Denpa Skies [Vol. 2 complete][Vol. 3 in August][⚠️editing in progress⚠️][even more brackets]
by Jarbl Rock
- Graphic Violence
- Profanity
- Sensitive Content
- Sexual Content
Attention! Vol. 1 is currently undergoing editing. Readers may experience shifting page numbers, flashing lights, and possession by otherworldly spirits. These things are all normal and should not only be welcome but invited. We ask that everyone please enjoy your stay and don't forget to hit the lights on your way out
The First Fantasy - A Classic RPG. A neighborhood has been displaced in a world of fog; Vic and the pioneers must brave the temples of anomaly to reconnect it to the outside.
Otome Field - An Otome game. In the world of faeries, Deborah, a type of summoner known as a mage struggles with her looming fate and the threat of the fae possessed who she once knew as a friend.
Soul of the Harvest - A farming and crafting/cozy game. In a small traditional villiage, Sally, the sky blessed chosen by her people, must hunt down anomalies birthed deep in the forest to protect her village and gather the energy needed to sustain their land.
Lovecrafter - A sandbox/crafting game. In a post-apocalyptic city, the scavenger Dirk must build and fortify a bunker to protect him from the horrifying anomalies that roam the ruined city, all while tending to his crumbling psyche.
Halcyon Sky - A dating sim. Elliot always seems to be the center of his group of friends back at his university, but dark secrets lurk under his surface, and those close friends feel distant to him. One day a prompt appears in the air before him, giving him a clear choice of dialogue that could help him remap is relationships as long as he is able to choose wisely.
Hallow Liberation - An urban supernatural game. Sam was at the end of his rope and had all but given up on himself, but one day a fairy came along to give him a second chance and the power to make it happen. Sam becomes the hollow wizard, a user of supernatural magic that can protect his city from the anomalies of the sky that manifest beyond their vision.
SIx souls were taken and placed in these games designed by spirits from beyond Hallowsia for the purpose of a mysterious ceremony. Inside the games, the six must change to change the world or else risk throwing away this one chance at redemption. Only they don't understand what is at stake, as far as they're aware these are the same homes they have always lived in.
They are split between worlds, yet somehow they all appear in each other's games as parallel stories are told to slowly pull back the curtain of the tragedies from their buried histories. Along the way they will break, and they will heal before they can at last find themselves and each other.
What to expect
An emotional character driven narrative that peels back the layer one world at a time, starting shallow and then going deep. A slow burn that uses an entire volume to tell the story of one world/game each.
Surrealism that pays homage to denpa visual novels, and allusions to many other games and genres
light comedy
inconsistent but meaningful drama/romance
What not to expect
To understand the plot right away. This series is structured similarly to when they cry with the first four volumes acting as the question arcs and the last four acting as the answer arcs. There will be many things said and happening in the early volumes that won't seem to have any meaning until much later in the series.
Vol. 2 is now complete. Denpa Skies will resume with Vol. 3 in August.
Denpa Skies is part of the tentatively named overarching series Psalms of Iteration. Other books in the series can be found here.
The worlds of each entry are independent and not necessary to understand the others, but they can add interesting perspective.
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Very Denpa: Creative Ideas Lost in Presentation??
Reviewed at: Ch. 63: 5555 Rejections
Disclaimer: I'm reviewing this story as part of my review thread, where I critique the stories from both reader's and writer/editor's lens.
Overall (3.5/5):
This is a story that clearly has a unique vision behind it. The author is attempting something far more unconventional than the average fantasy or action story, blending denpa-inspired surrealism, unreliable narration, psychological instability, and multiple perspectives across different worlds. There is a genuine sense that everything happening is connected to a larger mystery unfolding in the background, and I appreciated the ambition behind that design.
At the same time, this ambition often comes at the expense of readability. Throughout much of the first volume, I frequently found myself struggling to understand what information was important, what details were meant to be clues, and what exactly the author wanted the reader to focus on. The story often feels less like a narrative being communicated to the reader and more like a direct glimpse into the author's thought process. While that can create a fascinating atmosphere at times, it also makes the reading experience considerably more demanding.
My enjoyment varied heavily between volumes. The first volume left me feeling disconnected from many of the characters and conflicts, whereas the second volume was much stronger for me. Debra's perspective brought a level of personality and focus that helped ground the narrative, and her villainous tendencies created some of the most engaging moments in the story. Overall, I respect what the author is attempting and think there is a lot of creativity here, but the execution sometimes makes the story more difficult to engage with than it needs to be.
Style (3.5/5):
The author's prose has a very distinct identity, which is both its greatest strength and its greatest weakness. The writing often feels theatrical, almost as if scenes are being performed on a stage rather than simply narrated. Dialogue in particular carries a performative quality that rarely sounds like natural conversation. Early on, I wasn't sure whether this was a stylistic choice or an unintended effect, but by the later chapters it became clear that this theatricality is deeply embedded in the author's voice.
