#include "stdafx.h"
#include <iostream>
#include <vector>
#include <string>
class Helper 
{
public:
    Helper() { init(); }
    virtual void print() {
        int nSize = m_vItems.size();
        std::cout << "Size : " << nSize << std::endl;
        std::cout << "Items: " << std::endl;
        for(int i=0; i<nSize; i++) {
            std::cout << m_vItems[i] << std::endl;
        }
    }
protected:
    virtual void init() { m_vItems.push_back("A"); }
    std::vector<std::string> m_vItems;
};
class ItemsHelper : public Helper
{
public:
    ItemsHelper() { }
protected:
    virtual void init() { 
        Helper::init();
        m_vItems.push_back("B");
    }
};
int _tmain(int argc, _TCHAR* argv[]) {
    ItemsHelper h;
    h.print();
}
This output's that the size of the vector is 1.  I expected the size to be 2 because in the ItemsHelper::init function I called the base class Helper::init() function, then I add a second item to the vector.  The problem is, the ItemsHelper::init doesn't get called, the base class init function gets called instead.
I want the ItemsHelper::init function to get called, and I can do that by calling the init function in the ItemsHelper ctor rather than in the base class. BUT, the question is, is there a better way to achieve that and still keep the call to the init() in the base class? Because what if I want to create a Helper object instead of a ItemsHelper, then the init function would never get called.
btw, this is a simplified version of a issue I'm seeing in a much larger object, I just made these objects up for example.