable of visiting regularly, but the rooms of the Castle change subtly depending on who is in the room and what time of day it is. (This will actually require me to draw at least three versions of each room, although they are luckily minor differences.)
And yes: The Minotaur does actually exist, and depending on the options made in-game, the Protagonist may even meet the Minotaur. Come to think of it, it's even possible to become the Minotaur, if you really want to. Though depending on the choices you make during the play-through, this can be a very Bad Thing.
[Protagonist]PROTAGONIST
There are eight potential Protagonists, but only two clearly separate storylines that you can choose between at the start of the game. They're fairly simple to differentiate between as well, and I'll tell you how: You are able to choose the gender of your Protagonist.
Depending on whether you play as the Male or Female Protagonist, your history will be somewhat different, and different events will occur. For example, the Male Protagonist has a somewhat hostile relationship with his father. This will make him more likeable to two of the romance options.
Moreover, both the Male and Female Protagonist have four different subsets each. Meaning, after choosing a gender for the Protagonist, you can choose between four different characters to play as. Each Protagonist has their own personality, and dialogue options are modified depending on who you are playing as. This can even affect how they interact with others. For example, the Protagonist "Carme" is a nature lover at heart; she builds relationships with others faster out-of-doors.
It is also possible to choose between three different classes early on in the game. Your Protagonist can be a Mage, and use magic in times of trouble (or maybe just when they lose their temper and need to vent). Certain dialogue options here can lead you to a Bad End if you don't prepare for them in a certain way. Your Protagonist can also elect to be a Warrior, who always keeps a blade on hand. This will often see them heading merrily on their way toward the Normal Ending...depending on their dialogue options. Finally, your Protagonist can decline sword and magic instruction altogether, and as a Noble depend on logic and charisma to keep them out of harm's way. Though it would certainly be in their best interest to take a self-defense course or two...unless you don't mind dying?
All three classes are available to both the Male or Female Protagonist, and no class will make you completely unpalatable to any of the romance options.
[Characters]CHARACTERS
Eindride, also goes by Endre. 19 years old. Pisces. Blood Type O. Tarot Card is The Sun.
A guard in the Castle who dreams of one day striking out to win his fortune. His distaste for the Protagonist is not a secret, but he does his duty.
(This boy is made of grumpyface.)
Endre is hard to befriend no matter which Protagonist you are, although Kaleo and Daniel deserve special mentions for explosive potential. Aileas can be pretty bad as well.
Tips on befriending Endre include not embarrassing him if you catch him reading. And if you learn about the outside world from someone else, the two of you can enjoy "geeking out" over it. (Do not talk to him about the outside world before hearing about it with someone else. He will be too embarrassed to react favorably.)
Romanceable: Yes.
Minh. 18 years old. Leo. Blood Type A. Tarot Card is Judgement.
An aspiring novelist who is often lounging around the Castle in artistic pursuits. Considered excessively friendly and well-liked, it can be difficult to take him seriously.
(Unbelievably KEET? Could be.)
Minh is possibly the exact opposite of Endre. He has absolutely nothing against the Protagonist. However, it may be difficult to get your Protagonist to like him. He will almost certainly have trouble getting along with Pich and Aucaman. Kaleo has potential to go badly as well, although they might get along so long as no one's talking.
Tips on befriending Minh is fairly simple. Admire and participate in whichever artistic pursuits Minh happens to be involved in at the time. Especially make sure to model for him when given the chance.
Romanceable: Yes.
Vladan. 21 years old. Taurus. Blood Type AB. Tarot Card is Death.
A foreign diplomat currently visiting the Castle. Is very good at his job despite his age, but can be somewhat two-faced. Has put off his return to his country indefinitely for some reason.
(Is he smiling or leering at you? Who knows?)
Vladan can be extremely frustrating to get close to, since he is basically Minh, if Minh was calculating and partially evil. Your Female Protagonist is almost guaranteed to fall in love with him, and in most cases, this will go badly. Only Pich will be able to stand on even footing with him, snark-wise. Aucaman will cry when Vladan decides to get mean.
Tips on befriending Vladan would include...hm. Telling him about life in the Castle is important in early stages of the relationship. It is possible to ask Vladan for information about the outside world, as he's a foreign diplomat, but it will not interest him at all, and should only be pursued if you're going for a specific ending (and even then, other characters would be better.) Basically, never ask questions; just keep telling him about yourself and where you come from.
Romanceable: Yes. (Do you even have to ask? Although it can be a shallow, one-sided relationship if you don't take care to make him love you.)
