719 questions
-3
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0
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24
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Distant Tiles Clipped When nDisplay Is Enabled [closed]
When using Cesium for Unreal to display terrain and OSM maps, adding nDisplay to level causes distant tiles to disappear (resembling far-clipping). This results in only a blank space when attempting ...
0
votes
0
answers
45
views
Linker error when importing AWS libraries in Unreal Engine
I am trying to get users to be able to log in via a Cognito account and use those credentials to make calls on a backend API. To that end I have been trying to import the Cognito libraries in an ...
0
votes
0
answers
82
views
Unreal Engine 5.6.1 Packaging Compiler Error {LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized}
I'm having a problem that I can't solve because I'm just to rookie for it, and I spent the last day trying to find a solution that it didn't work, I tried to rename it, it didn't work, I tried ...
0
votes
0
answers
60
views
Gyro stabilization tilts sideways on slanted ramps (Unreal C++ custom movement component)
I’m building a custom movement system for my project (kind of a physics-driven movement framework).
Everything works great, except for one annoying issue with GYRO STABILIZATION.
Video showcase of the ...
1
vote
0
answers
99
views
Unreal Engine / C++ : i can't access methods of a "TScriptInterface" object
In my Unreal Project, I got an interface "FVariableBloc" that I use to stock something I call a variable, with basically just a name, a float value, and some setting information :
...
2
votes
0
answers
564
views
Unreal Engine 5.6.1 (also 5.8) will not work on macOS 26.0 + Xcode 26.0
When I try to run UE 5.6.1, or UE 5.8 (Built from Source Code), I get the following metal error:
I have tried modifying the Apple_SDK.json and setting the Max versions to 26.0.0 and LLVM versions are ...
0
votes
1
answer
31
views
Unable to debug direct Input modules, dinput.lib/dll
I'm working on a Direct Input Blueprint function library for ue5 (For a number of reasons not relevant, I need to avoid the enhanced input modality of ue5). I've encountered an issue with the ...
0
votes
0
answers
38
views
Widget update on Listen Server UE C++
I'm actually trying to make a lobby system in C++ with Unreal, but actually I'm facing a huge problem.
My widget is updated with replication when a player hits the ready button that toggles if the ...
0
votes
0
answers
193
views
Compile errors/Can't Build project in an "empty" Unreal 5.6 C++ Project in VS 2022
I think I have misconfigured VS 2022 (out of ignorance) but I can't build my project due to dozens of errors that I have been unable to resolve. I ran into this issue with the project I was working on,...
0
votes
1
answer
98
views
UE 5.6 – Control Rig + Sequencer: character stays in T-pose / animation won’t play (project-specific; works in fresh project)
In my project, adding an Animation track to a character in Sequencer makes the mesh stick in a T-pose and the animation won’t play. Same workflow works fine in a brand-new 5.6 project with the default ...
0
votes
0
answers
66
views
How to get information from a QR Code with Unreal Engine Android
I have very little experience with c++ or java and I want to make an Android app with Unreal Engine 5.3, which can either scan or be opened by scanning a QR Code and do something with the Information ...
0
votes
0
answers
60
views
Why Unreal does not support UMG animation tick for FDefaultGameMoviePlayer
As we all knows, when we LoadMap in Unreal engine, the main thread will be blocked, and the UI will be stuck. So Unreal provide us FDefaultGameMoviePlayer, which uses another thread (...
6
votes
2
answers
531
views
How to build an Android app using Unreal Engine 5.6 so I can use std::stringstream without crashing?
Problem:
When I use std::stringstream in Unreal Engine on Android, I get a crash when running the app on the phone.
Note:
Running the app on my Desktop does not crash.
How to reproduce:
Install ...
0
votes
0
answers
54
views
“Move Component To” blueprint not working - Unreal Engine
I'm using Unreal Engine 5 Blueprints and I am trying to create a door where if the object detects collision, it will move by -5 units along the X axis. Instead, it is moving -1.5 units along the Z ...
0
votes
0
answers
87
views
UE5 Persisting viewport scalability settings how?
I’m trying to figure out how to persist the scalability settings (set via the little viewport “Settings” dropdown in the editor) between Unreal Engine sessions.
Right now, whenever I set the ...