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Microscopic details with no clear way 2 compare

@alizarin185

Ali-he/she/wings-plural peafowl thing
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btw, if you base whether or not you have been Wronged in a situation on how bad you feel? that's bad. hurting other people feels REALLY BAD. FREQUENTLY. you feeling REALLY BAD does not = other people have mistreated you terribly.

experiencing consequences for legitimately bad behavior often feels absolutely terrible. even worse than being punished for something you didn't do, in my experience! if you allow your emotions to dictate whether you think you have been mistreated, you're going to treat the people YOU mistreat like they have harmed you unforgivably.

this is the logic that leads to DARVO. it is imperative to recognize the paths that lead to this behavior. your feelings are real and hard and they're also not telling the truth about every situation. they don't dictate reality.

The AMOUNT of therapy I have been to that never had a satisfying explanation for the behavioral consistency of DARVO across multiple culturally distinct individuals-

it's an empathetic injury, that's why it's *so* fast, so severe, and the "reasoning" can change so much even when the same story is told again; it's not pre-planned, there's no mastermind string-pulling or whatever, it's "Ah fuck, why do I feel so bad, it can't be my fault, so I need to explain why it is your fault".

I wish I could tell past me this. It would have shattered a lot of the illusions of control built into my environment if I had been able to see how many of the lies were just made up on the literal spot and that the people telling them were not expecting their actions to have consequences.

Many thanks, I will be taking this information with me both in terms of "How to not hurt others like I was hurt" and in terms of continuing my knowledge project of "Everyone is a person with their own internal motivations and reasoning"

I really do think that the narrative about ppl who DARVO being intentionally evil mastermind manipulators has fucked with our ability to understand when we are hurting others. hurting people you care about feels bad. being TOLD you have hurt someone you care about feels bad, even if you intellectually knew it. people without skills to tolerate distress experience feeling bad as an Attack and an Emergency which triggers Defense Mode. people can be VERY manipulative and just be acting in blind panic -- they're unthinkingly doing what works! none of this makes it okay! at all! but it's a version of something that we all have an impulse towards, I think, just totally unexamined and Writ Large/taken to the furthest possible level. at its core abusive behavior is about not being able to tolerate or manage your own emotions and believing that people besides you are ultimately responsible for this, I think. it's emotional fragility and usually a lifetime of practicing a specific kind of lashing out in order to get some sort of relief from the Big Bad Feelings. like.

the biggest thing I've learned about people who get into abusive and manipulative behavior patterns is that something can be absolutely terrible and indefensible and also, at its core, DEEPLY pathetic.

we don't want to see people who do that kind of harm as pathetic because there's this feeling that that somehow excuses their behavior. it doesn't. a lot of the time its behavior that they saw Work for people with power over them when they were children, and now they think it's the only behavior that Works when interacting with people over whom they have power. because it connects back to early developmental learning re: interpersonal interactions, this also often explains why people approach these situations like they're the victim -- it's a child headspace, it's a path that was originally trodden during childhood, and childhood is a state defined by a lack of autonomy. which I think also acts as a way to insulate people from the need to consider other people's experiences and feelings -- when you're a kid it's absolutely vital to defensively hyperrocus on your own experience because nobody else will do that for you. no one does that for children, generally. and so, many people learn that prioritizing their feelings = dismissing other people's. anyway I'm rambling now and none of this is like. I don't have citations for it, lol, but this is the best way I have found to conceptualize these dynamics in Learning terms. because I truly do think that so many things in life are about Learning, and how we are initially taught that the world works.

I also think that in general we overestimate how much we understand our own motivations for our behavior; generally people act first, based on emotions, and then come up with intellectual explanations for their decisions after the fact. I think that's important to keep in mind and it's something that's helped me understand people a LOT better.

"at its core abusive behavior is about not being able to tolerate or manage your own emotions and believing that people besides you are ultimately responsible for this" -> I think there is also a counterpart/corollary to this which is "not being able to tolerate or manage your own emotional responses to other people, and so trying to manage those people's actions and emotions into an arrangement that does not cause you distress" - rather than pushing responsibility onto others, it's denying them agency, because anything they try to do or say is subsumed into your meta-narrative of the situation.

Which is maybe distinction without difference, because it plays out the same, more or less. Just, rather than externalizing an emotional response that scolds people around you when they don't act the way you want, it's more... very nicely and kindly explaining to people what they actually think and feel, and why they acted in that way and what it means. Very heartfelt and earnest emotional processing conversations where what happened in what order and who felt what and why are rehashed into mush and reshaped.

In some cases, I think this can result from a failed attempt to mitigate the first type of response. Someone who is aware that they need to learn to analyze their own motivations and how their emotions shape their actions, and that they need to learn how to manage themself to avoid setting themself up to be hurt - but, whose sense-of-self boundary is bad enough that they also apply these tactics to everyone around them in a continuum with themself. Analyzing other people's actions as if your own emotional state was a universal baseline, a fundamental truth which they are at all times aware of. As if they were extensions of you. And trying to manage them into place in your emotional schema, like unruly twitchy limbs.

