I am developing an Android application communicating with a TCP Java-server over a WLAN connection. The Android application is a game with sprites being moved around the screen. Whenever a sprite moves, the AndroidClient sends its coordinates to the Java-server, wich then sends the data to the other clients (maximum 4 clients). The server handles each client on a separate thread, data updates are sent about every 20 ms., and each packet consists of about 1-10 bytes. I am on a 70 Mbit network (with about 15 Mbit effective on my Wireless).
I am having problems with an unstable connection, and experiencing latency at about 50-500 ms. every 10th-30th packet. I have set the tcpNoDelay to true, wich stopped the consistent 200ms latency, although it still lags a lot. As I am quite new to both Android and networking I don't know whether this is to be expected or not. I am also wondering if UDP could be suitable for my program, as I am interested in sending updates fast rather than every packet arriving correctly.
I would appreciate any guidance as to how to avoid/work around this latency problem. General tips on how to implement such a client-server architecture would also be applauded.