I followed Gene's answer but there are two issues with it that I fixed below. The first is that the variable isLoggedIn must have the property @Published in order to work as intended. The second is how to actually use environmental objects.
For the first, update UserAuth.isLoggedIn to the below:
@Published var isLoggedin = false {
didSet {
didChange.send(self)
}
The second is how to actually use Environmental objects. This isn't really wrong in Gene's answer, I just noticed a lot of questions about it in the comments and I don't have enough karma to respond to them. Add this to your SceneDelegate view:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
var userAuth = UserAuth()
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView().environmentObject(userAuth)