I'm taking an adventure into the depths of JavaScript and have come across a little problem that I can't get my head around.
Everything I know about programming is self taught, this problem might have some terminology behind it I have never heard of, so I don't know what it would be called.
I'll explain the problem I am experiencing.
I've been writing a framework for HTML5 canvas for displaying 2d and 3d graphics.
As you might expect, I have designed an element class, these elements have positions on the canvas which are built from a vector class I put together.
The problem I'm having is, if I make two "Text" objects, then call a function inside their position object, all the positions of the "Text" objects change to this value:
var usernameLabel = new C.Text('Username:');
usernameLabel.position.set(30,30)
var username = new C.Text('Hello World');
username.position.set(0,70)
console.log(usernameLabel.position.x) // 0 when it should be 30
I'm sure there is something I missed, I just can't figure out what.
C.Text.prototype = new C.Element();
C.Element.position = new JC.Vector();
Any help would be most appreciated!
This is my full Element class
C.elements = 0;
C.Element = function()
{
this.id = C.elements ++;
this.position = new C.Vector();
this.rotation = new C.Vector();
this.style = new C.Style();
this.children = [];
}
C.Element.prototype = {
constructor : C.Element,
addChildObject : function( o )
{
return this.children.push(o);
},
removeChildObject : function( o )
{
this.children.splice(o,1);
}
}
Text class
C.Text = function(string)
{
this.string = string || '';
}
C.Text.prototype = new C.Element();
C.Text.prototype.constructor = C.Text();
I also have more classes built from C.Element obviously, for example:
C.Rectangle = function(width, height)
{
this.style.setSize(width,height);
}
C.Rectangle.prototype = new C.Element();
C.Rectangle.prototype.constructor = new C.Rectangle();
var usernameLabel = new C.Text('Username:');
usernameLabel.position.set(30,30) // 0,70?
var username = new C.Text('');
username.position.set(0,70) // 0,70
var rect = new C.Rectangle(20,0);
rect.position.set(30,80) // 90,80?
var rect2 = new C.Rectangle(20,0);
rect2.position.set(90,80) // 90,80