Andris. Sagittarius. Blood Type AB. Tarot Card is the Wheel of Fortune.
A genius mage who came to the Castle this past year. He was originally allied with another country before being brought over here. Because of this, his loyalty is often called into question.
(What kind of weirdo hides out in a pantry?)
Andris is of the weirdo archetype, in that he actually doesn't trust or care about what the Protagonist is up to. He knows that you're going to distrust him anyway, so he doesn't bother letting you affect him. He would especially have trouble getting along with Kaleo and Daniel. Anara will drive him crazy.
Tips on befriending Andris would be to interact with him on his own level. Treat him as an equal, defend him when necessary, and be sure to place your trust in him (especially when pursuing certain endings, otherwise look forward to a spectacular Bad End). Moreover, eat anything he gives you. Or regret it forever.
Romanceable: Yes.
Krisna. 21 years old. Gemini. Blood Type A. Tarot Card is the Magician.
A battle mage who works directly under Lord Basile as a bodyguard. Can be extremely ignorant of things outside of his expertise. Nevertheless, he is well respected.
(Beautiful and deadly...yes. Yes, he is.)
Krisna is different from Endre in that, while also being familiar with the Protagonist, he also holds nothing against them. This is despite his acting as bodyguard to the Protagonist's father. Aileas and Kaleo will have issues with him. Joan might go off the deep end entirely.
Tips on befriending Krisna would first involve preparing yourself for much time in Lord Basile's company, which can be difficult for the Male Protagonist. Meaning, avoid the Solar as if your life depended on it, especially if you have the audacity to speak to a single female character other than Bolormaa. And never, ever speak poorly of your father, unless you are prepared to be shot in the head.
Romanceable: Yes.
Ludolf. 21 years old. Aries. Blood Type AB. Tarot Card is Temperance.
A swordsman that is supposedly working as Vladan's bodyguard while the foreign diplomat is visiting. However, they seem to be friends rather than guard and employer.
(Honoring all with his beauty...okay, that was a joke... Okay, no, not really...he really is that pretty.)
Ludolf is probably what Minh would be if he was sane. He's warm and welcoming, and actually fairly honest with it. He's like Vladan, only without any of the ulterior motives involved. Aileas and Daniel will hurt his brain. And Aucaman needs a keeper.
Tips on befriending Ludolf would include spending at least a little time in the Chapel, particularly when Bolormaa is doing a sermon. He admires piety, and those who try to help those in need, whether their actions work or not. He's basically just a good guy. (Though he enjoys teasing, and can take as good as he gives.)
Romanceable: Yes.
Heike. 21 years old. Aquarius. Blood Type O. Tarot Card is the Tower.
Like Eindride, she is a guard who dreams of one day leaving the Castle, but her timid personality makes this less likely as time wears on. She is quite popular with the nobility, but does not as yet have a dedicated suitor.
(And your Dad wants in her pants.)
Heike can best be described as a person in tears. She cries when she's high or low, and when she is angry, she will hit you over the head with an entire suit of armor...and then burst into tears. Probably because now she has to clean up again. Anara and Carme will have no patience for her. Kaleo may end up buried underneath that suit of armor.
Tips for befriending Heike would involve one of two things. Either you treat her with kid gloves, and hand feed her bits of idealistic knowledge about the outside world, or you flirt with her. Outrageously. Light-heartedly plan a shotgun wedding. Take her for tours of the stables, and thus, beds of hay. (Or threaten to.) You will do wonders for her self-esteem.
Romanceable: Yes.
Iria. 21 years old. Scorpio. Blood Type AB. Tarot Card is the Emperor.
As a noblewoman aspiring to become a pastry chef, she faces much ridicule from her peers. This does not mean she lacks admirers, although their efforts to make her abandon her ambitions have yet to bear fruit.
(Do not underestimate this woman. She is scary when provoked.)
Iria is the polar opposite of Heike. She will cut off her entire right side before she will ever shed a tear. And she is a living terror with a wooden spoon in hand. Anara and Daniel will drive her mad. Carme just goes against the natural order of things.
Tips for befriending Iria are at cross purposes with her own ambitions. She encourages you to do your duty as a noble, to be respectful and always do things in the proper way, and in the proper order. You don't actually have to support her ambitions, but trying to make her abandon them is forbidden.
Romanceable: Yes.
Zdenka. 21 years old. Libra. Blood Type O. Tarot Card is the Devil.
A person whose superficiality and idealism lend to her becoming an oddity in the Castle. Though known as a great admirer of beauty of all kinda, she is extremely serious in her work, and is not to be underestimated.
