Bio
Are you really asking me to go pick up ten pigskins while there's a millennial dragon on the loose threatening the welfare of the world?
Personal Ratings
1★
5★

Earned Badges


Replay '98

Participated in the 1998 Replay Event

GOTY '25

Participated in the 2025 Game of the Year Event

Top Shelf

Liked 25+ games

Swamped

Found the secret ogre page

3 Years of Service

Being part of the Backloggd community for 3 years

On Schedule

Journaled games once a day for a week straight

Gamer

Played 200+ games

N00b

Played 50+ games

Favorite Games

BioShock: The Collection
BioShock: The Collection
Pokémon HeartGold Version
Pokémon HeartGold Version
Monster Hunter: World
Monster Hunter: World
Hotline Miami Collection
Hotline Miami Collection
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

312

Games Played

029

Played in 2026

105

Games Backloggd


Recently Played

Cyberpunk 2077
Cyberpunk 2077

Jul 08

Grand Theft Auto IV
Grand Theft Auto IV

Jul 05

Brotato
Brotato

Jul 03

Stardew Valley
Stardew Valley

Jul 03

Gears of War 2
Gears of War 2

Jun 28

Recently Reviewed

GOTY of its year, perhaps the peak of co-op games in recent years. First, the good: the gameplay is so constantly metamorphosing that there’s barely any time to get bored; it always keeps you stimulated. On the other hand, the script’s stakes are so unambitious that they end up feeling predictable.

The stereotypical bluntness of the spoken metaphors contrasts quite heavily with the visual ones. Even the protagonists’ very design (the materials they’re made of, wood and clay) symbolizes the opposing poles within the marriage far more effectively than when they argue about them outright.

After the OG of the concept of running a shop by day and farming materials by night, Recettear: An Item Shop’s Tale, Moonlighter deserves credit for its contribution: without reinventing the wheel, it executes the formula in a simple and elegant way. The care behind it is evident in the exquisiteness of its visual presentation, and while its mechanics don’t offer great complexity, the game’s length is precisely tuned, ending just before they begin to feel repetitive.

Similarly, progression follows the same principle: each dungeon feels increasingly challenging as you descend through its floors, reinforcing the loop of farming and profit while you grow familiar with the bosses’ movesets. Once you’ve upgraded your equipment, moving on to the next dungeon becomes much more manageable. In short, it delivers a well-balanced difficulty curve that consistently favors enjoyment.

A dopamine slot machine disguised as a card game. Opening packs is fun - maybe too fun - but the part that should actually matter, the gameplay, is neglected and painfully uninteresting. There’s no room in the meta to try risky or creative strategies; just a handful of decks crushing everything else. Clearly a product made to squeeze a trend, not to celebrate what makes Pokémon TCG special.