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Bast's Art

@bastart13 / bastart13.tumblr.com

My lovely art blog :D |she/they| |25+| No reposts or edits of my art | If you're interested, I have a kofi:  https://ko-fi.com/bast13
Anonymous asked:

Seeing you still post Arcana stuff makes my heart so happy!! 🥹💚💚

I’m sorry you were spammed by the questions where someone was asking about Arcana lighting, I hope that won’t discourage you from making more tutorials. You explained it perfectly in your post, idk what that was all about 🙈

Your art tutorials and tips are amazing and made me want to pursue art as a career! Thank you so much for sharing those all those years.

Thanks! Though don't worry because if someone asks me an art question I'm probably going to answer it regardless. I can't stop. I used to consume deviantart art tutorials as a child and I think it's my pact as an artist to create as many back

Anonymous asked:

Hi!

Hope you’re doing well :)

Absolutely LOVE your art and tutorials and stuff <333

I have a question about the Arcana art style, if you don’t mind:

Is it ok to just color sample colors from the CGs and use a “Normal” blending mode to do highlights? Have you ever tried this before? I usually just create my own color palettes to work with and don’t really mess with a lot of color matching, but I really want to use the exact same color as the blue highlights from one of the CGs and was wondering if you had an opinion on this?

That's just digital painting. It's not how the CGs are drawn but go nuts

Also, if this is the same anon who's asked the previous 5-ish asks about colour matching CGs, do you mind stopping? I don't know how to help you at this point

Anonymous asked:

Not question just sharing that I have about fifty dollar worth of postcard items in my cart from your Redbubble…. Someday someday they will be mine. Thank you for sharing your work with fans of the series and you.

hope to someday have all your arts as postcard

Oh wow, thank you so much! I hope you enjoy them!

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It was a close battle but D won out for Toph! Now onto Aang

My main inspirations for him are:

  • Buddhist monk
  • Active/Travelling
  • Traditional/Ceremonial
  • Flowing

The struggle I have with Aang is that the primary references of traditional Air Nomad culture we have are either trainees or monks, rather than the travelling nomads. Aang is very traditional and would invest in getting traditional robes made, but he also travels a lot so he might want to be slightly less restricted. I tried combining the monks' clothing + his season 3 outfit but it's hard finding a middle ground

@galacticnightsky123 (New post to stop them getting long)

I'd say for high fantasy, one key component is a priori worldbuilding and design. Even when taking inspiration from other countries, the priority should be making it suit your own world. Taking inspiration from multiple countries at once rather than making it "fantasy France" is already a better start so long as you're intentional about it

One key flaw of orientalist designs, for example, is that the designs don't make sense. If you're not thinking when you combine India, the Sahara, and Albania, you're going to be combining clothing suited for very different climates

If a character will be living in a sandy desert, why would they be exposing themselves and wearing metal on their bare skin? If a character is in a hot, dry place, why would they be wearing fur cloaks? If a character is modest, why would all their clothes be transparent, etc.

Another key is synthesis: less mix and matching disparate elements and try instead to merge and alter them

As an example, I was trying to combine Cambodian and medieval French inspirations for these fantasy designs below:

I came at it from the concept of using classic European silhouettes, but with SEAsian materials and aesthetics (well, mostly SEAsia and some Melanasia as the two characters have different origins)

Then I added fantastical elements by exaggerating the shapes and colours, inspired by the bright/pastel and gold colours of magical girls

At the end of the day, you can do a lot with fantasy (it's not like most European fantasy is accurate to history) but you want to at least reference something real before making changes, rather than going off what you think something looks like, or you're more likely to fall into stereotypes. You won't always be perfect but trying will usually result in something more interesting than the default

In terms of reference: I recommend either real photos, museum pieces, or art that originates from the culture you're referencing (second-hand art might not be accurate)

In terms of avoiding orientalism: Most things you google will be better if they're from Arab authors, but there's plenty of advice online. I don't have any specific recommendations other than this video by Yousef AbdulHusain kickstarted a lot of my investigation into it (he also does plenty of other videos on Arab stereotypes in media)

