The Matter of Being is 100% funded!
First, I would like to extend the gratitude of the entire Common Logic team. This project would not be possible without:
- The incredibly generous Sixth History license that Weather Factory has created and
- The incredibly generous community that has grown up around the Secret Histories.
Almost one year ago I made the dubious decision to drop out of polite society and forsake a consistent salary to make The Matter of Being. I'd gotten around to my thirties, collected a few degrees of questionable utility (linguistics, an MFA disguised as a publishing degree), and racked up a mountain of debt just generally navigating American life. None of it was very satisfying and so, fuck it, I thought. Why not make video games the way I'd always thought about? There were a few abortive attempts, but then came one fateful competition: Blue Ocean Games' Rising Tide. I submitted TMoB's first trailer, and this community showed up in such force that they literally changed the voting rules about it. I think that's when I decided to do this 'for real'.
Since then, you have all shown me an incredible amount of support, and I've been humbled by the talents of Goldstarknight and Shep, who have joined me on this journey to create TMoB's art and music respectively. It's an incredible feeling when you create something and people seem to really *want* it, and although the journey has been very difficult materially, my will to live has been at an all-time high during this whole process.
I share all of this only to really say: Your support means the world to me, I'm so absolutely jazzed that I get to pay my incredible team, and it really feels like this is what I'm supposed to be doing with my life. In exchange, I'm going to work my stupid tail off and deliver the best game I possibly can for everyone who has decided to support us.
With all the personal stuff out of the way, here's what's coming:
- I will begin publishing regular development logs on a monthly basis so people can stay abreast of both the game's development, and also to keep track of what is happening with various backer rewards. Many of these rewards are collaborative, and it will be most appropriate to reach out to backers when the development demands new content.
- In early September, once Kickstarter starts disbursing, I will re-enable all the glossy Discord features and start reaching out to backers about how they can get their particular rewards fulfilled, particularly if those rewards require shipping or the commissioning of a portrait.
- We are continuing to target a Q3 2027 launch, per our Kickstarter details. Obviously there may be slip, but hopefully the demo that you've all had a chance to play shows that *most* of the work remaining is content development. We are planning to make some significant UI and stability improvements yet.
- We didn't meet the target for Mac Support, but we're still going to try and swing it. Godot plays nicely on Mac, we just have some filesystem specific hurdles we need to solve.
Thanks again to everyone who has supported us on this journey so far! We're so excited that we get to make this game for you all :)
(And one day, when I'm working with my own IP, I hope I can use it to open up opportunities for others just like this.)