The narration also relies heavily on internal thoughts and exposition. Characters frequently explain situations through extended internal monologues rather than through actions, expressions, or environmental storytelling. There were several moments where I felt the story would have been stronger if observations and realizations had been incorporated directly into the narrative instead of being presented as explicit thoughts.
Another challenge is that the prose often feels extremely present-focused. Action scenes describe nearly every movement and detail as it happens, which makes battles less urgent and difficult to follow. Readers who enjoy highly detailed visualization may appreciate this approach more than I did, but I often found myself losing track of the larger scene because so much attention was placed on individual moments.
That said, I never felt the writing lacked personality. The author clearly has a distinctive voice and isn't interested in following conventional storytelling rules. Even when the style frustrated me, it never felt generic.
Story (3/5):
The overarching premise is intriguing. The hints of a larger force manipulating events behind the scenes, the multiple worlds, and the fragmented perspectives all suggest a carefully constructed mystery. The story also deserves credit for maintaining an unusual atmosphere that helps separate it from more conventional fantasy works.
Unfortunately, the delivery of information often weakens the impact of those ideas. Important clues frequently become buried beneath large amounts of narration, making it difficult to recognize their significance until much later. Because the story often goes many chapters before revisiting certain concepts, readers can easily forget details that later become important. I frequently felt like the author expected the reader to remember information that had not been adequately emphasized when it first appeared.
Volume 1 was the weakest section for me. While I understand that the chaotic fights, surreal situations, and psychological instability are part of the intended denpa experience, many scenes felt disconnected from meaningful character development. At times, it felt less like watching people and more like watching game pieces move through increasingly bizarre scenarios. The conflicts often reminded me of a video game (like Mario), where interesting things were happening visually but I wasn't emotionally invested in the participants.
Volume 2 was a significant improvement. Debra's perspective added much-needed focus, and her personality brought stronger engagement to the narrative. The story's strengths became much easier to appreciate once it centered on a character whose motivations and presence felt more defined.
Grammar (5/5):
From a technical standpoint, the story is well-written. I did not encounter many significant grammar, spelling, or formatting issues throughout my reading. Sentences are generally constructed correctly, and the author demonstrates a solid command of language.
Most of the readability issues stem from stylistic choices rather than technical mistakes. My criticisms regarding internal monologues, information density, and narrative presentation are largely matters of execution rather than grammar. On a purely mechanical level, the work is considerably stronger than many web serials I have read.
Character (3.5/5):
My feelings on the cast were mixed. The first volume struggled to make me emotionally invest in any of its characters because so much attention was placed on bizarre situations, fights, and internal narration. As a result, some characters felt more like vehicles for the story's concepts than fully realized people.
Vic was particularly affected by this. Large portions of his characterization come through extended internal thoughts, but these thoughts often felt overly elaborate for the situations he was experiencing. During moments of panic or extreme stress, the internal monologues sometimes sounded more like dramatic speeches than authentic human reactions.
Debra was easily the standout character for me. Her volume was significantly more engaging because her personality was stronger, more memorable, and easier to connect with. Her villainous tendencies gave her scenes a level of energy and unpredictability that many earlier sections lacked. Once the narrative shifted toward her perspective, I found myself much more invested in what was happening.
The cast has potential, but I think many characters would benefit from more opportunities to reveal themselves through actions, expressions, and interactions rather than through lengthy internal explanations.
Final Note:
This is one of those stories where I can clearly see the author's creativity. The worldbuilding, mystery elements, denpa influences, and unconventional narrative choices all demonstrate a willingness to take risks that many authors avoid. However, the same qualities that make the story unique also make it difficult to follow at times.
My biggest recommendation would be to place greater emphasis on communication and clarity. Important clues should be highlighted clearly, internal monologues should be used selectively, and characters should be allowed to express themselves through actions and reactions rather than explanation alone (the whole thing about "show, don't tell"). The underlying ideas are often interesting, but readers should not have to work quite so hard to identify them.
Even though parts of the story were challenging for me, I came away with the impression that the author has a very specific artistic vision. Whether a reader enjoys this work will likely depend on how much they enjoy unconventional storytelling, unreliable narration, and highly surreal narratives. For readers who appreciate those elements, there is a lot here to explore.
REVIEW
Reviewed at: Ch. 13: A Pioneer of the People part 6 (The Southern Barrier)
the opening letter got me before ch1 even started. most prologues try to explain something. this one felt like it was talking to a specific person — not the reader in general, just whoever was going to pick up on it.
ch1 has six people in a fight and skips introductions entirely. it should be a mess. it's not — they sort themselves out through what they do, and by the end of it you know who everyone is without anyone stopping to tell you.
vic's the one i kept coming back to. "that's just the kind of high you're chasing after, isn't it sam" — nine words and i already know the guy. there's a dry internal thing to him that could easily tip into being annoying and doesn't. that's harder than it sounds.
the denpa stuff isn't explained. you get it from the fog lands, the aquarium imagery, sally's magic. glad it went that way instead of the other.
good start. following this.