(The only woman to be total bros with your Dad.)
Zdenka is basically Minh, if Minh could use magic and was a total kuudere instead of being all KEET. Although her preference leans heavily towards the Female Protagonist over the Male Protagonist. Carme and Kaleo may have too much in common with her. Joan will drive her to drink.
Tips for befriending Zdenka involve an interest in magic. It's not necessary to be a mage yourself, but asking questions about magic in general will please her. She doesn't have much of a sense of humor, though, so tease her at your own risk.
Romanceable: Yes. (And no versus Dad subplot this time!)
Kasumi. 23 years old. Virgo. Blood Type A. Tarot Card is the Lovers.
A mage acting as a guard for the foreign ambassadors, she has long since left her homeland to walk the world. Those who desire to follow in her footsteps often find a kind ear to listen...but her advice always has a cost.
(A beautiful person, really.)
Kasumi is very Asian in temperament. Cool and reserved, very Silk Hiding Steel. She could like you from the first meeting, and you would not figure it out until a year later. (Though luckily, not in this game.) Kaleo and Daniel both offend her tender sensibilities. Aileas still needs to grow up.
Tips for befriending Kasumi are somewhat similar to Vladan. She does not appreciate questions about herself, or more specifically, her past. She is more concerned with the present. However, she is more interested in your actions now than in your life story. It is possible (and even preferred) to ask her for magical advice when pursuing a specific ending. You can also ask her about the outside world after you've grown closer, although limit your questions to the outside world in general, rather than Kasumi's personal origins.
Romanceable: Yes.
Cecilia. 31 years old. Cancer. Blood Type O. Tarot Card is the Chariot.
A guard among the foreign ambassadors, Cecilia has made several visits to the Castle in the past, always promising that to be the last time. The amount of money required to make her take this trip yet again is a mystery.
(Would love to file a restraining order against your Dad.)
Cecilia is actually a nice person, but she's probably about as grumpy as Endre and as suspicious as Andris. She really hates Lord Basile, so she dislikes the Protagonist as well at first (especially the Male Protagonist). That's why you learn a lot about your father in this story arc. She will not get along with Aileas or Anara. Aucaman will confuse her.
Tips on befriending Cecilia would involve not pressuring her whatsoever. She is one of the people you can talk to about the outside world without penalty; she actually doesn't mind. She will also enjoy talking about books. Avoid talking about her specifically until your relationship is a bit stronger.
Romanceable: Yes.
Adelida, also goes by Ada. 28 years old. Capricorn. Blood Type B. Tarot Card is the Star.
A widow who traveled to the Castle in order to make another match. It is generally decided among the Castle staff that Adelida will be Lord Basile's next wife.
(Family fight!)
Ada is actually a very sweet and romantic person...but in no way should you believe this makes her weak. Ada is actually so two-faced that she borderlines having a split personality. (Vladan could learn something here.) She will have trouble getting along with Anara and Kaleo. Joan will constantly be looking for something to fix.
Tips on befriending Ada vary depending on what you want to be to her. You can easily follow her friendship path by confiding your love troubles. If you ask her questions about her previous marriage, avoid discussing her late husband; she may prefer talking about her children. The Male Protagonist should avoid visiting her in the Solar at all costs. Moreover, discussing your father will certainly lead to a Bad End.
Romanceable: Yes. She's really too good for your father, after all.
Lord Basile. 43 years old. Aries. Blood Type A. Tarot Card is the Hermit.
The Protagonist's father, and elected Lord of the Castle. A man who pursues his desires without hesitation, he is also responsible for the political stability that the Castle now holds. He has already lost several children as a sacrifice to the Castle.
(Noble Lord or terrible villain? His role changes depending on whether you play the Male or Female Protagonist.)
Lord Basile does not have his own route in game, although he does play a major role in both Krisna and Ada's story arcs. During obligatory visits, he will appreciate it if the Female Protagonist spends time with Andris. The Male Protagonist can only spend time with Endre without facing disapproval. (But they don't get along in the first place, so why bother catering to him?)
Romanceable: No. Are you insane?
Ender. 14 years old. Libra. Blood Type AB. Tarot Card is Justice.
The Castle footman. Has known the Protagonist a long time. Somewhat arrogant, and does not trust people easily. Knows what is happening in every corner of the Castle.
(You will be spending a lot of time with him. Also, you're welcome.)