To have a usable model of someone else's emotional state, you MUST acknowledge that you could be wrong about it. If your model of them operates on the assumption that you know what they really feel, you're modeling them as an extension of you.

For me, one of the worst parts of untangling this was relearning that it IS normal for someone's understanding of a situation to change over time - as their emotional state changes, their intepretation of what happened will also shift. As long as someone is not expecting you to instantly and seamlessly comply with their reinterpretation, this is actually... fine. I had learned such a fear response to someone's interpretation shifting that I felt a need to create a stable understanding of What Actually Happened And Why, and to have that be untouchable. Unfortunately... that's exactly how this behavior propagates forward. My stable understanding wasn't actually intrinsically more stable than anyone else's, and now I was the one trying to force people to comply with the conceit that it was - that is, to edit their understanding seamlessly to match changes in mine that I was willfully unaware of.

To have an understanding of the world that feels steady and reliable, you have to be able to accommodate a bit of a shift back and forth, in your perspective and that of others. It's scary trying to build this when you're used to people completely upending the world on you. But it is possible to build trust that people will shift back and forth but maintain a steady enough overall position that you can work with it. And with an understanding like this, you're able to recognize when someone's perspective is swinging hard due to a strong emotion, and to integrate that with your existing understanding of them, rather than having it totally destroy what you think you know. And, you're able to shift your understanding of them if you find out it's wrong, without feeling like that destabilizes your entire relationship with them, because you didn't build the relationship on the hard assumption of them being exactly a specific type of way.

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thinking about how Mew Mew Kissy Cutie in Undertale/Deltarune's universe is a copyrighted anime property. we've never met the "real" Mew Mew because there isn't one. she's a branded fictional character from an in-universe anime. both Mad Mew Mew from Undertale and Pink from Deltarune are NOT Mew Mew, they are at best abstractions or imitations of Mew Mew as interpreted by Maddie/Pink. even the darkner that spawns from Pink's body is not *actually* Mew Mew, it's just the flower shop dark world's interpretation of how a Mew Mew doll would act once given consciousness. I feel like it connects to Deltarune's deeper themes of narratives deriving from other narratives. Deltarune the game IS the legend IS Lord of the Hammer IS Dragon Blazers, and meanwhile they're all very different. A copy of a copy of a copy of a copy. Pink both IS and IS NOT Mew Mew. Mew Mew doesn't technically exist within Deltarune's world, we only vaguely know about the "real" Mew Mew as an in-universe character because these derivatives of her exist. we never watch Mew Mew Kissy Cutie, we just hear Alphys talk about it. a story told about a story we never get to see. every retelling slightly different. play with me in this space.

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guiltrose-deactivated20180203

do me a solid and just reblog this saying what time it is where you are and what you’re thinking about in the tags.

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caprisunsport-deactivated202010

hate this site

come sit down next to me idiot

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caprisunsport-deactivated202010

i will sit next to you at any time ms green

sit next to me right now. 

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caprisunsport-deactivated202010

i am, im sitting next to you right now

now listen to me young man, i am talking directly into your ear now. i need you to do me a favor. you will do this for me. i need you to go to gamestop, and i need you to ask the bastard working the counter if they have bambi on the ps2. if you come back empty handed youll be in big trouble mister. you will never see the light of day.

With all the recent topic about game translation (with UT/DR being only available in English and Japanese), I think often of my dad.

He was a very avid gamer, had always been since his youth. However, like many other people of his generation in Spain, he only spoke Spanish (and Catalan, but that's besides the point). A lot of early games never got translated to Spanish, and then some started to arrive with very shoddy translations. FFVII's Spanish translation is infamously bad (thankfully, these quickly improved, and FFIX's Spanish translation was pretty excellent).

So there was this margin of time where he had a lot of games to enjoy because translations to Spanish started to become more commonplace.

... Up until, well, I think 2015-ish or so, where suddenly there was a growing influx of games that went back to not being translated. I did not mind it for indie ones, translations are costly, but you got games like FFXIV which simply never considered it worth having a Spanish translation. So, there was this growing list of games I really wanted to show him that were never translated. Sure, some had fan-translations, but he didn't really play much in his computer, so most of them were off the table.

He started to learn a bit of English during 2020 in order to be able to eventually try some of these games. Covid hit, he had some time for it. I was away for college and I could not help him much, but he would text me English questions every now and then. He had never finished even basic schooling (pretty common for folk born and raised in francoist Spain), so his progress was slow as he did not know how to... Learn something like a new language.

I did finally come back home after college, and for few months, I was able to help him with his learning. I think he would have eventually got the gist of it. But he ended up passing away very unexpectedly.