And this video by Farya Faraji isn't about clothing but it's a great dissection of just how omnipresent orientalism is and how easy it is to misunderstand culture based on how it looks in media

It was a close battle but D won out for Toph! Now onto Aang

My main inspirations for him are:

  • Buddhist monk
  • Active/Travelling
  • Traditional/Ceremonial
  • Flowing

The struggle I have with Aang is that the primary references of traditional Air Nomad culture we have are either trainees or monks, rather than the travelling nomads. Aang is very traditional and would invest in getting traditional robes made, but he also travels a lot so he might want to be slightly less restricted. I tried combining the monks' clothing + his season 3 outfit but it's hard finding a middle ground

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I've talked before about how much I enjoy the AtLA design style, so with the new film it's made me think about how I'd approach the Gaang a decade in the future. I'll be doing them one at a time to see people's feedback

Starting with Toph, her main inspirations are:

  • Tang dynasty
  • Wrestling
  • Butch/Men's fashion
  • Opera/Theatre
  • Ready to rumble

ngl Toph is the sort of character I imagine staying pretty much the same throughout her life, only getting more and more into her aesthetic as ages. At 22, she's still mostly travelling and doing whatever suits her fancy, leaving statues of herself in her wake. She's the sort of friend you see a couple of times each year and never get a clear answer on what her job it, if she's seeing anyone, or where she lives

I've talked before about how much I enjoy the AtLA design style, so with the new film it's made me think about how I'd approach the Gaang a decade in the future. I'll be doing them one at a time to see people's feedback

Starting with Toph, her main inspirations are:

  • Tang dynasty
  • Wrestling
  • Butch/Men's fashion
  • Opera/Theatre
  • Ready to rumble

ngl Toph is the sort of character I imagine staying pretty much the same throughout her life, only getting more and more into her aesthetic as ages. At 22, she's still mostly travelling and doing whatever suits her fancy, leaving statues of herself in her wake. She's the sort of friend you see a couple of times each year and never get a clear answer on what her job it, if she's seeing anyone, or where she lives

Anonymous asked:

Thank you so much for taking the time to answer my ask about orientalism!

I appreciate you and the effort you put into educating yourself and being respectful!

For better and worse, being in the Arcana fandom opened my eyes a bit to it. When I first designed Isha, I was not referencing anything real and it's only by the grace that I was trying to keep them simple and modest that I didn't come up with something absurd

A lot of people in the fandom had to keep pointing out how many people fell into orientalist and other stereotypical and objectifying designs (I remember people also commenting on the way people misused Brazillian carnival costume or kimono?). Even if it's the first time myself and many others tried their hand at fantastical costume design based on foreign cultures, I doubt it was fun having to correct people when it was their own culture being misused

It's the importance of representation and diversity, both on and off-screen, so people grow up with a better understanding of other cultures and aren't so stubborn in their ignorance

Anonymous asked:

Hi! I’m just pondering and re-read your post on Isha and that character Ravi that looks inspired by Isha along with remembering another older post

When you say “orientalist” v-neck or that Asra’s design is orientalist, can you elaborate on what that means? I’m trying to learn so my own characters don’t fall into anything racist or offensive

As a precursor, I'm not arab or desi so while I can give an overview on orientalism, I'm obviously not an expert and it's worthwhile reading up on actual middle eastern perspectives on this topic

But overall, orientalism is what you find when you google "middle eastern clothing", "Aladdin", or essentially any time you see someone throw in a "sand and swords" desert culture

See below:

It's based in Victorian misinterpretations of India, the Middle East, and North Africa and the idea that a lot of their culture is interchangeable. Famously, the British monarchy would take people from these countries (primarily India) and dress them up in costumes because their own clothing wasn't "authentic" enough for them

Unfortunately, most if not all outside depictions of these countries will be flavoured by orientalism because it's an ouroboros of artists being influenced by other artists' ideas of what these cultures might be. Despite a lot of it stemming from british misinformation, orientalism is also a massive issue in east asia, as you can see from the Free! outro designs. It's omnipresent and once you notice it, you can't stop

Common themes include: overly revealing clothing (deep v-necks, open shirts, crop-tops, tiny silk skirts), misunderstanding of turbans (hair exposed underneath), lots of sashes, massive puffy trousers, an overuse of gold accessories, etc.

