Hi! I'm Cosa Custode — Game Audio Designer, composer, and music producer with 8+ years of experience creating music and interactive audio for games, film, and digital media.
My work focuses on immersive soundtracks and adaptive music systems that enhance gameplay, atmosphere, and storytelling. I blend cinematic orchestration with electronic, rock, and experimental textures to build distinctive sonic identities for interactive worlds.
Having participated in multiple game jams and collaborative projects, I enjoy working closely with developers, designers, and artists — from early prototypes to final implementation — shaping audio that responds dynamically to player actions and game states.
Beyond composition, I’m deeply interested in interactive music design and audio implementation, creating systems that make game worlds feel alive.
Tools & Workflow
Audio & Composition
• Logic Pro
• Maschine 2
• Native Instruments Kontakt and orchestral / hybrid libraries
Game Audio & Implementation
• FMOD Studio
• Audiokinetic Wwise
Collaboration & Version Control
• GitHub
• GitLab
I’m always open to indie collaborations, game jams, and creative projects.
Game & Film Music: https://soundcloud.com/cosa-custode
Linkedin: https://www.linkedin.com/in/andrei-custode-2b76b33b9/
Spotify: https://onx.la/67162
Instagram: https://www.instagram.com/cosa.custode_music/
Youtube(Trailers): https://www.youtube.com/@cosa.custode_music/videos
Contact: cosacustode.music@gmail.com