23
votes
Accepted
Why don't commercial products use Logarithmic Volume Controls?
Working as a sound designer in the games industry the response I have get from most programmers regarding this is that they simply don't realise that linear volume scaling is wrong. Once shown the ...
16
votes
Accepted
Why is music production software UI so skeuomorphic?
Because a lot of it relates to real-world counterparts.
This creates an instant bond with the controls, and allows for easier reading of purpose and meaning.
More specifically, and to answer Nick ...
9
votes
Why is music production software UI so skeuomorphic?
I am a former recording engineer and a current UX designer. I think skeuomorphism initially allowed engineers to transfer deeply ingrained behaviors from the physical interfaces they were trained on ...
6
votes
Accepted
UX design guidelines for audio/sound feedback and interaction of UI
The W3s WCAG Accessibility Guidelines:
http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-dis-audio.html
basically states to remember that SOME users are using screen-readers (so you want ...
6
votes
Why is audio not treated like other browser permissions?
TL;DR: It should be, and likely will be soon
Throughout the history of the internet and browsers, many well-intended features have fallen prey to abuse: popup windows, alerts before closing a page, ...
4
votes
Does any research exist on what makes one audible document better than another from a user's perspective?
Users with vision impairments will typically use a screen reader. If you have never tried one, I would highly suggest looking up the basics of how to use one (you already have one in your pocket — ...
3
votes
Answer via video UX
Understand that you are currently in the user research phase, just like to point out that the way users respond via audio only and video (with or without audio) are very different.
And typically ...
3
votes
Accepted
What WCAG criteria addresses hearing-impaired users and the use of audio instructions?
Most WCAG criteria are applicable to multiple types of disabilities but the guidelines themselves are not grouped by disability. So if you're looking for something specifically for hearing impaired, ...
3
votes
Audio for testing purposes
How about generating a short audio from a string that describes the feature? There should be plenty of ways to auto generate this kind of thing (as a c# developer I know it is a few lines of code to ...
2
votes
Accessibility in computer games, and designing for them
I found a useful reference for game designers and developers at Game accessibility and will summarize the key categories here:
According to the website, there are three levels of accessibility that ...
2
votes
Does any research exist on what makes one audible document better than another from a user's perspective?
I'm learning to create documentation for our JAWS(screen-reader) users to navigate our organization-specific applications.
Within Word, the most important things appear to be making sure the ...
2
votes
Why is music production software UI so skeuomorphic?
As an amateur DJ and music producer I can relate to this. There are two reasons. One in terms of learning curve and the other in terms of cognitive effort.
The physical interfaces used in music ...
2
votes
UX design guidelines for audio/sound feedback and interaction of UI
As an industrial designer and music producer, I agree that sound is important for accessibility. The design of audio/sound elements and a user's perception to them lies more in the field of music ...
2
votes
Why do web podcast players never have a volume control?
No volume control on the player is an Apple thing. It's in Apple's iOS guidelines that iOS apps shouldn't have their own volume controls. Apple wants their device to control the volume.
Here's some ...
2
votes
Is there an optimised UX for syncing sound to visual cues?
cool question!
I'm not aware of academic research of this; and I think your implementation is fine. For the best possible result I'd ask the question: For whom exactly and what use case exactly is ...
2
votes
Where should you place a "background sound play button" on an illustration site
NEVER. AUTOPLAY. ANYTHING.
Use the loading time to inform the user about the audio/other permissions that they might need to provide
If your website is interactive and has background audio that ...
1
vote
Should I have a cooldown time between audio notifications for a group chat? If so, how long?
Taking as a base a research study from Nielsen: 10 Usability Heuristics for User Interface Design
https://www.nngroup.com/articles/ten-usability-heuristics/
Take 2 principles in consideration:
#1: ...
1
vote
Answer via video UX
Start with a button that says Record Answer
when clicked on Opens up the front camera by default (General Camera UI would Do)
It should also have the option to trigger back camera
once you hit the ...
1
vote
Accepted
Where should you place a "background sound play button" on an illustration site
As the site deals with illustrations and both actions are about listening, you can use some illustrated icons to group the two possibilities in a button at the bottom corner of the screen:
1
vote
Accepted
Is a good idea to mute a video on scroll/tab change?
What my friends said is right. Actually, social media apps such as Facebook, Youtube, WhatsApp, etc.. made different implementations to deal with this case.
Current Social media 1st approach
Youtube ...
1
vote
Is a good idea to mute a video on scroll/tab change?
When I scroll a video out of view it's usually because I'm no longer interested in it. But I catch your meaning — that's not always the case.
YouTube has launched a floating "mini player" which docks ...
1
vote
Is a good idea to mute a video on scroll/tab change?
If you consider the majority here, a lot of people scroll off a video, cause they don't want to watch the rest. So if we implement your strategy in apps, every time you don't want to watch the rest of ...
1
vote
UX design guidelines for audio/sound feedback and interaction of UI
Here are some useful articles about UX for sound I used for a project a while ago:
Susini, P & Houix, Olivier & Misdariis, Nicolas. (2014). Sound design: An applied, experimental framework ...
1
vote
UX design guidelines for audio/sound feedback and interaction of UI
Google has guidelines for Conversational UI of which one of the presentations is obviously voice but it's not audio specific. Also, Wayfinder's Open Standards group has a section on Audio Design but ...
1
vote
When is it necessary to have visual feedback if auditory feedback is primary?
Sorry if I misunderstand the question, but I've been given little detail.
I would say always, because:
People can have their sound turned off, because of their location or they forgot to turn it on.
...
1
vote
Why is music production software UI so skeuomorphic?
The article "Beyond Skeuomorphism" offers a detailed look at the evolution of music production interfaces. While it doesn't go into detail on knob skeuomorphism, it does mention that Steinberg's ...
1
vote
Why is music production software UI so skeuomorphic?
Historically, it would have been to make the transition from real-world recording studio components to their virtual ones easier for reluctant producers and musicians.
These days there's probably a ...
1
vote
Buttons for slow- and fast-playback
I arrived at this question with the same problem, and after reading Darryl answer I think I will go with an extended approach:
Using two horizontal button bars
The upper bar would have the typical ...
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