I just started using oop in javascript and I ran across some problems trying to acces a method from inside another method.
here's the code I had:
var Game = {
initialize: function () {
if (canvas.isSupported()) {
sprites[0] = new Player();
this.update();
}
},
update: function() {
for (var i = 0; i < sprites.length; i++) {
sprites[i].update();
}
this.draw();
},
draw: function() {
this.clear();
for (var i = 0; i < sprites.length; i++) {
sprites[i].draw();
}
setTimeout(this.update, 10);
},
clear: function() {
canvas.context.clearRect(0, 0, canvas.element.width, canvas.element.height);
}
}
but calling the Game.update() gives an error that the draw method isn't defined.
I couldn't find a real solution for this.
eventually I found this How to call a method inside a javascript object
where the answer seems to be that I need to safe the this reference like:
var _this = this;
but I couldn't get that to work in literal notation, so I changed the code to object constructor (I guess that's how it's called) and added the variable.
I then changed
this.draw();
to
_this.draw();
and it worked.
though the
this.clear();
and the this.update() are still the same, they never seemed to give errors in the first place.
Can anyone explain why this is? and maybe point me to a better solution? thanks in advance.
update
Here's what it should be:
var Game = function () {
var _this = this;
this.initialize = function () {
if (canvas.isSupported()) {
sprites[0] = new Player();
this.update();
}
}
this.update = function () {
for (var i = 0; i < sprites.length; i++) {
sprites[i].update();
}
this.draw();
}
this.draw = function () {
this.clear();
for (var i = 0; i < sprites.length; i++) {
sprites[i].draw();
}
setTimeout(function () { _this.update(); }, 10);
}
this.clear = function () {
canvas.context.clearRect(0, 0, canvas.element.width, canvas.element.height);
}
}