26

How can I disable all Input while the UIActivityIndicatorView is spinning?

Thanks

5
  • 1
    If you add the spinner to a UIAlertView and then show the alert, then this will achieve what you are after. Commented Mar 4, 2012 at 11:44
  • You can also achieve a nice effect with MBProgressHUD but that may be heavier the you want depending on what you are trying to achieve. Commented Mar 4, 2012 at 11:56
  • thanks Luke, how do I "destroy" the UIAlertView if I want it to disapear. Is it OK to have 0 buttons? Commented Mar 4, 2012 at 11:58
  • It's perfectly fine to not have buttons. Just call [someAlertView dismissWithClickedButtonIndex:0 animated:YES]; Commented Mar 4, 2012 at 12:18
  • Please go through this Link [Has Detailed Conversation about this Topic][1] [1]: stackoverflow.com/questions/5404856/… Commented Mar 4, 2012 at 13:31

4 Answers 4

56

You can call beginIgnoringInteractionEvents when you start the spinner

[[UIApplication sharedApplication] beginIgnoringInteractionEvents];

and endIgnoringInteractionEvents when you stop it.

[[UIApplication sharedApplication] endIgnoringInteractionEvents];

Just make sure your code always comes to the point where you call endIgnoringInteractionEvents, otherwise your app will freeze (from the users point of view).

Sign up to request clarification or add additional context in comments.

5 Comments

Thanks, works fine. But as I can see, that the view does "remember" a touch and fire the event after the endIgnoreInteractionsEvent. Can this behavior be changed?
@mica: wow, that's an interesting observation - haven't noticed this before. I'll take a look. If you're in a hurry you can hijaack application's main window's sendEvent: and there decide (ie. by checking some kind of flag if spinner is animating or not) if you'll send an event down the responder chain or ignore it. One way to hijaack this window is here (the answer with MyKindOfWindow definition).
@mica: looks like you've find a bug. According to documentation this shouldn't happen: "Turning off delivery of touch events for a period. An application can call the UIApplication method beginIgnoringInteractionEvents and later call the endIgnoringInteractionEvents method. The first method stops the application from receiving touch events entirely; the second method is called to resume the receipt of such events.
Thanks for your investigation. In this special case the behavior is OK for me. If not, I think I would go the way to place a transparent view over all others, while the UIActivityIndicator is spinning.
It does. Syntax would be something like UIApplication.sharedApplication().beginIgnoringInteractionEvents()...
9

In Swift 3.0:

To disable interaction:

UIApplication.shared.beginIgnoringInteractionEvents() 

To restore interaction:

UIApplication.shared.endIgnoringInteractionEvents() 

Comments

1

Just an addition to rokjarc answer. Here an example of watchdog to keep app alive. You can call always with some critical interval, maybe 10 sec. And if you need to enable within 10 sec, just call "enable" method.

UIWindow * __weak mainWindow;

- (void)disableGlobalUserInteractionForTimeInterval:(NSTimeInterval)interval
{
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        mainWindow = [[[UIApplication sharedApplication] windows] lastObject];
    });

    [mainWindow setUserInteractionEnabled:false];

    if (interval > 0)
    {
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(interval * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            [self enableGlobalUserInteraction];
        });
    }
}

- (void)enableGlobalUserInteraction
{
    if (mainWindow)
    {
        [mainWindow setUserInteractionEnabled:true];
    }
}

Comments

0

In Swift 5:

// activity indicator starts
view.isUserInteractionEnabled = false

...

// activity indicator stops
view.isUserInteractionDisabled = true

Comments

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.