AFK Armory
A downloadable game for Windows
How to play
- Your role: You are the realm’s blacksmith. Fulfill city orders to keep the forge running and craft gear for the hero.
- Order queue: Some jobs are free to craft (no materials required). They’re marked with a die icon in the order queue.
- Pick a recipe: Choose a job from the board. When you finish crafting, decide:
- Sell to a client — ring the bell to deliver city orders.
- Save for the hero — store items in the wardrobe to equip later.
- Craft via mini-games: Play Hammer / Heat / Quench / Stitch. Your performance sets the item’s quality tier (Regular → Good → Perfect) which converts into stats/affixes.
- Visit the hero: Check their progress, equip crafted gear, and send them back into the dungeon. The hero explores automatically.
- AFK materials: While exploring, the hero auto-collects materials. By default they return only a percentage; if you are watching their run, you get the full yield.
- Main loop: Pick order → craft → sell (bell) or stash (wardrobe) → equip hero → check progress → repeat.
Objective & fail state
Goal: help the hero defeat the final boss by forging ever-better gear. You lose if the hero dies 50 times.
Known issues (jam build)
- Some language strings are broken/mixed.
- Gold system not working yet (and its icon).
- Stored item icons in inventory are missing.
- Enemy animations/positions need polish.
Scalability: the game is designed to be extended easily with new blueprints, items, and content.
Disclaimer
This is our first released game and our first time using Godot. This is a jam build, and we didn’t have time to finish some planned systems: the gold system (and gold icon), enemies (animation/position polish), walls/props interactions for dungeon rooms, and stored item icons. There are also some language mixups still present. These may be added or fixed in a future update.
| Status | Released |
| Platforms | Windows |
| Author | AdrianWheels |
| Genre | Simulation, Rhythm |
| Tags | 2D, afk, Auto Battler, blacksmith, Crafting, Dungeon Crawler, Godot, Idle, Incremental |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
Download
Download
PetJam.zip 704 MB

Comments
Log in with itch.io to leave a comment.
Being unable to move the window when you open the game is really unfortunate. I would've liked to have played this game, but I don't want an AFK game covering my primary monitor.
Hey! First of all, THX FOR PLAYING. Sorry about that — totally our fault. In the jam rush we didn’t properly test the desktop builds and shipped a window you can’t move. We actually meant to release it HTML + resizable so you could park it on a secondary monitor.
We intend to push a resizable window and a browser build next. Thanks a ton for the heads-up!
Creating something like this in just three days seems like a huge task to me. Well done!
Thanks a lot for taking the time to play it! It really means a lot.
Yeah, three days was quite the challenge, but I’m glad you enjoyed it!
I'm hooked on the game and its mini-games. The style is really cool and I can see a lot of potential in it. Thanks for sharing!
Thanks so much for playing and for the kind words! I’m really happy you enjoyed it and the mini-games — that makes all the effort worth it!
The game has potential, but needs more instructions because it's very confusing.
You’re totally right! We’d love to add more improvements so players can enjoy the full experience.