Ender is, without question, the Protagonist's single, unwavering supporter. When the rest of the Castle staff will look at the Protagonist is doubt, Ender will be chewing on the lollipop you just stuffed into his mouth, fighting off all challengers in your name. With a ray of scorn. He is basically the Protagonist's adopted little brother, and an unlimited source of information.
Romanceable: A partial one. If you avoid romancing any of the other characters and spend enough time cultivating your relationship with Ender, you might be together in a certain ending.
Nevena. 35 years old. Taurus. Blood Type AB. Tarot Card is the World.
The Castle Cook. Runs the kitchens with an iron fist, and has no patience for people underfoot.
(Kind woman, may I please have a cookie?)
Nevena has a fairly large role in Andris and Iria's story arcs, in large part because of her presence in the kitchen. She isn't quite as doubting of the Protagonist as the other Castle Staff, but she will not tolerate them invading her Kitchens without purpose, and will even bribe you to leave.
Romanceable: No.
Khasan. 34 years old. Virgo. Blood Type AB. Tarot Card is Strength.
Newly elected Captain of the Castle Guard. Because he's still learning the ropes, he often makes mistakes. He has a soft spot for those who work hard.
(He has a thing for Arezoo.)
Khasan teaches swordplay to the Warrior Protagonist. As an instructor, he doesn't exactly have a large role in the game. He just happens to be responsible for the Warrior Protagonist...meaning that if you die, he will be the one to find your body. There are several unavoidable scenes where the Warrior Protagonist will meet Khasan. You will also see him in Endre and Heike's story arcs.
Romanceable: No. You can flirt with him if you really want to, but you just aren't his type. At all. Even without the...circumstances.
Arezoo. 36 years old. Gemini. Blood Type O. Tarot Card is the Empress.
Responsible for training the nobility in self-defense. Seems carefree, but is serious about her work. Is nervous around men. Her past is shrouded in mystery.
(Fun to tease.)
Arezoo teaches self-defense to the Noble Protagonist. She has even less of a presence in the story than Khasan, particularly for a Male Protagonist. Should the Noble Protagonist die, she will be the one who finds your body. The Female Noble Protagonist will have several unavoidable scenes with Arezoo. Both the Male and Female Protagonist will see her in Ludolf, Kasumi and Cecilia's story arcs.
Romanceable: No.
Veikko. 28 years old. Cancer. Blood Type B. Tarot Card is the Hierophant.
Responsible for training in magic. Something of a mad scientist. Has trouble relating to others, but worships Lord Basile.
(Madder than a hatter.)
Veikko teaches magic to the Mage Protagonist. Should the Mage Protagonist die, he will be the one to find the body. He mostly keeps himself to the Tower, although the Mage Protagonist will have several unavoidable scenes with him elsewhere. The Warrior and Noble Protagonists can also consult him about magic if you're attempting to pursue a particular ending. Both the Male and Female Protagonists will see him in Krisna and Zdenka's story arcs.
Romanceable: No.
Bolormaa. 56 years old. Leo. Blood Type B. Tarot Card is the Fool.
The Castle's Head Mage. A kind old grandmotherly person who has known Lord Basile since he was a boy. Her strength, magical and political, is a force to be reckoned with.
(Know her. Love her.)
Bolormaa is something of a peacemaker in this world. Since she practically raised Lord Basile, she is less easily impressed by his title, and he will always give way before her. This makes her a good ally, especially for the Male Protagonist. However, since she is getting on in years, she spends less time acting as Head Mage during peaceful times, and chooses to pass her time instead as a Priest. The Protagonist will find her an excellent source of information.
Romanceable: No.
[Endings]ENDINGS
There are three default Endings in the game, aside from numerous Bad Ends. These endings are called (without spoilers) Liberator End, Monster End, and Ghost End. Each ending is possible no matter which character you are romancing (although Ender is only available for one of these endings).
Moreover, depending on the choices you make in game, each end can be customized to some extent. Some characters will have more Bad Ends than others.
Yeesh, am I behind.
In any case, I realized that I had absolutely nothing to do on my laptop a month or two back. Manga obviously didn't keep me occupied all week, when I'd already read them that weekend. So I developed a new hobby by downloading Visual Novels (largely created with Ren'Py, and naturally, free to download).
But just like manga, Visual Novels are also short, and only about two in five are worth replaying constantly. This is in large part because of the shallow worlds and storylines, and shortage of romanceable characters. Most people creating Visual Novels stick to two romance options, at most. Rarely we get the brave soul who will incorporate a third option, often in the form of a "secret" character.
