I have a very beginning C# question. Suppose I have a class called GameObject, and I want to create an array of GameObject entities. I could think of writing code like:
GameObject[] houses = new GameObject[200];
The compiler complains (assuming because of invalid syntax). Since this is XNA development, I load my texture in the LoadContent() method as follows:
houses[0].Model = Content.Load<Model>("Models\\Building_01 Windowed");
where houses[0] should be a GameObject and can be loaded like this, but the compiler throws this error:
"Use the "new" keyword to create an object instance"
"Check to determine if the object is null before calling the method"
There must be something wrong with my initialization.