Skip to main content
-3 votes
0 answers
24 views

Distant Tiles Clipped When nDisplay Is Enabled [closed]

When using Cesium for Unreal to display terrain and OSM maps, adding nDisplay to level causes distant tiles to disappear (resembling far-clipping). This results in only a blank space when attempting ...
aax Feng's user avatar
0 votes
0 answers
45 views

Linker error when importing AWS libraries in Unreal Engine

I am trying to get users to be able to log in via a Cognito account and use those credentials to make calls on a backend API. To that end I have been trying to import the Cognito libraries in an ...
SaturnBowerBird's user avatar
0 votes
0 answers
82 views

Unreal Engine 5.6.1 Packaging Compiler Error {LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized}

I'm having a problem that I can't solve because I'm just to rookie for it, and I spent the last day trying to find a solution that it didn't work, I tried to rename it, it didn't work, I tried ...
Tex's user avatar
  • 1
0 votes
0 answers
60 views

Gyro stabilization tilts sideways on slanted ramps (Unreal C++ custom movement component)

I’m building a custom movement system for my project (kind of a physics-driven movement framework). Everything works great, except for one annoying issue with GYRO STABILIZATION. Video showcase of the ...
AwiXan's user avatar
  • 1
1 vote
0 answers
99 views

Unreal Engine / C++ : i can't access methods of a "TScriptInterface" object

In my Unreal Project, I got an interface "FVariableBloc" that I use to stock something I call a variable, with basically just a name, a float value, and some setting information : ...
Alexandre Boucard's user avatar
2 votes
0 answers
564 views

Unreal Engine 5.6.1 (also 5.8) will not work on macOS 26.0 + Xcode 26.0

When I try to run UE 5.6.1, or UE 5.8 (Built from Source Code), I get the following metal error: I have tried modifying the Apple_SDK.json and setting the Max versions to 26.0.0 and LLVM versions are ...
C0L.PAN1C's user avatar
  • 12.3k
0 votes
1 answer
31 views

Unable to debug direct Input modules, dinput.lib/dll

I'm working on a Direct Input Blueprint function library for ue5 (For a number of reasons not relevant, I need to avoid the enhanced input modality of ue5). I've encountered an issue with the ...
dwilliams's user avatar
0 votes
0 answers
38 views

Widget update on Listen Server UE C++

I'm actually trying to make a lobby system in C++ with Unreal, but actually I'm facing a huge problem. My widget is updated with replication when a player hits the ready button that toggles if the ...
Tylios's user avatar
  • 1
0 votes
0 answers
193 views

Compile errors/Can't Build project in an "empty" Unreal 5.6 C++ Project in VS 2022

I think I have misconfigured VS 2022 (out of ignorance) but I can't build my project due to dozens of errors that I have been unable to resolve. I ran into this issue with the project I was working on,...
David Ford's user avatar
0 votes
1 answer
98 views

UE 5.6 – Control Rig + Sequencer: character stays in T-pose / animation won’t play (project-specific; works in fresh project)

In my project, adding an Animation track to a character in Sequencer makes the mesh stick in a T-pose and the animation won’t play. Same workflow works fine in a brand-new 5.6 project with the default ...
James's user avatar
  • 33
0 votes
0 answers
66 views

How to get information from a QR Code with Unreal Engine Android

I have very little experience with c++ or java and I want to make an Android app with Unreal Engine 5.3, which can either scan or be opened by scanning a QR Code and do something with the Information ...
Logoiuy's user avatar
  • 41
0 votes
0 answers
60 views

Why Unreal does not support UMG animation tick for FDefaultGameMoviePlayer

As we all knows, when we LoadMap in Unreal engine, the main thread will be blocked, and the UI will be stuck. So Unreal provide us FDefaultGameMoviePlayer, which uses another thread (...
pan64271's user avatar
6 votes
2 answers
531 views

How to build an Android app using Unreal Engine 5.6 so I can use std::stringstream without crashing?

Problem: When I use std::stringstream in Unreal Engine on Android, I get a crash when running the app on the phone. Note: Running the app on my Desktop does not crash. How to reproduce: Install ...
Koronis Neilos's user avatar
0 votes
0 answers
54 views

“Move Component To” blueprint not working - Unreal Engine

I'm using Unreal Engine 5 Blueprints and I am trying to create a door where if the object detects collision, it will move by -5 units along the X axis. Instead, it is moving -1.5 units along the Z ...
TheOnly100's user avatar
0 votes
0 answers
87 views

UE5 Persisting viewport scalability settings how?

I’m trying to figure out how to persist the scalability settings (set via the little viewport “Settings” dropdown in the editor) between Unreal Engine sessions. Right now, whenever I set the ...
supernatural's user avatar
  • 1,227

15 30 50 per page
1
2 3 4 5
48