I personally find this unacceptable. But then, I enjoy long, complicated stories with overarching story arcs, multiple characters to add flavor to the world and enrich the story, and the readers' experience.
Which is largely why I decided that I wanted to make my own.
Details can be found below.
Castle of the Minotaur is the working title of my Visual Novel.
[Setting]SETTING
The setting is an actual Castle named Leena, an enchanted, quasi-sentient location that has been known to demand blood sacrifices from its nobility. The enchantment placed on the Castle is actually somewhat similar to Howl's Moving Castle in that it is not really tied to any location. The Castle's "body" is stationary, as foreign diplomats are capable of visiting regularly, but the rooms of the Castle change subtly depending on who is in the room and what time of day it is. (This will actually require me to draw at least three versions of each room, although they are luckily minor differences.)
And yes: The Minotaur does actually exist, and depending on the options made in-game, the Protagonist may even meet the Minotaur. Come to think of it, it's even possible to become the Minotaur, if you really want to. Though depending on the choices you make during the play-through, this can be a very Bad Thing.
[Protagonist]PROTAGONIST
There are eight potential Protagonists, but only two clearly separate storylines that you can choose between at the start of the game. They're fairly simple to differentiate between as well, and I'll tell you how: You are able to choose the gender of your Protagonist.
Depending on whether you play as the Male or Female Protagonist, your history will be somewhat different, and different events will occur. For example, the Male Protagonist has a somewhat hostile relationship with his father. This will make him more likeable to two of the romance options.
Moreover, both the Male and Female Protagonist have four different subsets each. Meaning, after choosing a gender for the Protagonist, you can choose between four different characters to play as. Each Protagonist has their own personality, and dialogue options are modified depending on who you are playing as. This can even affect how they interact with others. For example, the Protagonist "Carme" is a nature lover at heart; she builds relationships with others faster out-of-doors.
It is also possible to choose between three different classes early on in the game. Your Protagonist can be a Mage, and use magic in times of trouble (or maybe just when they lose their temper and need to vent). Certain dialogue options here can lead you to a Bad End if you don't prepare for them in a certain way. Your Protagonist can also elect to be a Warrior, who always keeps a blade on hand. This will often see them heading merrily on their way toward the Normal Ending...depending on their dialogue options. Finally, your Protagonist can decline sword and magic instruction altogether, and as a Noble depend on logic and charisma to keep them out of harm's way. Though it would certainly be in their best interest to take a self-defense course or two...unless you don't mind dying?
All three classes are available to both the Male or Female Protagonist, and no class will make you completely unpalatable to any of the romance options.
[Characters]CHARACTERS
Eindride, also goes by Endre. 19 years old. Pisces. Blood Type O. Tarot Card is The Sun.
A guard in the Castle who dreams of one day striking out to win his fortune. His distaste for the Protagonist is not a secret, but he does his duty.
(This boy is made of grumpyface.)
Endre is hard to befriend no matter which Protagonist you are, although Kaleo and Daniel deserve special mentions for explosive potential. Aileas can be pretty bad as well.
Tips on befriending Endre include not embarrassing him if you catch him reading. And if you learn about the outside world from someone else, the two of you can enjoy "geeking out" over it. (Do not talk to him about the outside world before hearing about it with someone else. He will be too embarrassed to react favorably.)
Romanceable: Yes.
Minh. 18 years old. Leo. Blood Type A. Tarot Card is Judgement.
An aspiring novelist who is often lounging around the Castle in artistic pursuits. Considered excessively friendly and well-liked, it can be difficult to take him seriously.
(Unbelievably KEET? Could be.)
Minh is possibly the exact opposite of Endre. He has absolutely nothing against the Protagonist. However, it may be difficult to get your Protagonist to like him. He will almost certainly have trouble getting along with Pich and Aucaman. Kaleo has potential to go badly as well, although they might get along so long as no one's talking.
Tips on befriending Minh is fairly simple. Admire and participate in whichever artistic pursuits Minh happens to be involved in at the time. Especially make sure to model for him when given the chance.
Romanceable: Yes.
Vladan. 21 years old. Taurus. Blood Type AB. Tarot Card is Death.
A foreign diplomat currently visiting the Castle. Is very good at his job despite his age, but can be somewhat two-faced. Has put off his return to his country indefinitely for some reason.
(Is he smiling or leering at you? Who knows?)
Vladan can be extremely frustrating to get close to, since he is basically Minh, if Minh was calculating and partially evil. Your Female Protagonist is almost guaranteed to fall in love with him, and in most cases, this will go badly. Only Pich will be able to stand on even footing with him, snark-wise. Aucaman will cry when Vladan decides to get mean.
