A new open-source project called low_latency_layer is an implicit Vulkan layer that enables AMD Anti-Lag 2 and NVIDIA Reflex 2 to reportedly work in a hardware-agnostic manner so that AMD and Intel graphics cards can both enjoy Reflex or Anti-Lag 2 working on non-AMD graphics cards as well.
Linux Gaming News Archives
FEX 2605 is out this weekend as the newest monthly feature release to this emulator for running Linux x86_64 binaries on ARM64 (AArch64) devices. This is the open-source project sponsored by Valve and planned for use with the upcoming Steam Frame as well as being relevant to Linux gaming on other 64-bit ARM laptops and other devices.
The ASUS ROG RAIKIRI II is a recently-launched wireless gaming controller for both PC and Xbox gaming. This is a premium controller priced at $160 USD and has been receiving positive reviews under Windows while now it will soon be seeing mainline Linux support.
Following the release of Proton 11.0 Beta 1 from two weeks ago that updated against Wine 11.0, this heart to Valve's Steam Play is now out with a second beta release.
D7VK as what began as an implementation of the Direct3D 7 API on top of the Vulkan API, based off DXVK as part of Steam Play (Proton) for D3D8 through D3D11 support, continues enhancing its legacy D3D API support that over time has stretched now from D3D7 to D3D3.
Godot 4.7 reached its beta milestone on Friday for this leading open-source, cross-platform game engine.
The upcoming Godot 4.7 open-source, cross-platform game engine release is rolling out support for high dynamic range (HDR).
While FEX-Emu has been garnering a lot of attention due to being sponsored by Valve and slated to be used by the Steam Frame for running Linux x86_64 binaries on AArch64, the Box64 project continues moving along with similar goals for x86_64 binaries on other CPU architectures.
The SDL library widely used by cross-platform games and part of the Steam Runtime has now established a policy to block code contributions made using AI / Large Language Models (LLMs).
Sunshine v2026.413.143228 released this week as a new feature release for this self-hosted game stream host for Moonlight, an open-source game streaming client that is an implementation of the NVIDIA GameStream protocol. Notable with this Sunshine release is Vulkan Video encode support as an alternative to using the Video Acceleration API (VA-API) for game streaming.
D7VK as the open-source project that began as a fork of DXVK in adding support for Direct3D 7 atop Vulkan has with time extended its range to also supporting Direct3D 6, 5, and 3 APIs. Out today is D7VK 1.7 in continuing to better support those vintage versions of Microsoft's Direct3D API.
Out today is the newest monthly update to FEX for this emulator for running Linux x86/x86_64 binaries on AArch64 (ARM64) Linux systems, including games and the likes of Steam Play with Windows games. This Valve-sponsored project that is quite important for the upcoming Steam Frame has rolled out more performance improvements, memory savings, and other improvements with FEX 2604.
Natalie Vock of Valve's Linux graphics driver team primarily working on the RADV Vulkan driver has come up with a new interesting creation: patches to the Linux kernel and KDE for sharply improving the gaming experience for those running systems with limited amounts of video memory. Such as for graphics cards with just 8GB of dedicated vRAM, the patches now available -- initially on CachyOS for a nice out-of-the-box experience -- provide a noticeably better Linux gaming experience.
Unvanquished 0.56 is out today as the latest major update to this prominent open-source, community-driven shooter game. Unvanquished continues progressing after more than a decade in development for this open-source game and with today's v0.56 release features improved visuals, OpenMP for CPU-based rendering of skeletal models, and other enhancements.
D7VK is the open-source project that began as a Direct3D 7 implementation atop the Vulkan API for Linux gamers and with time expanded to support all the way back to Direct3D 3. Out today is D7VK 1.6 with continuing to enhance this D3D compatibility layer atop Vulkan for enhancing retro/vintage gaming on Linux.
SuperTux 0.7 officially released overnight for this nostalgic open-source game now seeing its first new release since December 2021. SuperTux 0.7 brings many significant improvements for this open-source game inspired by Super Mario.
