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I don't know why launch image not loading in my app.

enter image description here

and this one

enter image description here

How can I resolve this?

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  • 1
    The name of the loading images need to be Default/Default@2x etc. Commented Dec 30, 2013 at 22:01
  • @Seya—nope, if you’re using image catalogs (see the last screenshot) then Xcode can set up the appropriate Info.plist keys for you. Commented Dec 30, 2013 at 22:06
  • @Noah Witherspoon, thank you for clarifying. Commented Dec 30, 2013 at 22:08
  • I have Default.png / [email protected] / [email protected] and I'm using asset catalogs Commented Dec 30, 2013 at 22:13
  • stackoverflow.com/questions/18758882/… Commented Dec 31, 2013 at 6:23

1 Answer 1

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Launch Images Universal apps must provide launch images for both the iPhone and iPad. Typically you have to include one launch image in a portrait orientation for iPhone apps, as well as, iPad apps.

iPhone apps require only one launch image in a portrait orientation, whereas iPad apps typically require different images for portrait and landscape orientations. In brief, you have to provide the following launch images for universal app:

launch image for non-retina iPhone (320×480) launch image for retina iPhone 4 and 4S (640×960) launch image for retina iPhone 5 (640×1136) launch image for non-retina iPad (1024×768) launch image for retina iPad (2048×1536)

Xcode 5 introduces Asset Catalogs that simplifies management of launch images and app icons. Under the General settings of your target, you should find the App Icons and Launch Images sections.

enter image description here

Tap the arrow button of Launch Images to access the launch image set. The launch image set contains all the representations of the static launch image that the app displays during launch. You can simply drag the image from Finder and set it into appropriate image well.

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For requirements of launch image, you can further refer to the Apple’s iOS Human Interface Guidelines.

Link:ios-univeral-app-tutorial

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