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Advice
1 vote
4 replies
97 views

How can I procedurally generate terrain (in voxel) like the one shown in the image? What would be a good approach? I’ve been trying to recreate this type of terrain using Perlin noise for the past ...
Score of 3
0 answers
81 views

Godot 4.3, Forward+ renderer, Terrain 3D plugin I have a simple setup with the terrain and a basic 1st person player controller. Terrain is provided via Terrain3D plugin, and is heightmap based. ...
Score of 0
0 answers
341 views

I am currently learning how to write shaders in Unity, as the Unity environemt is most comfortable for me to use. I want to create a procedural terrain, and currently trying to light it using ...
Score of 2
0 answers
237 views

I implemented an algorithm to fill the RWTexture3D with density values according to y coordinate of the value using compute shader. Basically, density[id] = id.y * 0.01 - 0.5. So my densities are in a ...
Score of 3
0 answers
153 views

I want to create a river network using R Terra, instead of QGIS PCRaster. I tried with the functions flowAccumulation and terrain("flowdir") on the Luxembourg DEM example provided in the ...
Score of 2
1 answer
359 views

I am doing some terrain analyses and I need to find distance from certain points to mountain ridges. I have used geodata to access SRTM data, so I have a DEM. terra has great built-in methods for ...
Score of 0
0 answers
33 views

i can't manage to use ground image from the asset store for painting terrain, i can only put it on the grass category so the image is vertical on the terrain, as in the picture in the link. I've try ...
Score of 1
1 answer
295 views

I generate terrains from heightmaps but results look "blocky". It works if I sample the PerlinNoise method for the grayscale value but not when I read it from a texture. Debugging shows a ...
Score of 1
0 answers
239 views

I am new to CesiumJS, but have the following code which focuses on Southern San Francisco and I have also drawn a red rectangle on top of the 3D World Terrain <!DOCTYPE html> <html lang="...
Score of 1
1 answer
506 views

I'm making a Unity Jump and Run Game and I want to check if player touches the Terrain ground. If so, I want to make something. My Player has a Character Controller. I already tried OnCollisionEnter ...
Score of 0
0 answers
89 views

I am trying to display a Unity 2D Colormap based on Noisemap for terrain generation. Noisemap displaying just fine, but when toggle to Colormap nothing shows. By nothing shows I mean the display is ...
Score of 0
1 answer
159 views

I am trying to export a smaller region of the ESRI terrain layer. I am able to do it by right clicking the layer, then using export raster. Unfortunately, it does not show the geoprocessing history ...
Score of 1
0 answers
61 views

I have a code that loads terrain data from files. But it doesn't work how I want. This makes the terrain look shiny, which shouldn't happen. public void LoadTerrainHeightMap(string[] heightInfo) { ...
Score of 2
0 answers
266 views

I'm making a game where I have a bomb dropping mechanic. I want to make sure that when a bomb explodes, I will have a crater left from the explosion on the terrain. The crater is not just a picture, ...
Score of 0
1 answer
129 views

I'm a new learner in CGAL and Metis, I'm trying to partition a surface mesh with CGAL and METIS. However, when I used example code from CGALhere, it could cause seperate meshes. I only want the ...

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