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i wanted to create a custom heads up display like the maya resolution gate for my tool that i could control it with my window.

i try using MPxDrawOverride and create what i want, but ...

  1. i see MHUDRender class in the python api documentation, but can't find how use this class. try several ways without a result.any suggestion

  2. for the hud that i created, i use MPxLocatorNode , so for this hud to work i should create the node and because of that i have a transform node in the outliner.

is there a way that i can create my custom HUD without create the node? should i use MHUDRender? i create several MPxCommand, so that i can control the hud with my ui. is this the right way?

Custom HUD with MPxDrawOverride

transform node of the hud in the outliner

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  • Hi Amin, welcome to SO. Please provide any code you already tried since without we cannot give any hints... have a look here: link . Commented Sep 3, 2020 at 9:36
  • if you are looking hud customization, there is snoy pictures reticles code that could help you : code.google.com/archive/p/imageworks-maya-reticle/source/… Commented Sep 3, 2020 at 11:21

1 Answer 1

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If you search of a way to manipulate the HUD without a plugin, take a look at the headsUpDisplay() command.

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