What is the difference between ToCharArray and ToArray
string mystring = "abcdef";
char[] items1 = mystring.ToCharArray();
char[] items2 = mystring.ToArray();
The result seems to be the same.
What is the difference between ToCharArray and ToArray
string mystring = "abcdef";
char[] items1 = mystring.ToCharArray();
char[] items2 = mystring.ToArray();
The result seems to be the same.
string.ToCharArray() is a member of the string class.
string.ToArray() is actually using a ToArray() extension of IEnumerable<T>, taking advantage of the fact that string implements IEnumerable<char>.
Of the two, string.ToCharArray() is likely to be more performant.
From the C# reference source, the implementation of string.ToCharArray() is:
unsafe public char[] ToCharArray() {
// <
int length = Length;
char[] chars = new char[length];
if (length > 0)
{
fixed (char* src = &this.m_firstChar)
fixed (char* dest = chars) {
wstrcpy(dest, src, length);
}
}
return chars;
}
Also from the C# reference source, the implementation of IEnumerable<T>.ToArray() is:
public static TSource[] ToArray<TSource>(this IEnumerable<TSource> source) {
if (source == null) throw Error.ArgumentNull("source");
return new Buffer<TSource>(source).ToArray();
}
...
struct Buffer<TElement>
{
internal TElement[] items;
internal int count;
internal Buffer(IEnumerable<TElement> source) {
TElement[] items = null;
int count = 0;
ICollection<TElement> collection = source as ICollection<TElement>;
if (collection != null) {
count = collection.Count;
if (count > 0) {
items = new TElement[count];
collection.CopyTo(items, 0);
}
}
else {
foreach (TElement item in source) {
if (items == null) {
items = new TElement[4];
}
else if (items.Length == count) {
TElement[] newItems = new TElement[checked(count * 2)];
Array.Copy(items, 0, newItems, 0, count);
items = newItems;
}
items[count] = item;
count++;
}
}
this.items = items;
this.count = count;
}
internal TElement[] ToArray() {
if (count == 0) return new TElement[0];
if (items.Length == count) return items;
TElement[] result = new TElement[count];
Array.Copy(items, 0, result, 0, count);
return result;
}
}
As you can see, that's a LOT more complicated!
Why doesn't IEnumerable<T>.ToArray() use the optimised path?
There's one other thing we need to explain.
If you inspect the implementation of Buffer<T> you'll see this optimisation:
ICollection<TElement> collection = source as ICollection<TElement>;
if (collection != null) {
count = collection.Count;
if (count > 0) {
items = new TElement[count];
collection.CopyTo(items, 0);
}
}
You could reasonably ask why that path isn't taken? If it was, this would be a good optimisation for string.ToArray().
Well, the answer is simply: A string doesn't implement ICollection<T> and therefore source as ICollection<TElement> will return null, and that optimisation will not be done.
Even worse, the non-optimised path through Buffer<T> will use the string enumerator, which is implemented as follows:
public sealed class CharEnumerator : IEnumerator, ICloneable, IEnumerator<char>, IDisposable
{
private String str;
private int index;
private char currentElement;
internal CharEnumerator(String str) {
Contract.Requires(str != null);
this.str = str;
this.index = -1;
}
public Object Clone() {
return MemberwiseClone();
}
public bool MoveNext() {
if (index < (str.Length-1)) {
index++;
currentElement = str[index];
return true;
}
else
index = str.Length;
return false;
}
public void Dispose() {
if (str != null)
index = str.Length;
str = null;
}
/// <internalonly/>
Object IEnumerator.Current {
get {
if (index == -1)
throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumNotStarted));
if (index >= str.Length)
throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumEnded));
return currentElement;
}
}
public char Current {
get {
if (index == -1)
throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumNotStarted));
if (index >= str.Length)
throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumEnded));
return currentElement;
}
}
public void Reset() {
currentElement = (char)0;
index = -1;
}
}
ICollection<TElement> collection = source as ICollection<TElement>;
if (collection != null) {
count = collection.Count;
if (count > 0) {
items = new TElement[count];
collection.CopyTo(items, 0);
}
}
This introduces a whole other level of inefficiency.
The moral of this story
Never use IEnumerable<char>.ToArray() instead of string.ToCharArray()!
ToArray() would be less efficient: string doesn't implement ICollection<char>, which means ToArray() doesn't know the length ahead of time, which means it will create a lot of intermediate buffers. (Otherwise one could reasonably assume that LINQ is "smart enough" to choose the fast path.)// < in the ToCharArray method?ToCharArray method to extract the characters in a string to a character array. It then displays the original string and the elements in the array.
using System;
public class Example
{
public static void Main()
{
String s = "AaBbCcDd";
var chars = s.ToCharArray();
Console.WriteLine("Original string: {0}", s);
Console.WriteLine("Character array:");
for (int ctr = 0; ctr < chars.Length; ctr++)
Console.WriteLine(" {0}: {1}", ctr, chars[ctr]);
}
}
ToArray method of the List class that act on ranges.
using System;
using System.Collections.Generic;
public class Example
{
public static void Main()
{
string[] input = { "Brachiosaurus",
"Amargasaurus",
"Mamenchisaurus" };
List<string> dinosaurs = new List<string>(input);
Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
Console.WriteLine();
foreach( string dinosaur in dinosaurs )
{
Console.WriteLine(dinosaur);
}
Console.WriteLine("\nAddRange(dinosaurs)");
dinosaurs.AddRange(dinosaurs);
Console.WriteLine();
foreach( string dinosaur in dinosaurs )
{
Console.WriteLine(dinosaur);
}
Console.WriteLine("\nRemoveRange(2, 2)");
dinosaurs.RemoveRange(2, 2);
Console.WriteLine();
foreach( string dinosaur in dinosaurs )
{
Console.WriteLine(dinosaur);
}
input = new string[] { "Tyrannosaurus",
"Deinonychus",
"Velociraptor"};
Console.WriteLine("\nInsertRange(3, input)");
dinosaurs.InsertRange(3, input);
Console.WriteLine();
foreach( string dinosaur in dinosaurs )
{
Console.WriteLine(dinosaur);
}
Console.WriteLine("\noutput = dinosaurs.GetRange(2, 3).ToArray()");
string[] output = dinosaurs.GetRange(2, 3).ToArray();
Console.WriteLine();
foreach( string dinosaur in output )
{
Console.WriteLine(dinosaur);
}
}
}