Tips on befriending Vladan would include...hm. Telling him about life in the Castle is important in early stages of the relationship. It is possible to ask Vladan for information about the outside world, as he's a foreign diplomat, but it will not interest him at all, and should only be pursued if you're going for a specific ending (and even then, other characters would be better.) Basically, never ask questions; just keep telling him about yourself and where you come from.
Romanceable: Yes. (Do you even have to ask? Although it can be a shallow, one-sided relationship if you don't take care to make him love you.)
Andris. Sagittarius. Blood Type AB. Tarot Card is the Wheel of Fortune.
A genius mage who came to the Castle this past year. He was originally allied with another country before being brought over here. Because of this, his loyalty is often called into question.
(What kind of weirdo hides out in a pantry?)
Andris is of the weirdo archetype, in that he actually doesn't trust or care about what the Protagonist is up to. He knows that you're going to distrust him anyway, so he doesn't bother letting you affect him. He would especially have trouble getting along with Kaleo and Daniel. Anara will drive him crazy.
Tips on befriending Andris would be to interact with him on his own level. Treat him as an equal, defend him when necessary, and be sure to place your trust in him (especially when pursuing certain endings, otherwise look forward to a spectacular Bad End). Moreover, eat anything he gives you. Or regret it forever.
Romanceable: Yes.
Krisna. 21 years old. Gemini. Blood Type A. Tarot Card is the Magician.
A battle mage who works directly under Lord Basile as a bodyguard. Can be extremely ignorant of things outside of his expertise. Nevertheless, he is well respected.
(Beautiful and deadly...yes. Yes, he is.)
Krisna is different from Endre in that, while also being familiar with the Protagonist, he also holds nothing against them. This is despite his acting as bodyguard to the Protagonist's father. Aileas and Kaleo will have issues with him. Joan might go off the deep end entirely.
Tips on befriending Krisna would first involve preparing yourself for much time in Lord Basile's company, which can be difficult for the Male Protagonist. Meaning, avoid the Solar as if your life depended on it, especially if you have the audacity to speak to a single female character other than Bolormaa. And never, ever speak poorly of your father, unless you are prepared to be shot in the head.
Romanceable: Yes.
Ludolf. 21 years old. Aries. Blood Type AB. Tarot Card is Temperance.
A swordsman that is supposedly working as Vladan's bodyguard while the foreign diplomat is visiting. However, they seem to be friends rather than guard and employer.
(Honoring all with his beauty...okay, that was a joke... Okay, no, not really...he really is that pretty.)
Ludolf is probably what Minh would be if he was sane. He's warm and welcoming, and actually fairly honest with it. He's like Vladan, only without any of the ulterior motives involved. Aileas and Daniel will hurt his brain. And Aucaman needs a keeper.
Tips on befriending Ludolf would include spending at least a little time in the Chapel, particularly when Bolormaa is doing a sermon. He admires piety, and those who try to help those in need, whether their actions work or not. He's basically just a good guy. (Though he enjoys teasing, and can take as good as he gives.)
Romanceable: Yes.
Heike. 21 years old. Aquarius. Blood Type O. Tarot Card is the Tower.
Like Eindride, she is a guard who dreams of one day leaving the Castle, but her timid personality makes this less likely as time wears on. She is quite popular with the nobility, but does not as yet have a dedicated suitor.
(And your Dad wants in her pants.)
Heike can best be described as a person in tears. She cries when she's high or low, and when she is angry, she will hit you over the head with an entire suit of armor...and then burst into tears. Probably because now she has to clean up again. Anara and Carme will have no patience for her. Kaleo may end up buried underneath that suit of armor.
Tips for befriending Heike would involve one of two things. Either you treat her with kid gloves, and hand feed her bits of idealistic knowledge about the outside world, or you flirt with her. Outrageously. Light-heartedly plan a shotgun wedding. Take her for tours of the stables, and thus, beds of hay. (Or threaten to.) You will do wonders for her self-esteem.
Romanceable: Yes.
Iria. 21 years old. Scorpio. Blood Type AB. Tarot Card is the Emperor.
As a noblewoman aspiring to become a pastry chef, she faces much ridicule from her peers. This does not mean she lacks admirers, although their efforts to make her abandon her ambitions have yet to bear fruit.
(Do not underestimate this woman. She is scary when provoked.)
