I have container view which can be draged around and it has scrollview inside with bunch of buttons. When i drag the container view scrollViews starts to jump up and down weirdly, also buttons' hitboxes start be way off from actual buttons. (You can see my gif)
But when I touch scrollview everything gets back to normal.

This code is purely for testing
That's the main view
struct ContentView: View {
@State var width : CGFloat = 300
@State var height : CGFloat = 300
var body: some View {
VStack{
SecondView(width: width, height: height){
ScrollView{
VStack{
ForEach(0...10, id : \.self){ i in
TestButton(number: i)
}
}
}
}
Slider(value: $width, in: 100...500)
Slider(value: $height, in: 100...500)
}
}
}
That's the dragable view
struct SecondView<Content : View> : View {
var width : CGFloat
var height : CGFloat
var content : () -> Content
@GestureState private var dragState = DragState.inactive
@State var position : CGSize = CGSize(width: 0, height: 0)
var body : some View {
let dragGesture = DragGesture().updating($dragState){ drag, state, transition in
state = .dragging(translation: drag.translation)
}.onEnded({drag in
self.position.height+=drag.translation.height
self.position.width+=drag.translation.width
})
return VStack{
Handle()
content().padding()
}.frame(width: width, height: height).background(Color.yellow).cornerRadius(10)
.offset(x: self.position.width + dragState.translation.width, y: self.position.height + dragState.translation.height)
.gesture(dragGesture)
}
enum DragState {
case inactive
case dragging(translation : CGSize)
var translation : CGSize {
switch self {
case .inactive:
return .zero
case .dragging(let translation):
return translation
}
}
var isDragging : Bool {
switch self {
case .inactive:
return false
case .dragging:
return true
}
}
}
}
I'm not sure if it is a bug or it's me doing something wrong, but looks like bug Thanks in advance for answers and suggestions