A downloadable game for Windows

How to play

  1. Your role: You are the realm’s blacksmith. Fulfill city orders to keep the forge running and craft gear for the hero.
  2. Order queue: Some jobs are free to craft (no materials required). They’re marked with a die icon in the order queue.
  3. Pick a recipe: Choose a job from the board. When you finish crafting, decide:
    • Sell to a client — ring the bell to deliver city orders.
    • Save for the hero — store items in the wardrobe to equip later.
  4. Craft via mini-games: Play Hammer / Heat / Quench / Stitch. Your performance sets the item’s quality tier (Regular → Good → Perfect) which converts into stats/affixes.
  5. Visit the hero: Check their progress, equip crafted gear, and send them back into the dungeon. The hero explores automatically.
  6. AFK materials: While exploring, the hero auto-collects materials. By default they return only a percentage; if you are watching their run, you get the full yield.
  7. Main loop: Pick order → craft → sell (bell) or stash (wardrobe) → equip hero → check progress → repeat.

Objective & fail state

Goal: help the hero defeat the final boss by forging ever-better gear. You lose if the hero dies 50 times.

Known issues (jam build)

  • Some language strings are broken/mixed.
  • Gold system not working yet (and its icon).
  • Stored item icons in inventory are missing.
  • Enemy animations/positions need polish.

Scalability: the game is designed to be extended easily with new blueprints, items, and content.

Disclaimer

This is our first released game and our first time using Godot. This is a jam build, and we didn’t have time to finish some planned systems: the gold system (and gold icon), enemies (animation/position polish), walls/props interactions for dungeon rooms, and stored item icons. There are also some language mixups still present. These may be added or fixed in a future update.

Download

Download
PetJam.zip 704 MB

Comments

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(+1)

Being unable to move the window when you open the game is really unfortunate. I would've liked to have played this game, but I don't want an AFK game covering my primary monitor.

(+1)

Hey! First of all, THX FOR PLAYING. Sorry about that — totally our fault. In the jam rush we didn’t properly test the desktop builds and shipped a window you can’t move. We actually meant to release it HTML + resizable so you could park it on a secondary monitor.

We intend to push a resizable window and a browser build next. Thanks a ton for the heads-up!

(+1)

Creating something like this in just three days seems like a huge task to me. Well done!

(+1)

Thanks a lot for taking the time to play it! It really means a lot.

Yeah, three days was quite the challenge, but I’m glad you enjoyed it!

(+1)

I'm hooked on the game and its mini-games. The style is really cool and I can see a lot of potential in it. Thanks for sharing!

Thanks so much for playing and for the kind words! I’m really happy you enjoyed it and the mini-games — that makes all the effort worth it!

(+1)

The game has potential, but needs more instructions because it's very confusing.

You’re totally right! We’d love to add more improvements so players can enjoy the full experience.