Iria is the polar opposite of Heike. She will cut off her entire right side before she will ever shed a tear. And she is a living terror with a wooden spoon in hand. Anara and Daniel will drive her mad. Carme just goes against the natural order of things.
Tips for befriending Iria are at cross purposes with her own ambitions. She encourages you to do your duty as a noble, to be respectful and always do things in the proper way, and in the proper order. You don't actually have to support her ambitions, but trying to make her abandon them is forbidden.
Romanceable: Yes.
Zdenka. 21 years old. Libra. Blood Type O. Tarot Card is the Devil.
A person whose superficiality and idealism lend to her becoming an oddity in the Castle. Though known as a great admirer of beauty of all kinda, she is extremely serious in her work, and is not to be underestimated.
(The only woman to be total bros with your Dad.)
Zdenka is basically Minh, if Minh could use magic and was a total kuudere instead of being all KEET. Although her preference leans heavily towards the Female Protagonist over the Male Protagonist. Carme and Kaleo may have too much in common with her. Joan will drive her to drink.
Tips for befriending Zdenka involve an interest in magic. It's not necessary to be a mage yourself, but asking questions about magic in general will please her. She doesn't have much of a sense of humor, though, so tease her at your own risk.
Romanceable: Yes. (And no versus Dad subplot this time!)
Kasumi. 23 years old. Virgo. Blood Type A. Tarot Card is the Lovers.
A mage acting as a guard for the foreign ambassadors, she has long since left her homeland to walk the world. Those who desire to follow in her footsteps often find a kind ear to listen...but her advice always has a cost.
(A beautiful person, really.)
Kasumi is very Asian in temperament. Cool and reserved, very Silk Hiding Steel. She could like you from the first meeting, and you would not figure it out until a year later. (Though luckily, not in this game.) Kaleo and Daniel both offend her tender sensibilities. Aileas still needs to grow up.
Tips for befriending Kasumi are somewhat similar to Vladan. She does not appreciate questions about herself, or more specifically, her past. She is more concerned with the present. However, she is more interested in your actions now than in your life story. It is possible (and even preferred) to ask her for magical advice when pursuing a specific ending. You can also ask her about the outside world after you've grown closer, although limit your questions to the outside world in general, rather than Kasumi's personal origins.
Romanceable: Yes.
Cecilia. 31 years old. Cancer. Blood Type O. Tarot Card is the Chariot.
A guard among the foreign ambassadors, Cecilia has made several visits to the Castle in the past, always promising that to be the last time. The amount of money required to make her take this trip yet again is a mystery.
(Would love to file a restraining order against your Dad.)
Cecilia is actually a nice person, but she's probably about as grumpy as Endre and as suspicious as Andris. She really hates Lord Basile, so she dislikes the Protagonist as well at first (especially the Male Protagonist). That's why you learn a lot about your father in this story arc. She will not get along with Aileas or Anara. Aucaman will confuse her.
Tips on befriending Cecilia would involve not pressuring her whatsoever. She is one of the people you can talk to about the outside world without penalty; she actually doesn't mind. She will also enjoy talking about books. Avoid talking about her specifically until your relationship is a bit stronger.
Romanceable: Yes.
Adelida, also goes by Ada. 28 years old. Capricorn. Blood Type B. Tarot Card is the Star.
A widow who traveled to the Castle in order to make another match. It is generally decided among the Castle staff that Adelida will be Lord Basile's next wife.
(Family fight!)
Ada is actually a very sweet and romantic person...but in no way should you believe this makes her weak. Ada is actually so two-faced that she borderlines having a split personality. (Vladan could learn something here.) She will have trouble getting along with Anara and Kaleo. Joan will constantly be looking for something to fix.
Tips on befriending Ada vary depending on what you want to be to her. You can easily follow her friendship path by confiding your love troubles. If you ask her questions about her previous marriage, avoid discussing her late husband; she may prefer talking about her children. The Male Protagonist should avoid visiting her in the Solar at all costs. Moreover, discussing your father will certainly lead to a Bad End.
Romanceable: Yes. She's really too good for your father, after all.
Lord Basile. 43 years old. Aries. Blood Type A. Tarot Card is the Hermit.
The Protagonist's father, and elected Lord of the Castle. A man who pursues his desires without hesitation, he is also responsible for the political stability that the Castle now holds. He has already lost several children as a sacrifice to the Castle.
(Noble Lord or terrible villain? His role changes depending on whether you play the Male or Female Protagonist.)