Like many stereotypes, there is some basis for each of these concepts. modern lehenga blouses, dhoti, and indian jewellery form the basis of the crop-tops, puffy trousers, and lots of gold. Many saharan cultures wear turbans and bright looseclothes, and the short jacket + puffy shirt and flat hat comes from Albanian traditional clothing. But that's talking about countries a continent away from each other, with vastly different climates and cultures

Naturally, this leads to the Arcana. Contrary to popular belief, the aesthetic is not based on any one place. It takes inspiration from over Europe and North Africa, (along with India and Central Asia) + extra fantastical and modern inspirations.

Asra and his family are the main examples of the Arcana drawing from arab cultures. Now, the devs did take the criticism on board and they made an effort to change Asra's outfits and on avoid playing into orientalist design elements in future designs, but unfortunately, orientalism is baked into most attempts to represent the Middle East because it's just everywhere.

I also would say that the fandom's apprentice designs tend to lean much harder into orientalism because of the common misinterpretation that the Arcana is just based on the Middle East + wanting to make their designs "sexy" (you can't even count all of the "bellydancer" apprentice designs...)

Like with avoiding most stereotypes, the key is research. It is incredibly difficult to avoid orientalistic designs even from "proper" sources, but if you narrow your field to specific countries and cultures, you're less likely to create an unknowing mishmash. If you want to make a character along these lines, maybe choose if you want them to be primarily Tunisian, Egyptian, Iraqi, Pakistani, North/South Indian, etc. and try to find photos of people who live in those countries. These countries have both long histories of clothing culture and modern fashion industries you can take inspiration from

Fantasy design doesn't have to be purely based on existing cultures, but especially when borrowing elements from cultures you're not part of, you should put the effort into understand what those elements mean before modifying them. Especially when trying to modify them to be sexually appealing!

One example I use is when you want to include a face veil. Face veils are typically for modesty or protection from the sun or sand. As a result, when you make the veil transparent or make the outfit revealing and provocative, you can end up objectifying modesty wear and looking ridiculous

Another example is when you mix cultures without realising it and you end up putting a character in a Scottish kilt and French beret

Like... it can be a look, but only if you know what you're doing

This entire issue is in no way limited to orientalism. As a welsh person, I know it's impossible to find sources on traditional welsh clothing without running into "viking celtic neopagan savage" moodboards...

But it's most important to understand how this happens with non-western cultures because of the western power structure using these misinterpretations to contribute to everyday racism (e.g. sexualising hijabi women, assuming desert cultures are barren and criminal, treating all brown people as interchangeable)

Research can and will be limited at a certain point, but if you keep an eye out for these stereotypes, try to be specific in what you use, and keep yourself open to critique, you'll at least do a better job than people who remain ignorant to it. Don't assume you know what something is supposed to look like and avoid referencing purely the work of other artists, assuming they know what it's supposed to look like.

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Reblogged

It's such a shame for one of the few demisexual routes, Malakai's route, particularly his first two seasons, are some of the worst I've read in Lovestruck

I'm just going to vent under the cut because in transcribing his route for the script archive, I'm reading it in too much detail

Sorry, continuing because this scene summarises it

It's such a shame for one of the few demisexual routes, Malakai's route, particularly his first two seasons, are some of the worst I've read in Lovestruck

I'm just going to vent under the cut because in transcribing his route for the script archive, I'm reading it in too much detail

Hi i was curious if i could use these sprites in the online game Shinri Trial, its a Danganronpa RP game where we play as Danganronpa characters, they don't have Seiko sprites and I've been looking for a while now and found yours and really like them! So i was curious if i could use yours in the game, id credit you and your art on the workshop item for it and in the video i plan on creating for the game If you do agree I'm just curious if you could make them a full body sprite and add the legs, id be willing to pay for the extra work, you have to put in for them

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You're free to use them with credit, and thanks for asking. Unfortunately I'm out of practice with the style and my commissions aren't open so I won't be able to edit them into fullbody, and I'd rather not have other people draw over them either