I made a small game where there are 3 pictures of chests, and you have one attempt to choose a chest with a prize. But the problem is with the asynchronous code, a notification of defeat or victory is displayed faster than the desired picture is put in the right place, After the message, a function that puts all the chests closed that also does not allow the picture to take its place.
var count=0;
var imgArray = new Array();
imgArray[0] = new Image();
imgArray[0].src ='https://i.pinimg.com/originals/ae/f7/15/aef715f93eadcdf77c4dfa3baf5859ad.jpg'
imgArray[1] = new Image();
imgArray[1].src = "https://previews.123rf.com/images/gl0ck33/gl0ck331106/gl0ck33110600002/9781614-wooden-chest-with-gold-coins.jpg";
imgArray[2] = new Image();
imgArray[2].src = "https://i.pinimg.com/originals/94/09/6b/94096bf738837c16582902d281c520bc.jpg";
var images = document.getElementsByTagName("img");
var k = Math.floor(Math.random() * 3) + 1;
console.log("Winning number " + k);
for (var i = 0; i < images.length; i++) {
images[i].addEventListener("click", function(e) {
count++;
console.log("Count " + count);
if(this.id == k){
count=0;
this.src = imgArray[1].src;//here picture with a gift
alert("You Win");// here problem,alert Faster than the picture above
TryAgain();//And this function is faster to put pictures with closed chests
return;
} else {
this.src = imgArray[0].src;//picture empty chest
}
if (count >= 1) {
count = 0;
alert("You lose!!!");//alert Faster than the picture above
TryAgain();
return;
}
}, false);
}
function TryAgain(e) {
for (var i = 0; i < images.length; i++){
images[i].src = imgArray[2].src;//picture with close chest
k = Math.floor(Math.random() * 3) + 1;
}
console.log(k);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
</head>
<body>
<img width="300px" height="300px" src="https://i.pinimg.com/originals/94/09/6b/94096bf738837c16582902d281c520bc.jpg" id="1">
<img width="300px" height="300px" src="https://i.pinimg.com/originals/94/09/6b/94096bf738837c16582902d281c520bc.jpg" id="2">
<img width="300px" height="300px" src="https://i.pinimg.com/originals/94/09/6b/94096bf738837c16582902d281c520bc.jpg" id="3">
<button id="btn" onclick="TryAgain()">Try Again</button>
</body>
</html>
alert("You Win"); then this.src=imgArray[1].src;but not thisthis.src=imgArray[1].src; alert("You Win");