It's always been a sore point for me to see all these games I wanted to play with him that we never got around to because of linguistic barriers. Sure, younger folk tend to have higher levels of English literacy, and for many it is not as much of a gap. But there's still many that don't talk it. There's a lot of older folk who will never get to experience certain games due to a lack of localization. And I truly understand it for indie games with limited budgets, but there has been an increasing trend of games with high budgets that do not translate to anything just because there's enough young folk with English knowledge who will play it regardless.

And, I guess, it's just sad to know many people will never get to experience these games because of how increasingly anglocentric is the videogame world becoming.

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somethin' 'boot seth

when imma saw their sprite in the game, 'mma thought they was a rabbit 'r mething like that, let's just say imma noticed they had a humanoid appearance. however, that didn't stop me from thinkin' that seth is a plant rabbit-like

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some vylet pony stamps

i keep looking at this one and it always catches me off guard to see the PLG one bc like that was one of my first internet friends ever who like had that exact glalie image for sigs and pfps

the idea of ppl being privy to this very formative part of my life and it no longer being locked into my own cerebral experience is incredibly surreal. the ways ppl see a lot of the things i write about are often detached from my personal history so they themselves get attached to it in ways that are fan-like, and i find it incredibly interesting and fulfilling. this particular instance is still just so novel to me bc plg is a person i knew bwahah.

when working on love and ponystep i had done so much research to see if i could find the origin of plg's specific glalie pfp, and i was able to at least figure out what card it came from: 13 / 106 from EX Emerald. however the specific pfp version has different filters and edits done to it which are unique to the instance, and that i could not find. its a very small thing but i would go crazy to try and somehow find the origin of this specific image someday, i just dont even know where to begin.

but i met plg alongside deery on a website called pokemonfanclubs, which i wrote briefly abt in the booklet too. it was basically my first foray into internet communities before any other ones, and thank Aria for that because so many of the spaces i would be in afterwards were awful and bad for a kid, but pokemonfanclubs was great and it was homemade and small.

a webstamp that plg had made for their blog. topical with regards to op.

the reason the black vector garden wallpaper makes multiple appearances throughout the love and ponystep promotional material is because it was quite literally the background theme of the website. still don't have a proper hd source for it to this day either. seems like just one of those things.

unfortunately wayback machine doesn't load the websites completely properly, which is to be expected, but if we're going for historical accuracy, take the above screenshots with a few grains of salt.

what pokemonfanclubs was , was basically just a pokemon microblog that had some social aspects to it. deery would post about different nuggets of pokemon news, trading events, art contests, etc. it was so homemade and so charming and so everything to me as a kid that it meant a lot to me to commemorate it with the album.

i do still have random assets i had saved from the website way back when, i liked to collect just about anything online, but i still wish i had the hindsight to collect screenshots and details about it. i can still remember it vividly and thankfully my memory hasn't erased those things yet.

but the small community at pokemonfanclubs and the dedication to these things very much inspired me to get to where i am now. i restarted my youtube channel (which became TheCobalion one) to try and make more things, i started trying to also make websites myself, and i can attribute the fact that i've never grown out of things like mlp and pokemon and all that to pfc tbh.

on my oldest (RIP) youtube channel you could even see the influence it had on me back then:

i started myself making pokemon news stuff bc i looked up to the way deery was doing all that haha. the second screenshot debuted of course in the paradise valley booklet.

and my desktop looked like this:

i just thought i'd share these thoughts because seeing the peaceloveglalie stamp got me kinda emo and i wanted to write a little more extensively on what all that stuff actually meant to me. i recently reconnected with deery after well over a decade and found out she's been recovering from breast cancer treatments and i still intend to do a small fundraiser to go towards that—she seems to be doing pretty well, so if anything it would all serve to take a bit of the edge off of her stress and thank her for fostering one of the few safe places i had as a kid.

so a few conclusions:

  1. long live the memory of pokemonfanclubs, deery, and of course peaceloveglalie (who i wish i had gotten to know more before the internet became a great deal of relics)
  2. used to go by darkuspercival95. that's a bakugan reference of course, but i've been accepting it as an alternative username again these days.
  3. my old 'media company' was called Lucario Pictures. i've recently readopted that as the name for any of my visual media works. i've also revived the Mewthree Productions namesake for similar purposes:

it goes like this

  • Vylet Pony / DarkusPercival95: Me
  • 32.7 The Creek / Horse Friends Records: My record label
  • Pilfcord Productions / DA5H Records: Collaborative & Advisory
  • Lucario Pictures: Visual media (which includes things like Top Five Videos the series)
  • Mewthree Productions: My actual physical studio space where I do everything

Do these names actually matter in terms of "you need to remember these"? No. It's all just commemorative, like it's all mostly just me doing things and that's it. But it's fun. You can't argue it's not fun for me personally to do it this way. And I do it for the memory.