You wouldn't need to write typeof 4 times already but anyway;
Coercion paradigm for conditional statements and operators:
//TYPE //RESULT
Undefined // false
Null // false
Boolean // The result equals the input argument (no conversion).
Number // The result is false if the argument is +0, −0, or NaN; otherwise the result is true.
String // The result is false if the argument is the empty String (its length is zero); otherwise the result is true.
Object // true
From Mozilla:
Logical AND (&&)
expr1 && expr2
If the first operand (expr1) can be converted to false, the && operator returns false rather than the value of expr1.
Logical OR (||)
expr1 || expr2
Returns expr1 if it can be converted to true; otherwise, returns expr2. Thus, when used with Boolean values, || returns true if either operand is true; if both are false, returns false.
true || false // returns true
true || true // returns true
false || true // returns true
false || false // returns false
"Cat" || "Dog" // returns Cat
false || "Cat" // returns Cat
"Cat" || false // returns Cat
true && false // returns false
true && true // returns true
false && true // returns false
false && false // returns false
"Cat" && "Dog" // returns Dog
false && "Cat" // returns false
"Cat" && false // returns false
Additionally, you can use a shortcut isset() method just like in PHP to properly validate your objects:
function isSet(value) {
return typeof(value) !== 'undefined' && value != null;
}
So; your code would be:
var result1 = hitTest(player, object1),
result2 = hitTest(player, object2);
if ( isSet(result1) && isSet(result2) ) { blabla(); };
||returns the first foundtrue, andfalseif nottruefound.&&returns the first foundfalse, andtrueif notfalsefound.