Can you review the following Python code?
import random
class Point3D:
SEED = 1
def __init__(self, x, y, z):
self.X = x
self.Y = y
self.Z = z
def __hash__(self):
hash_value = 0
# Number of hash functions to use
num_hashes = 5
# Random vectors for projection
vectors = [[0] * 3 for _ in range(num_hashes)]
random.seed(Point3D.SEED)
for i in range(num_hashes):
for j in range(3):
vectors[i][j] = random.uniform(-1, 1) # Random value between -1 and 1
# Compute hash value for each random vector
for i in range(num_hashes):
dot_product = self.X * vectors[i][0] + self.Y * vectors[i][1] + self.Z * vectors[i][2]
hash_value <<= 1 # Left shift hash value by 1 bit
if dot_product >= 0:
hash_value |= 1 # Set the last bit to 1
return hash_value
def __str__(self):
return f"({self.X},{self.Y},{self.Z})"
if __name__ == '__main__':
hash_set = set()
for i in range(3):
for j in range(3):
for k in range(3):
point = Point3D(i, j, k)
hash_value = hash(point)
# print(f"{count}--({i},{j},{k}) = {hash_value}")
hash_set.add(hash_value)
sorted_list = sorted(list(hash_set))
print(f"Cont : {len(sorted_list)}")
for item in sorted_list:
print(f"{item:.2f}")
```