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in the Deepspace Tunnel

@abyssalaerlocke

They/He 30s | multifandom (tagged) | minors: do not follow

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Same name on bluesky, but I'll probably only go there if tumblr shuts down

he/they — neither's more preferred or correct than the other, you don't have to use both. Use whatever you remember, use whichever's least grammatically ambiguous ¯\_(ツ)_/¯ Just don't be a dick

Most of my reblogs are queued, will try to remember to tag fandoms, since I'm branching out

Getting spammed, so only blogs I follow can tag me for now

Fic/Art:

(July 9th, 2026) Got past some health nonsense, so I'm getting back into writing, but summer progress is gonna be slow

As an IT person who occasionally comments on the current state of our blue hellsite, do you know if there's any way to *reply* to a post from the OP's blog (and/or the post's permalink)? Having to scroll endlessly through the dashboard to find the post I want to comment on feels extremely counterintuitive, but that is sometimes the Tumblr experience...

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I'm assuming you're talking about a situation where you know where to find the post on a blog's public-facing theme, but they've got an older or custom theme that's missing the "reply" UI. If so, you can always get to the dashboard version of that post fairly easily if you're willing to fiddle with your browser's address bar a little.

For example, given the following public-facing URL:

... then the corresponding dashboard URL would be:

... and you can access all of the usual dashboard tools from there. Note that the only difference is the location of the username; yank it off the beginning of the public-facing URL and stick it where the word "post" is and you have the dashboard URL.

In theory, when viewing a post's public-facing URL, there should be a little hovering icon at the upper right which takes you to the corresponding dashboard URL without needing to fuck around manually; however, some themes break that widget.

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Now infold are begging for players to spend money on the game by pushing pop up in game offers!!!

And not even the cheapest offer they have! I have been playing this game nearly a year and have never ever gotten a pop up window like this before.

I was doing my dailies and when I got the daily freebie in the shop this popped up on my screen! No I did not accidentally click it. Maybe others have received this before I don’t know. I used to have the aurum pass and if I liked a memory I would spend five to ten euro on it depending on if I reeeeally wanted it, but I haven’t spent a cent since the cancellation of Valko. Hmm looks like infold are begging to me lol

Well if they want my money they know what to do!

Anonymous asked:

I also hate ai. and I've found my way around my employer making me use it. the pope condemns the use of ai because it takes away from humans innate value. employers can't tell you to do something if it's against your religion. and they can't ask questions about how "valid" your religion is. therefore, if you claim ai is against your religious beliefs, they physically cannot make you use it. (Regardless of if you're actually catholic or not, they can't question that. if you say its against religious beliefs they are forced to take you at your word. though I do recommend reading the popes latest encyclical on the dangers of ai anyways. it's very well written. all my homies stan pope Leo.)

hsdsjdnsjndsd well! i didn't know this was an option 😭 fortunately, work isn't forcing us to use it (for now but hopefully never)!!! lemme go ahead and read the pope's word tho (. ❛ ᴗ ❛.) 🔍

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Apart from being shitty about folks' identities, calling real people "bad representation" is a category error. People are the thing being represented. A person can no more be "bad representation" than a mountain can be inaccurate – if it's not on the map, the problem is the map!

Valko who brags to his partners about being the king of hide and seek cause his own siblings could never find him.

They quickly see this isn’t the case.

Valko is terrible at hide and seek cause he gets so excited when hiding that when someone walks past his tail immediately poofs out and starts wagging like crazy without his knowledge. His siblings just didn’t have the heart to tell him when he was younger.

Zayne remembers staring in the doorway of their bedroom and seeing Valko’s tail wagging from underneath the bed. He simply closed the door and pretended to look somewhere else but he was really trying not to laugh.

She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.

81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.

The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.

Edited down a long tweet. (x)

How to get Eridian POV and texture reader effects in Procreate

Hi yall! Thanks so much for the support! I had some interest in how I did the eridian pov so I thought I’d do a tutorial. Ft. Prism, Quartz, and floating Grace.

First things first. Huge creds to this video.

This might be a little convoluted but it’s how I did it lol. Comment anything else you’ve tried/found out. Here goes

Set saturation to 0. Duplicate layer. Invert. Vivid light. Move slightly by tapping anywhere. Duplicate original layer. Combine top 2. Set to overlay. Combine. Invert. Add multiply and add layers for where sound would/wouldn’t reach. Use luminosity brush for the loudest sounds.

For the texture reader:

(If you plan out the lights and darks better than I did you can make individual objects pop out more)

There ya go. Now all your favorite eridians can be ipad kids. Have fun, shoot me any questions, and tag me in any art you make with it! 💕

this is so cool 😮

Is the secret reason for the Eridian Grace compilation a multi-verse collision with your Shifter Grace AU?

I'm probably wrong, I don't know. Just a feeling

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... N-no. ... MAYBE ... Also, thank you for linking me to other people's Eridian Grace! I appreciate any that people send! I wonder if people would mind if I just drew their Eridian Grace without preamble or should I ask for permission first...?

(To anyone else seeing this please comment here links to yours/others Eridian Grace!)

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