Lord Basile does not have his own route in game, although he does play a major role in both Krisna and Ada's story arcs. During obligatory visits, he will appreciate it if the Female Protagonist spends time with Andris. The Male Protagonist can only spend time with Endre without facing disapproval. (But they don't get along in the first place, so why bother catering to him?)
Romanceable: No. Are you insane?
Ender. 14 years old. Libra. Blood Type AB. Tarot Card is Justice.
The Castle footman. Has known the Protagonist a long time. Somewhat arrogant, and does not trust people easily. Knows what is happening in every corner of the Castle.
(You will be spending a lot of time with him. Also, you're welcome.)
Ender is, without question, the Protagonist's single, unwavering supporter. When the rest of the Castle staff will look at the Protagonist is doubt, Ender will be chewing on the lollipop you just stuffed into his mouth, fighting off all challengers in your name. With a ray of scorn. He is basically the Protagonist's adopted little brother, and an unlimited source of information.
Romanceable: A partial one. If you avoid romancing any of the other characters and spend enough time cultivating your relationship with Ender, you might be together in a certain ending.
Nevena. 35 years old. Taurus. Blood Type AB. Tarot Card is the World.
The Castle Cook. Runs the kitchens with an iron fist, and has no patience for people underfoot.
(Kind woman, may I please have a cookie?)
Nevena has a fairly large role in Andris and Iria's story arcs, in large part because of her presence in the kitchen. She isn't quite as doubting of the Protagonist as the other Castle Staff, but she will not tolerate them invading her Kitchens without purpose, and will even bribe you to leave.
Romanceable: No.
Khasan. 34 years old. Virgo. Blood Type AB. Tarot Card is Strength.
Newly elected Captain of the Castle Guard. Because he's still learning the ropes, he often makes mistakes. He has a soft spot for those who work hard.
(He has a thing for Arezoo.)
Khasan teaches swordplay to the Warrior Protagonist. As an instructor, he doesn't exactly have a large role in the game. He just happens to be responsible for the Warrior Protagonist...meaning that if you die, he will be the one to find your body. There are several unavoidable scenes where the Warrior Protagonist will meet Khasan. You will also see him in Endre and Heike's story arcs.
Romanceable: No. You can flirt with him if you really want to, but you just aren't his type. At all. Even without the...circumstances.
Arezoo. 36 years old. Gemini. Blood Type O. Tarot Card is the Empress.
Responsible for training the nobility in self-defense. Seems carefree, but is serious about her work. Is nervous around men. Her past is shrouded in mystery.
(Fun to tease.)
Arezoo teaches self-defense to the Noble Protagonist. She has even less of a presence in the story than Khasan, particularly for a Male Protagonist. Should the Noble Protagonist die, she will be the one who finds your body. The Female Noble Protagonist will have several unavoidable scenes with Arezoo. Both the Male and Female Protagonist will see her in Ludolf, Kasumi and Cecilia's story arcs.
Romanceable: No.
Veikko. 28 years old. Cancer. Blood Type B. Tarot Card is the Hierophant.
Responsible for training in magic. Something of a mad scientist. Has trouble relating to others, but worships Lord Basile.
(Madder than a hatter.)
Veikko teaches magic to the Mage Protagonist. Should the Mage Protagonist die, he will be the one to find the body. He mostly keeps himself to the Tower, although the Mage Protagonist will have several unavoidable scenes with him elsewhere. The Warrior and Noble Protagonists can also consult him about magic if you're attempting to pursue a particular ending. Both the Male and Female Protagonists will see him in Krisna and Zdenka's story arcs.
Romanceable: No.
Bolormaa. 56 years old. Leo. Blood Type B. Tarot Card is the Fool.
The Castle's Head Mage. A kind old grandmotherly person who has known Lord Basile since he was a boy. Her strength, magical and political, is a force to be reckoned with.
(Know her. Love her.)
Bolormaa is something of a peacemaker in this world. Since she practically raised Lord Basile, she is less easily impressed by his title, and he will always give way before her. This makes her a good ally, especially for the Male Protagonist. However, since she is getting on in years, she spends less time acting as Head Mage during peaceful times, and chooses to pass her time instead as a Priest. The Protagonist will find her an excellent source of information.
Romanceable: No.
[Endings]ENDINGS
There are three default Endings in the game, aside from numerous Bad Ends. These endings are called (without spoilers) Liberator End, Monster End, and Ghost End. Each ending is possible no matter which character you are romancing (although Ender is only available for one of these endings).
Moreover, depending on the choices you make in game, each end can be customized to some extent. Some characters will have more Bad Ends than others.
exhausted
cynical