I am using TypeScript and three.d.ts from definitely typed. I have no problems using THREE.JSONLoader, but how do I use an OBJLoader from here in a TypeScript project. I probably need to create an OBJLoader.d.ts file, but I have no idea how to do it and then how to use the created definition. I tried to simply copy the THREE.JSONLoader definition and rename it to OBJLoader, but that didn't work.
3 Answers
The latest Three.js now has ES Module versions of all the classes in the examples/ folder, along with type declaration files. So, now you can:
import {OBJLoader} from 'three/examples/jsm/loaders/OBJLoader'
And it will be typed in TypeScript as expected (hover on it to see tooltips in VS Code).
1 Comment
This answer was correct at the time of posting, but it's out of date now in 2019. See @trusktr's response below for a better solution today.
Having looked at the source of the OBJLoader here, (and with reference to three.d.ts) a simple objloader.d.ts file might look like this:
/// <reference path="three.d.ts" />
export class OBJLoader extends EventDispatcher {
constructor();
load(url: string, callback?: (response:any) => any): void;
parse(data:any):any; // Not sure if the return value can be typed. Seems to be a group but I can't find a definition for that in three.d.ts?
}
Caveat: this is quickly hacked together and not tested, but may help you to get started.
You would then reference your objloader.d.ts in the same way you are currently using three.d.ts. Don't forget to include both the three.js and OBJLoader.js files in your html page, or import them if you are working with external modules.
4 Comments
objloader. I don't really know anything about that.Add the libraries to your index.html or to your angular-cli.json if you're using angular2 cli:
$ cat angular-cli.json
{
"project": {
"version": "1.0.0-beta.16",
"name": "ssp"
},
"apps": [
{
"root": "src",
"outDir": "dist",
"assets": "assets",
"index": "index.html",
"main": "main.ts",
"test": "test.ts",
"tsconfig": "tsconfig.json",
"prefix": "app",
"mobile": false,
"styles": [
"styles.css"
],
"scripts": [
"../node_modules/three/build/three.js",
"../node_modules/three/examples/js/controls/VRControls.js",
"../node_modules/three/examples/js/effects/VREffect.js",
"../node_modules/webvr-boilerplate/build/webvr-manager.js",
"../node_modules/dat-gui/vendor/dat.gui.js",
"../node_modules/stats-js/build/stats.min.js",
"../node_modules/three/examples/js/controls/OrbitControls.js",
"../node_modules/three/examples/js/loaders/OBJLoader.js", <-- add
"../node_modules/three/examples/js/loaders/MTLLoader.js" <-- add
],
"environments": {
"source": "environments/environment.ts",
"dev": "environments/environment.ts",
"prod": "environments/environment.prod.ts"
}
}
],
Then reference the libraries like "var mtlLoader = new (THREE as any).MTLLoader( );":
var mtlLoader = new (THREE as any).MTLLoader( );
mtlLoader.setPath( '../../assets/models' );
mtlLoader.load( 'myProject.mtl', function( materials ) {
materials.preload();
var loader = new (THREE as any).OBJLoader();
loader.setMaterials(materials);
loader.load( '../../assets/models/myProject.obj', function(object) {
... do stuff
You won't get type checking, but it's a quick way to get started until someone adds an entry for the loaders to definitely typed.