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Rive
8,975 posts
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Rive
@rive_app
The interactive experience engine. Design, animate, and code in one place. Ship everywhere.
San Francisco, CA
rive.app
Joined February 2016
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  • Pinned
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    Rive
    @rive_app
    Jun 4
    GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects.
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  • Rive reposted
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    andrew degirolamo
    @andrewdegi
    10h
    rive rendering on a kindle! wrote a small port using @rive_app's local c++ runtime and @KnightOwlHoots zig system :) animation credit: @PedroAlpera
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  • Rive reposted
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    Studiyo
    @Studiyoco
    Jul 7
    Say hi to your new sleep buddy. Done in @rive_app
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  • Rive reposted
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    Alan
    @alanomrv
    14h
    Started work on a very exciting project for a client. I'm really enjoying how the first steps are coming together. Design and animation entirely in Rive. More soon
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  • Rive reposted
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    Miles Ogden
    @MilesMakez
    Jul 6
    Here is my submission for the #characterchallenge, built using @rive_appand Swift! Meet CLUCKY, the judgy chicken! Clucky is the mascot for our accountability game MIND FLOCK. He judges you for spending too much time scrolling on your feed.
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  • Rive reposted
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    Uiscore
    @uiscore
    13h
    Simple, clean, and incredibly elegant logo animation — and it’s 100% made in @rive_app! ✨
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    Rive
    @rive_app
    Jul 7
    The Interactive Character Animation Challenge is a wrap. Some of our favorites that landed right at the deadline 👇 Winners and a full recap coming soon
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  • Rive reposted
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    IvanAtlas
    @IvanAtlas_
    Jul 6
    I decided to showcase moom for the @rive_app & @contra #characterchallenge I sadly didn't get enough time to showcase behind the scenes, but tons of view models, data binding, state machines, success and failure throughout building the moombuddy app. Still a lot of work to do,
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  • Rive reposted
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    onderk.
    @onderk_motion
    Jul 6
    Built a fully interactive 3D car showcase in @rive_app Tap a swatch to change the paint instantly. Drag it to spin, and it continues rolling with momentum. One GLB mesh is rendered in 3D on a GPU canvas, without using a game engine.
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  • Rive reposted
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    Ramis Bogdan
    @BogdanRamis
    Jul 6
    Fairy tale mascot for an EdTech app, made entirely in Rive app last year! 🪄✨ Fully vector, ultra-lightweight, and interactive. Powered by Rive State Machine for dynamic UI/UX engagement. Check out the runtime interactive magic! 👇 @rive_app
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  • Rive reposted
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    Joey Judkins
    @JJMotionStudio
    Jul 6
    I'm excited to share my very last-minute submission for the @rive_app + @contra #characterchallenge! We're using Rive to add animation to our own AAC app (Augmentative+Alternative Communication). This is a first glimpse with our progress so far, and how we're using characters
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  • Rive reposted
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    Grant ❂
    @granttheeking
    Jul 6
    I created the most ambitious thing I've ever built in @rive_app . 5 characters, each with its own interaction language; a spirit that gets angrier the more you poke her, fire that pours out when you press and hold, a blade that flies to Valkyrie's hand when called, then breathes
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  • Rive reposted
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    Ashley Best 🏝
    @AshleyBest
    Jul 5
    Meet 'Luma', a procedurally generated reptile, who follows your cursor, driven entirely by @rive_app scripting! 🦎 It feels like the beginning of a little game I might have to keep developing! My last minute entry to the Character Challenge on Contra!
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  • Rive reposted
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    dani.evs
    @danievs1
    Jul 5
    Help Lucy! I made a BRATZ inspired character who needs to find the right fit ✨. Remembering the good days playing Bratz on PS2, I decided to create something with my own art. Entirely built in @rive_app, Version 1.
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