In the C++ programming language, classes and objects are the base building block that leads to object-oriented programming in C++. They provide the code in a more organized, reusable, and maintainable way. In C++, classes act like a blueprint that defines how objects are structured and behave in the program. On the other hand, objects are instances of classes that are used to hold data and methods to create and manipulate several entities.
In C++, a class is a user-defined data type that acts as a blueprint to create an object. It is used to collect the data members and member functions into a single unit. A class keyword is used to create a class in C++. A class has several features, including fields, methods, constructors, etc.
For Example:

Consider a class of Cars. There can be several cars with different names and brands, but these cars will share many common properties, such as wheels, mileage range, Speed limit, and many others. It also contains turns, brakes, gears, accelerator, etc. Now, the Car is the class, and its data members are wheels, mileage range, and Speed limit, and its member functions are turn, brakes, gears, and accelerator.
A class should be defined and declared before its use in C++. It is defined via using the class keyword in C++. The body of the class is defined inside the curly brackets and terminated by a semicolon at the end.
It has the following syntax:
In this syntax,
Let's take an example to demonstrate the class in C++.
Output:
Enter the Name: John Enter the Age: 25
Explanation:
In this example, we define a class named Employee with two public data members, name and age, and a member function displayInfo() that displays the employee's details.
In the main() function, an object e1 of the Employee class is created. The values "John" and 25 are assigned to the object's name and age. Finally, the displayInfo() function is called to display these values.
In C++ classes, the access specifiers can be used to control access to the members of the class. The access specifiers are also known as access modifiers in C++. These specifier keywords are defined in the class, and all the class members will have particular access levels under access specifiers.
There are mainly 3 types of access specifiers in C++.
An object represents a real-world entity, such as a chair, car, pen, mobile, or laptop. It consists of state (data) and behavior (function). Objects allow us to access the members of a class, and we can create more than one object from a single class.

In C++, an object is an instance of a class. When a class is declared in the program, no memory is allocated until an object of that class is created.
Once the class is defined in the program, we can easily create its object in the same manner that we define the variable of any other built-in data types.
Where,
For Instance:
Here, Employee is the class name and emp1 and emp2 are the object names.
In C++, class members may be accessed within the class directly by using their allocated name. If we need to access the class members outside the class, we can access its members using the dot(.) operator.
For Instance:
In this example, obj refers to the object name of the class, member1 represents the data member, and member2 represents the member function.
Let's take an example to illustrate the objects in C++.
Output:
Name of the Course: C++ Time Duration of Course: 1 Year
Explanation:
In this example, we have taken a class, Tpoint, that has two data members and one function. Tpoint1 is an object of the Tpoint class. The object Tpoint1 is used to access and manipulate class members using the dot (.) operator.
Several characteristics of an Object in C++ are as follows:
Here, we are going to discuss several examples that demonstrate the working of Class and Object.
Let's see an instance of a class that contains two fields: id and name. It creates an instance of the class, initializes the object, and prints the object value.
Output:
101 John Miller
Explanation:
In this example, we have taken a class named Employee that is defined with two public data members: emp_id and emp_name. In the main() function, we create an obj emp1 of the type Employee. After that, the data members of the object are assigned values directly. The values of the object's members are accessed using the dot(.) operator.
Let's take another example of a C++ class where we are initializing and displaying objects through a method.
Output:
101 John 102 Alice
Explanation:
In this example, we have taken a class named Employee with members that give the employee's name and the ID number as type string and integer. In the main() function, we define the value for emp1.id and emp2.id to 101 and 102, and the name to John and Alice.
Let's take another example of a C++ class where we are storing and displaying employee information using the method.
Output:
101 John 995000 102 Michael 29700
If we need to pass an object to a function in C++, we may pass the object in the same manner as we pass any other primitive data. We only need to define the object in the function's argument and call the function.
It has the following syntax:
In this syntax, function_name refers to the name of the function, and object_name refers to the name of the object.
Let's take an example to illustrate how to use objects as function arguments in C++.
Output:
Employee Name: John, Employee ID: 101 Inside Function: Employee Name: John Employee ID: 101
Explanation:
In this example, we define a class Employee that contains two data members: emp_name and emp_id. We also take a member function setDetails() to assign values.
In the main() function, an object emp1 is created and initialized with the employee name and id. After that, the object is passed to an external function showEmployee() that takes an employee object as a parameter and prints its details.
Several main differences between classes and objects are as follows:
| Features | Classes | Objects |
|---|---|---|
| Definition | It is a blueprint for creating objects. | It is an instance of a class with actual values. |
| Entity | In classes, conceptual entities describe the structure and behavior. | It is a real-world entity that is created from the class. |
| Syntax | class Class_Name; | class_Name obj; |
| Uses | It is mainly used for concepts and models. | It is mainly used for real-world entities, such as data and functionality. |
| Representation | It represents a general concept or type. | It represents a specific instance of a class. |
| Memory Allocation | In C++ classes, no memory is allocated until an object is created. | The object is created if an object is created in the program. |
We request you to subscribe our newsletter for upcoming updates.

We deliver comprehensive tutorials, interview question-answers, MCQs, study materials on leading programming languages and web technologies like Data Science, MEAN/MERN full stack development, Python, Java, C++, C, HTML, React, Angular, PHP and much more to support your learning and career growth.
G-13, 2nd Floor, Sec-3, Noida, UP, 201301, India