Take a Deep Breath
Done in 48hrs for the Spring 2D Jam '26!
Description:
*game is best experienced via fullscreen mode*
If you want the Victory Sequence, you have to satisfy Beatrice...can you do it?
Speed Run Challenge:
My personal best to get to the Victory Sequence is 41seconds...can you beat my PR?
Creators:
cr3aux - Generalist (my first ever jam and 2nd ever game! i started learning in 2026.)
NS24/CalmWhistler24 - Music
Premade Declarations:
Art: mountains and webs are from a previous project, otherwise all was art done in the 48hr window.
Code: used Dialogue Manager Godot pluggin by Nathan Hoad - otherwise, rest of code/script was written in GDScript in Godot during the 48hrs. i occasionally sought help from the free version of Gemini.
Music: one song was started ahead of time, stock synth sounds were used.
Other: Nothing else comes to mind.
we hope you enjoy! :)
| Status | Released |
| Platforms | HTML5 |
| Authors | cr3aux, CalmWhistler24 |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Casual, Pixel Art |
| Content | No generative AI was used |



Comments
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it's such a funny experience playing this several hours after finishing it.
i played it hundreds of times in development, was so sick of it. but now that i get to sit back and experience it as intended...i have to say...i'm thrilled with how it turned out and i feel i executed on my vision. and the music by CalmnWhistle24 gave me the jukebox idea which just elevates the whole game (playing both songs at once is such a vibe, imho).
thanks Chloe and Theo for hosting such a great Spring 2D Jam '26!