GameMaker: Studio introduces YoYo Compiler and cross-platform Shader support 

Image via YoYo Games

YoYo Games, maker of the 2D games creation engine GameMaker: Studio, has announced the engine’s largest update since launching in May 2012. The Version 1.2 update brings the YoYo Compiler to developers, allowing projects to run 100x faster across all supported platforms, including mobile devices.

The YoYo Compiler was designed to improve CPU-intensive areas of game development, including artificial intelligence, real-time lighting, enhanced physics, real time geometry deformation, collision and data manipulation and more.

For example, without the YoYo Compiler, a zombie survival game may only support 250 zombies at 60 frames-per-second (FPS).

Headshot of Brandy Shaul

Brandy Shaul

Brandy is a freelance writer for Adweek covering augmented reality.