With the releases of the PlayStation 4 and Xbox One just days away, the video game console wars are poised to rage anew. The past generation of consoles has lasted a relatively long eight years, so it's been a while since gamers practiced the time-honored tradition of defending their new console of choice to the death. But with controversies now erupting over everything from the Xbox One's slightly lower resolution on some games to the PS4's slightly reduced media capabilities, it's time yet again for everyone to argue over which big black box is better. Accordingly PCMag is taking a look back at the console wars of generations past.
Peacetime (1977 1981, 1983 1988)

Sega Does What Nintendon't (1989 1994)

The infamous "Genesis does what Nintendon't" campaign came about when the Genesis was still going up against the outdated NES. With the launch of the more technically capable Super Nintendo, Sega played up how hip and edgy its console was. Its mascot was faster and cooler, its sports games were better, and its version of Mortal Kombat still had blood. While it never became more than the number two company, it was the number two company that never missed a chance to take potshots at number one. It was the Pepsi to Nintendo's Coke, or to use a more recent analogy, the Samsung to Nintendo's Apple.
A New Challenger (1995 1999)
The coming of 3D allowed a new challenger to enter and shake up the status quo. After being burned by Nintendo during a failed deal for a SNES CD-Rom add-on, Japanese tech giant Sony decided to just create a new console of its own: the PlayStation. With its polygonal graphics and then-revolutionary disc-based format, the PlayStation became the first console to sell more than 100 million units. Sony ended these console wars before they even got started. Like Sega, it promoted the coolness of its console but in a more mature way. With a PlayStation, it was okay to game even if you weren't a kid. Meanwhile, the Sega Saturn's failure marked the beginning of the end for the company, and though some of the most influential and beloved games of all time are on the Nintendo 64, even it couldn't halt Sony's rise to the top.
Microsoft Makes its Move (2000 2004)

Red Waters and Blue Oceans (2005 2012)
Riding high on the success of its first two consoles Sony' had plans for the PS3 that were arguably a little arrogant. Even its pioneering use of Blu-ray couldn't make up for the high $599 price point, complicated processor infrastructure, and bafflingly condescending quotes from executives telling cash-strapped consumers to work a second job. Sensing weakness, Microsoft became the next company to take a page from Sega's book and jumpstarted the next generation early with the Xbox 360, just four years after the Xbox. During these wars fiery debates centered less on games and franchisessince most were on both platformsand more on technical aspects of the machines themselves. Was the PS3 really more powerful? Was the 360 really easier to develop for? Was the PlayStation Network really that much worse than Xbox Live? Did 360s really break all the time?
While Sony and Microsoft battled in the red waters of competition, Nintendo chose a new path: a blue ocean strategy for its next console. Although the Wii was dismissed by hardcore gamers for its motion controls, underpowered non-HD graphics, and more casual appeal, it was a massive success, joining the PlayStation in the 100 million-units-sold club. The PS3 and 360 were ultimately both pretty big successes in their own right, but it's hard to argue Nintendo didn't reclaim its crown this generation.
The Frontline (2013 Present)

Or maybe other devices like smartphones, tablets, Android consoles, and Steam Machines will disrupt everything and eat everyone's lunch.
Meanwhile, above it all, PC gamers and their pricey, high-powered machines are just laughing.
About Our Expert
My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website builders, video streaming services, and video games. I was previously a senior editor at Geek.com and have written for The A.V. Club, Kotaku, and Paste Magazine. I'm the author of the gaming history book Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977, and the reason everything you know about Street Sharks is a lie.