The open-source D7VK project began to implement Direct3D 7 over Vulkan similar to DXVK and VKD3D-Proton providing support for newer Direct3D APIs atop Vulkan. With succeeding releases D7VK was extended to Direct3D 6 too and then Direct3D 5 support. Now with today's D7VK 1.5 release, Direct3D 3 is implemented for faster acceleration using Vulkan.
FEX 2603 as the Valve-sponsored open-source project allowing Linux x86/x86_64 binaries to run on AArch64 Linux -- including the likes of Steam and various games as will become important with the Steam Frame -- is now out with its newest monthly release.
Lutris 0.5.21 is now available as the latest version of this open-source Linux game manager. With Lutris 0.5.21 comes some new runners for executing games in different environments.
D7VK is the open-source project that began implementing the Direct3D 7 APIs atop Vulkan and with time the scope expanded to include Direct3D 6 support as well as Direct3D 5 support. Out today is D7VK 1.4 for continuing to enhance the support for these older D3D versions on Vulkan under Linux.
For fans of Lutris as the open-source desktop client for installing and playing many games on Linux, Lutris 0.5.20 is out today with new features that further enhance the integration with different emulators and compatibility layers.
One of the latest exciting developments for the open-source Godot game engine is beginning to lay out support for Vulkan ray-tracing.
CodeWeavers just announced CrossOver 26, the newest version of their commercial software built atop Wine for running Windows games and applications under Apple macOS and Linux.
D7VK is a fork of the DXVK project that is an important part of Valve's Steam Play (Proton) for Direct3D 8 / 9 / 10 / 11 support atop Vulkan. With D7VK the original goal was a Direct3D 7 implementation on Vulkan. D7VK 1.1 brought experimental Direct3D 6 support and now with today's release of D7VK 1.3 is support for Direct3D 5.
Well, here's an unexpected combination... Toyota's Toyota Connected North America unit is developing a console-grade open-source game engine. Making it even more unusual is their engineering choices of building around the Flutter toolkit and in turn the Dart programming language. This new game engine creation is called Fluorite.
Godot 4.6 is officially out today as the newest feature release for this leading open-source, cross-platform game engine.
DXVK-NVAPI 0.9.1 is out today as this NVIDIA NVAPI implementation that is used by Valve's Steam Play (Proton) with DXVK and VKD3D-Proton. This is the important piece of the Steam Play puzzle to allow for NVIDIA DLSS, NVIDIA Reflex, PhysX, and other features for Windows games running on Linux.
Started last year was D7VK as a project bringing Direct3D 7 implemented over the Vulkan API for enjoying better performance and support for legacy Windows games on Linux, akin to DXVK and VKD3D-Proton for newer versions of Direct3D over Vulkan that is used by Valve's Steam Play (Proton). Back in December D7VK added a Direct3D 6 front-end for allowing even older game titles to be accelerated using the modern Vulkan API. Today D7VK 1.2 is out for furthering the D3D6 support.
While Fex-Emu has been getting a lot of attention lately for being Valve-sponsored and powering the upcoming Steam Frame, Box64 continues making progress as another great open-source project for running x86_64 Linux binaries on AArch64 Linux as well as an eye on other architectures like RISC-V.
Kicking off the new year for Linux gaming and cross-platform gaming at large is the release of the SDL 3.4 library. SDL is part of the Steam runtime and continues to be widely-used for abstracting software/hardware for creating more portable games and other applications.
While the Godot Engine receives a lot of attention as a prominent open-source game engine, it's far from the only one in this space. Another open-source game engine capping out 2025 with a new release is the Crown Engine.
Longtime Linux users likely have fond memories of SuperTux as the open-source jump-n-run game that used to be included on some early Linux live CD/DVDs for this Super Mario Bros inspired game. There hasn't been a new release of SuperTux in over four years but out today is the beta of SuperTux 0.7 as a major overhaul to the free software, family-friendly game title.
Between the DXVK and VKD3D(-Proton) projects there is good support for Direct3D 8 through Direct3D 12 implementations atop the Vulkan API for Linux gaming usage. For those preferring more retro classic gaming, D7VK came about more recently for Direct3D 7 as a DXVK fork. Out today is D7VK 1.1 and besides delivering fixes for its D3D7 implementation has also now tacked on an experimental D3D6 front-end.
