329 questions
2
votes
1
answer
202
views
Validation failed Invalid Executable. The executable 'AppName.app/Frameworks/AgoraRtmKit.framework/AgoraRtmKit' contains bitcode. (ID: 4f12f7b1-769e8)
I'm getting this issue when Upload the app to AppStore using Xcode 16
I'm already disable bitcode in the Build Settings
"agora-react-native-rtm": "^1.5.1",
"agora-rn-uikit&...
1
vote
0
answers
146
views
App Store Connect validation failed due to embedded framework contains bitcode. how to resolve?
enter image description here
I'm trying to upload my iOS app to App Store Connect using Xcode 16, but I'm encountering the following validation error during distribution:
Invalid Executable. The ...
0
votes
0
answers
81
views
Xcode16.2 upload release ipa to Apple, have Invalid Executable. The executable 'XXFrameworks/CommonUISDK.framework/CommonUISDK' contains bitcode."
Xcode16.2 upload release ipa to App store, meet this issue:
"ERROR ITMS-90482: Invalid Executable. The executable 'XX/Frameworks/CommonUISDK.framework/CommonUISDK' contains bitcode."
I try ...
0
votes
0
answers
30
views
Asset validation failed (90482)
I got an error of my react native project while uploading the app in the appstore. The project is running in simulator, device without any error and also generating the Archive without any error. But ...
2
votes
0
answers
260
views
Asset validation failed (90482) Invalid Executable. The executable 'Runner.app/Frameworks/OMSDK_Teadstv.framework/OMSDK_Teadstv' contains bitcode
Here are my development details:
Xcode version: 16
macOS version: 15.1
Has anyone encountered this issue and managed to resolve it with Xcode 16?
I tried multiple solutions I found online, especially ...
0
votes
0
answers
998
views
can not upload new update of my app on xcode 16
Asset validation failed
Invalid Executable. The executable 'Runner.app/Frameworks/FBAEMKit.framework/FBAEMKit' contains bitcode. (ID: 5c806ec7-2b8f-4ba7-a798-7a465a9aec8c)
Asset validation failed
...
8
votes
2
answers
3k
views
iOS apps built with Xcode 16 grow up in size significantly
After upgrading to Xcode 16 I've noticed that my app grew up in size, from 10MB to 165MB(!).
I've presumed it's related to bitcode settings removal in this version of Xcode, so I've added my own strip ...
4
votes
1
answer
2k
views
ITMS-90482: Invalid Executable - The executable 'oladoc.app/Frameworks/TwilioVideo.framework/TwilioVideo' contains bitcode
Problem
I recently submitted my app to the App Store and received the following rejection:
ITMS-90482: Invalid Executable - The executable 'oladoc.app/Frameworks/TwilioVideo.framework/TwilioVideo' ...
1
vote
1
answer
1k
views
LLVM IR: ".s" file vs ".ll" file vs ".bc" file
I read that the '.ll' file is equivalent to the '.bc' file except that '.ll' is more human readable. But is '.ll' machine independent? I see references to x86_64 in my '.ll' file. In my '.s' file I ...
0
votes
0
answers
61
views
llvm optimizes the goto statement into an infinite loop
I have a function called fc which executes a jump statement after doing some operations.
#include <stdbool.h>
struct Test
{
int var1;
int var2;
bool b1;
};
void fc(struct Test *t)
{...
1
vote
1
answer
585
views
LLVM bitcode library '.bc' and example of its usage in C++ project
I want to use Apache TVM in WASM environment and for that I have compiled runtime library using LLVM like the tutorial suggests. As the outcome, I have a library with .bc format and a little surfing ...
0
votes
0
answers
462
views
Xcode bitcode on and off makes no difference
ld: '/Users/falv/Library/Developer/Xcode/DerivedData/Unity-iPhone-gflhgpgrdfxqnhdvnghrzrzkkfzm/Build/Products/ReleaseForRunning-iphoneos/XCFrameworkIntermediates/GoogleAppMeasurement/...
1
vote
0
answers
51
views
Execute module and get result of value
I try make tool for creating bitcode, execute and check result so i currently have that code but i get Access violation reading location 0x0000000000000000. in the runFunction what i need fix there ...
1
vote
0
answers
738
views
Xcode 14 forces me into Bitcode for Unity builds. Why?
Since I updated Xcode to version 14, it requires that all pods included in my Unity project have been built for Bitcode. This is especially strange since Xcode has deprecated Bitcode now. Can anyone ...
1
vote
2
answers
1k
views
Xcode - Bitcode error only when running on device
When running my app on simulator, it works perfectly, but when I try to run it on my device, I get the following error:
'/Users/xxxxxxxxx/Library/Developer/Xcode/DerivedData/Appname-...