I generated a texture image like this

I have to compare two textures. I have used histogram comparison method.
image_file = 'output_ori.png'
img_bgr = cv2.imread(image_file)
height, width, channel = img_bgr.shape
hist_lbp = cv2.calcHist([img_bgr], [0], None, [256], [0, 256])
print("second started")
image_fileNew = 'output_scan.png'
img_bgr_new = cv2.imread(image_fileNew)
height_new, width_new, channel_new = img_bgr_new.shape
print("second lbp")
hist_lbp_new = cv2.calcHist([img_bgr_new], [0], None, [256], [0, 256])
print("compar started")
compare = cv2.compareHist(hist_lbp, hist_lbp_new, cv2.HISTCMP_CORREL)
print(compare)
But this method is not effective. It shows similar results for two different image textures. Also it is not showing too much of variation to identify Print & Scan effect. How do I compare the textures? I thought of analysing the GLCM characteristics.
import cv2
import numpy as np
from skimage.feature import greycomatrix
img = cv2.imread('images/noised_img1.jpg', 0)
image = np.array(img, dtype=np.uint8)
g = greycomatrix(image, [1, 2], [0, np.pi/2], levels=4, normed=True, symmetric=True)
contrast = greycoprops(g, 'contrast')
print(contrast)
In this method, I am getting the output as 2*2 matrix. How do I compare two matrices of several features like contrast, similarity, homogeneity, ASM, energy and correlation?
COMMENT CLARIFICATION
import numpy as np
from PIL import Image
class LBP:
def __init__(self, input, num_processes, output):
# Convert the image to grayscale
self.image = Image.open(input).convert("L")
self.width = self.image.size[0]
self.height = self.image.size[1]
self.patterns = []
self.num_processes = num_processes
self.output = output
def execute(self):
self._process()
if self.output:
self._output()
def _process(self):
pixels = list(self.image.getdata())
pixels = [pixels[i * self.width:(i + 1) * self.width] for i in range(self.height)]
# Calculate LBP for each non-edge pixel
for i in range(1, self.height - 1):
# Cache only the rows we need (within the neighborhood)
previous_row = pixels[i - 1]
current_row = pixels[i]
next_row = pixels[i + 1]
for j in range(1, self.width - 1):
# Compare this pixel to its neighbors, starting at the top-left pixel and moving
# clockwise, and use bit operations to efficiently update the feature vector
pixel = current_row[j]
pattern = 0
pattern = pattern | (1 << 0) if pixel < previous_row[j-1] else pattern
pattern = pattern | (1 << 1) if pixel < previous_row[j] else pattern
pattern = pattern | (1 << 2) if pixel < previous_row[j+1] else pattern
pattern = pattern | (1 << 3) if pixel < current_row[j+1] else pattern
pattern = pattern | (1 << 4) if pixel < next_row[j+1] else pattern
pattern = pattern | (1 << 5) if pixel < next_row[j] else pattern
pattern = pattern | (1 << 6) if pixel < next_row[j-1] else pattern
pattern = pattern | (1 << 7) if pixel < current_row[j-1] else pattern
self.patterns.append(pattern)
def _output(self):
# Write the result to an image file
result_image = Image.new(self.image.mode, (self.width - 2, self.height - 2))
result_image.putdata(self.patterns)
result_image.save("output.png")
I generated texture with this code. I have texture and I have methods to calculate the texture properties, but the question is how to identify the similarity between two textures.

LBP.patterns(don’t convert to an image, as the data type conversion could cause problems!). Look into the LBP literature. There are methods to further reduce the 256 different values, which might be useful in your case, as the resulting features will have many fewer dimensions and will be easier to compare.