The Simple DirectMedia Library that is widely-used by many cross-platform games and part of the Steam Runtime now has better support for handling more mouse button events under Wayland.
Besides Valve funding FEX-Emu for x86_64 binaries to run on AArch64 Linux as part of their Steam Play (Proton) efforts in being able to get Windows x86/x64 games running on AArch64 SteamOS for the Snapdragon-powered Steam Frame, there is also work happening in kernel-space to help this emulated gaming experience on AArch64.
The D7VK project recently started as the Direct3D 7 API implemented atop the Vulkan API akin to DXVK and VKD3D-Proton with newer versions of Microsoft Direct3D. Today marks the D7VK 1.0 release for this project in now declaring itself "production ready" for Linux gamers.
FEX 2512 is out today as the newest monthly update for this software that enables running x86/x86_64 Linux binaries on ARM64 Linux, including the likes of Wine and Valve's Steam Play (Proton) for being able to run Windows games on 64-bit ARM Linux devices.
Sent out today were a set of input subsystem fixes for the near-final Linux 6.18 kernel. A bit of a notable addition via this "fixes" pull is getting both touchscreens working on the AYANEO Flip DS, a dual-screen gaming handheld device that can be loaded up with Linux.
Just hours ago Valve announced the new Steam Controller along with the Steam Frame VR headset and new Steam Machine. While these new Steam hardware products won't be available until early 2026, Valve has just-now upstreamed support for the new Steam Controller to the SDL3 library.
DXVK is an important piece of Steam Play (Proton) that over time expanded to supporting Direct3D 9 / 10 / 11 and even D3D8 too. Meanwhile VKD3D-Proton delivers Direct3D 12 atop Vulkan. Now there is a fork of the DXVK project working to bring Direct3D 7 support atop Vulkan.
Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support. Stride is formerly known as Xenko and offers realistic rendering and virtual reality (VR) support.
Derek Clark who has been leading the efforts around Lenovo Legion gaming drivers for Linux and ensuring good support for the Lenovo Legion Go handheld on Linux sent out a new Linux patch series this weekend.
Over the weekend we wrote about the visually-impressive Tellusim Core SDK being posted to GitHub as a C++ SDK for high-end graphics and compute. The downside was that the Tellusim Core SKD was rather restrictive in only being free for education, free for companies with less than $200k USD in annual revenue, and evaluation purposes. Or you needed to obtain a negotiated license for the software. As a pleasant surprise, OSI-approved open-source projects not backed by for-profit organizations can now openly use this superb graphics SDK.
It's been four years now since the Open 3D Engine was born out of Amazon's Lumberyard project and hosted by the Linux Foundation. Today marks the release of the Open 3D Engine "O3DE" 25.10 release with the newest features and fixes for this cross-platform game/graphics engine.
Box64 0.3.8 is now available for this x86_64 user-space emulator for Linux that allows ARM64 and RISC-V 64-bit and LoongArch 64-bit systems to enjoy running x86_64 games and applications. Box64 along with the likes of FEX-Emu are the leading options for those needing to run x86_64 programs on ARM64 and elsewhere.
When it comes to open-source games, Unvanquished remains one of the most promising and interesting open-source FPS games from a technical perspective. With its next release, Unvanquished has been ported to the SDL3 library and is working well natively on Wayland.
In addition to the patches providing haptic touchpad support for Linux 6.18, another notable HID addition queued into the "hid-next" tree ahead of the imminent Linux 6.18 merge window is proper audio jack handling with the Sony PlayStation DualSense controller.
Godot 4.5 is out today as the latest update to this leading open-source and cross platform game engine.
It looks like the Simple DirectMedia Layer (SDL) library widely used by cross-platform games for software/hardware abstractions isn't done enhancing its support for running on the X.Org/X11 Server. Similarly, Valve is still committing resources to enhancing the support.
The SDL3 library that is widely-used by cross-platform games has landed new code for revising how it selects the high performance GPU in multi-GPU systems.
2092 Linux Gaming news articles published on Phoronix.
